BuyCountView.cs 12 KB

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  1. using UI.CommonGame;
  2. using System;
  3. using FairyGUI;
  4. using System.Collections.Generic;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. public class BuyCountView : BaseWindow
  9. {
  10. private UI_BuyCountUI _ui;
  11. // private ClothingShopCfg _cfg;
  12. private float _selectTimeCount = 0;//长按时间
  13. private int _consumeSelectIndex = 0;//0为减,1为加
  14. private float _delay = 300;
  15. private float longpress = 900;//大于900毫秒才算长按
  16. /// <summary>
  17. /// 购买物品编号
  18. /// </summary>
  19. private int _buyId;
  20. /// <summary>
  21. /// 最低购买次数
  22. /// </summary>
  23. private int _minBuyCount;
  24. /// <summary>
  25. /// 当前购买次数
  26. /// </summary>
  27. private int _count;
  28. /// <summary>
  29. /// 购买消耗Id
  30. /// </summary>
  31. private int _costId;//购买消耗Id
  32. /// <summary>
  33. /// 购买物品数量
  34. /// </summary>
  35. private int _buyNum;
  36. /// <summary>
  37. /// 购买物品消耗数量
  38. /// </summary>
  39. private int _costNum;
  40. /// <summary>
  41. /// 最大购买次数
  42. /// </summary>
  43. private int _maxCanBuy;
  44. // private int _perCount;
  45. // private int _perCostCount;
  46. // private int _maxCount;
  47. private bool _openSource;
  48. private bool _showTips;
  49. private int _buyType;
  50. private int _shopType;
  51. private int _itemId;
  52. private Action _onSuccess;
  53. public override void Dispose()
  54. {
  55. if (_ui != null)
  56. {
  57. _ui.Dispose();
  58. _ui = null;
  59. }
  60. BuyItemConteoller.Dispose();
  61. base.Dispose();
  62. }
  63. protected override void OnInit()
  64. {
  65. base.OnInit();
  66. _ui = UI_BuyCountUI.Create();
  67. this.viewCom = _ui.target;
  68. this.viewCom.Center();
  69. this.modal = true;
  70. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  71. _ui.m_btnPlus.onClick.Add(OnClickBtnPlus);
  72. _ui.m_btnMinus.onClick.Add(OnClickBtnMinus);
  73. _ui.m_btnAll.onClick.Add(OnClickBtnAll);
  74. _ui.m_btnPlus.onTouchBegin.Add(OnTouchPlusBegin);
  75. _ui.m_btnMinus.onTouchBegin.Add(OnTouchMinusBegin);
  76. _ui.m_btnPlus.onTouchEnd.Add(() => { Timers.inst.Remove(OnTimedEvent); });
  77. _ui.m_btnMinus.onTouchEnd.Add(() => { Timers.inst.Remove(OnTimedEvent); });
  78. _ui.m_btnSure.onClick.Add(OnClickBtnSure);
  79. _ui.m_btnCancel.onClick.Add(OnClickBtnCancel);
  80. }
  81. /// <summary>
  82. ///
  83. /// </summary>
  84. /// <param name="buyId">购买物品对应的编号,非必须为物品Id</param>
  85. /// <param name="minBuyCount">最低兑换个数</param>
  86. /// <param name="buyType">购买类型,对应ConstBuyType</param>
  87. /// <param name="shopType">商店类型,仅buytype为TYPE_SHOP时有用</param>
  88. /// <param name="onSuccess"></param>
  89. /// <param name="showTips">是否弹购买成功飘字,默认是</param>
  90. /// <param name="openSource">是否打开来源界面。默认否</param>
  91. /// <param name="maxCount"></param>
  92. public void SetParams(int buyId, int minBuyCount, int buyType, int shopType = 0, Action onSuccess = null, bool showTips = true, bool openSource = false, int maxCount = 9990)
  93. {
  94. _buyId = buyId;
  95. _itemId = buyId;
  96. _minBuyCount = minBuyCount;
  97. _count = _minBuyCount;
  98. _onSuccess = onSuccess;
  99. _openSource = openSource;
  100. _showTips = showTips;
  101. _buyType = buyType;
  102. _shopType = shopType;
  103. if (buyType == ConstBuyType.TYPE_SHOP)
  104. {
  105. ShopCfg shopCfg = ClothingShopCfgManager.Instance.GetShopCfg(buyId, shopType);
  106. int maxBuyCount = (int)Math.Floor((decimal)(ItemDataManager.GetItemNum(shopCfg.costID) / shopCfg.costNum));
  107. _maxCanBuy = Math.Min(maxCount, maxBuyCount);
  108. _itemId = shopCfg.itemID;
  109. }
  110. else if (buyType == ConstBuyType.TYPE_ITEM)
  111. {
  112. ItemExchangeCfg itemExchangeCfg = ItemExchangeCfgArray.Instance.GetCfg(buyId);
  113. _count = (int)Math.Ceiling(Convert.ToDecimal(minBuyCount) / Convert.ToDecimal(itemExchangeCfg.num));
  114. int maxBuyCount = (int)Math.Floor((decimal)(ItemDataManager.GetItemNum(itemExchangeCfg.costId) / itemExchangeCfg.costNumArr[0]));
  115. _maxCanBuy = Math.Min(Math.Min(maxCount, maxBuyCount), itemExchangeCfg.maxLimit == 0 ? maxCount : itemExchangeCfg.maxLimit - ItemDataManager.GetItemExchangeTimes(buyId));
  116. _itemId = buyId;
  117. }
  118. GetMoneyIdAndNum(minBuyCount, out _costId, out _costNum, out _buyNum);
  119. }
  120. protected override void OnShown()
  121. {
  122. base.OnShown();
  123. UpdateView();
  124. Timers.inst.AddUpdate(CheckGuide);
  125. }
  126. private void UpdateView()
  127. {
  128. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_itemId);
  129. _ui.m_icon.url = ResPathUtil.GetIconPath(itemCfg);
  130. _ui.m_txtName.text = itemCfg.name;
  131. _ui.m_rarity.visible = false;
  132. if (ItemUtilCS.IsDressUpItem(_itemId))
  133. {
  134. _ui.m_rarity.visible = true;
  135. RarityIconController.UpdateRarityIcon(_ui.m_rarity, _itemId, false);
  136. }
  137. ItemCfg costItemCfg = ItemCfgArray.Instance.GetCfg(_costId);
  138. _ui.m_iconPrice.url = ResPathUtil.GetCommonGameResPath(costItemCfg.res);
  139. _ui.m_txtBuyTips.visible = false;
  140. UpdateCost();
  141. }
  142. private void UpdateCost()
  143. {
  144. GetMoneyIdAndNum(_count, out _costId, out _costNum, out _buyNum);
  145. _ui.m_txtCount.text = _buyNum.ToString();
  146. _ui.m_txtPrice.text = _costNum.ToString();
  147. SetBtnState();
  148. }
  149. private void OnClickBtnAll()
  150. {
  151. _count = _maxCanBuy;
  152. UpdateCost();
  153. }
  154. private void OnClickBtnPlus()
  155. {
  156. if (_count < _maxCanBuy)
  157. {
  158. _count += 1;
  159. }
  160. UpdateCost();
  161. }
  162. private void OnClickBtnMinus()
  163. {
  164. _count -= 1;
  165. _count = Math.Max(_minBuyCount, _count);
  166. UpdateCost();
  167. }
  168. private void SetBtnState()
  169. {
  170. string inputStr = _ui.m_txtCount.text.Trim();
  171. if (_count <= _minBuyCount)
  172. {
  173. _ui.m_btnMinus.enabled = false;
  174. }
  175. else
  176. {
  177. _ui.m_btnMinus.enabled = true;
  178. }
  179. if (_count >= _maxCanBuy)
  180. {
  181. _ui.m_btnPlus.enabled = false;
  182. _ui.m_btnAll.enabled = false;
  183. }
  184. else
  185. {
  186. _ui.m_btnPlus.enabled = true;
  187. _ui.m_btnAll.enabled = true;
  188. }
  189. }
  190. private async void OnClickBtnSure()
  191. {
  192. int count = int.Parse(_ui.m_txtCount.text.Trim());
  193. int price = int.Parse(_ui.m_txtPrice.text.Trim());
  194. if (_count > 0)
  195. {
  196. if (price > ItemDataManager.GetItemNum(_costId))
  197. {
  198. if (_openSource)
  199. {
  200. if (_buyId == ConstItemID.DIAMOND_RED)
  201. {
  202. ItemUtil.AddDiamondPurple();
  203. }
  204. }
  205. else
  206. {
  207. ItemCfg costCfg = ItemCfgArray.Instance.GetCfg(_costId);
  208. PromptController.Instance.ShowFloatTextPrompt(string.Format("{0}不足!", costCfg.name));
  209. }
  210. }
  211. else
  212. {
  213. bool result = false;
  214. switch (_buyType)
  215. {
  216. case ConstBuyType.TYPE_NORMAL:
  217. break;
  218. case ConstBuyType.TYPE_ITEM:
  219. result = await ItemExchangeSProxy.ItemExchange(_buyId, _count);
  220. break;
  221. case ConstBuyType.TYPE_SHOP:
  222. result = await ShopSProxy.ShopBuy(_shopType, _buyId, _count);
  223. break;
  224. }
  225. if (_onSuccess != null)
  226. {
  227. _onSuccess();
  228. }
  229. if (result && _showTips)
  230. {
  231. PromptController.Instance.ShowFloatTextPrompt("购买成功", MessageType.SUCCESS);
  232. }
  233. }
  234. }
  235. else
  236. {
  237. PromptController.Instance.ShowFloatTextPrompt("购买异常", MessageType.ERR);
  238. }
  239. this.Hide();
  240. }
  241. private void OnClickBtnCancel()
  242. {
  243. this.Hide();
  244. }
  245. private void GetMoneyIdAndNum(int count, out int _costId, out int _costNum, out int _buyNum)
  246. {
  247. _costId = 0;
  248. _costNum = 0;
  249. _buyNum = 0;
  250. if (_buyType == ConstBuyType.TYPE_SHOP)
  251. {
  252. ClothingShopCfgManager.Instance.GetMoneyIdAndNum(_buyId, count, _shopType, out _costId, out _costNum, out _buyNum);
  253. }
  254. else if (_buyType == ConstBuyType.TYPE_ITEM)
  255. {
  256. ItemExchangeCfg itemExchangeCfg = ItemExchangeCfgArray.Instance.GetCfg(_itemId);
  257. int _exchangeCount = (int)Math.Ceiling(Convert.ToDecimal(count) / Convert.ToDecimal(itemExchangeCfg.num));
  258. ItemExchangeCfgArray.Instance.GetMoneyIdAndNum(_itemId, ItemDataManager.GetItemExchangeTimes(_itemId), count, out _costId, out _costNum, out _buyNum);
  259. }
  260. }
  261. private void OnTouchPlusBegin()
  262. {
  263. _selectTimeCount = 0;
  264. _consumeSelectIndex = 1;
  265. Timers.inst.Add(_delay / 1000, 0, OnTimedEvent);
  266. }
  267. private void OnTouchMinusBegin()
  268. {
  269. _selectTimeCount = 0;
  270. _consumeSelectIndex = 0;
  271. Timers.inst.Add(_delay / 1000, 0, OnTimedEvent);
  272. }
  273. private void OnTimedEvent(object param)
  274. {
  275. _selectTimeCount += _delay;
  276. if (_selectTimeCount >= longpress)
  277. {
  278. if (_consumeSelectIndex == 0)
  279. {
  280. if (!CommonUtil.Instance.CheckPointIsOnComponent(_ui.m_btnMinus, CommonUtil.Instance.GetMouseV2Point()))
  281. {
  282. Timers.inst.Remove(OnTimedEvent);
  283. return;
  284. }
  285. this.OnClickBtnMinus();
  286. }
  287. else
  288. {
  289. if (!CommonUtil.Instance.CheckPointIsOnComponent(_ui.m_btnPlus, CommonUtil.Instance.GetMouseV2Point()))
  290. {
  291. Timers.inst.Remove(OnTimedEvent);
  292. return;
  293. }
  294. this.OnClickBtnPlus();
  295. }
  296. }
  297. }
  298. public void Reset()
  299. {
  300. _buyId = 0;
  301. _costId = 0;
  302. // _perCount = 0;
  303. // _perCostCount = 0;
  304. _minBuyCount = 0;
  305. // _maxCount = 0;
  306. }
  307. protected override void OnHide()
  308. {
  309. base.OnHide();
  310. // _cfg = null;
  311. Reset();
  312. Timers.inst.Remove(CheckGuide);
  313. }
  314. /// <summary>
  315. /// 是否显示购买提示
  316. /// </summary>
  317. /// <value></value>
  318. public bool showTxtBuyTips
  319. {
  320. set
  321. {
  322. _ui.m_txtBuyTips.visible = value;
  323. }
  324. }
  325. private void CheckGuide(object param)
  326. {
  327. if (GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0)
  328. {
  329. UpdateToCheckGuide(null);
  330. }
  331. else
  332. {
  333. Timers.inst.Remove(CheckGuide);
  334. }
  335. }
  336. protected override void UpdateToCheckGuide(object param)
  337. {
  338. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  339. GuideController.TryGuide(_ui.m_btnSure, ConstGuideId.BUY_CLOTHING, 5, "找到需要的物品了,点击购买吧");
  340. }
  341. }
  342. }