FieldFightInfoView.cs 3.7 KB

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  1. using FairyGUI;
  2. using UI.Field;
  3. using UnityEngine;
  4. namespace GFGGame
  5. {
  6. public class FieldFightInfoView : BaseWindow
  7. {
  8. private UI_FieldFightInfoUI _ui;
  9. // private StoryLevelCfg _storyLevelCfg;
  10. // private StoryFightCfg _storyFightCfg;
  11. private int _time = 3;
  12. public override void Dispose()
  13. {
  14. if (_ui != null)
  15. {
  16. _ui.Dispose();
  17. _ui = null;
  18. }
  19. base.Dispose();
  20. }
  21. protected override void OnInit()
  22. {
  23. base.OnInit();
  24. _ui = UI_FieldFightInfoUI.Create();
  25. this.viewCom = _ui.target;
  26. this.viewCom.Center();
  27. this.modal = true;
  28. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  29. this.clickBlankToClose = false;
  30. _ui.m_btnStop.onClick.Add(OnBtnStopClick);
  31. }
  32. protected override void OnShown()
  33. {
  34. base.OnShown();
  35. _time = 3;
  36. UpdateView();
  37. }
  38. private void UpdateView()
  39. {
  40. FieldDataManager dataManager = FieldDataManager.Instance;
  41. FieldCfg fieldCfg = FieldCfgArray.Instance.GetCfg(dataManager.chapterId);
  42. StoryLevelCfg storyLevelCfg = StoryLevelCfgArray.Instance.GetCfgs(fieldCfg.type, 0, fieldCfg.id)[dataManager.currFightLv];
  43. StoryFightCfg storyFightCfg = StoryFightCfgArray.Instance.GetCfg(storyLevelCfg.fightID);
  44. dataManager.currFightLv++;
  45. FieldFightDataManager.Instance.currentLevelCfgId = storyLevelCfg.id;
  46. _ui.m_txtName.text = storyFightCfg.targetName;
  47. _ui.m_txtDesc.text = storyLevelCfg.desc;
  48. string num = StringUtil.GetColorText(string.Format("{0}/{1}", dataManager.currFightLv, fieldCfg.num), "#BB674E");
  49. _ui.m_txtNum.text = string.Format("第{0}轮", num);
  50. _ui.m_loaNpc.url = ResPathUtil.GetNpcHeadPath(storyFightCfg.targetRes);
  51. _ui.m_txtTime.text = string.Format("{0}秒后自动进入下一轮", _time);
  52. Timers.inst.Add(1, _time, OnTimerUpdate, 1);
  53. }
  54. private void OnTimerUpdate(object param)
  55. {
  56. _time -= (int)param;
  57. if (_time == 0)
  58. {
  59. Timers.inst.Remove(OnTimerUpdate);
  60. this.Hide();
  61. InstanceZonesDataManager.currentCardId = FieldFightDataManager.Instance.CurrentCardId;
  62. InstanceZonesDataManager.currentScoreType = FieldFightDataManager.Instance.CurrentScoreType;
  63. InstanceZonesDataManager.currentLevelCfgId = FieldFightDataManager.Instance.currentLevelCfgId;
  64. EquipDataCache.cacher.equipDatas = FieldFightDataManager.Instance.equipDatas;
  65. ViewManager.Hide<FieldView>();
  66. ViewManager.Show(ViewName.STORY_FIGHT_TARGET_VIEW);
  67. }
  68. _ui.m_txtTime.text = string.Format("{0}秒后自动进入下一轮", _time);
  69. }
  70. private void OnBtnStopClick()
  71. {
  72. Timers.inst.Remove(OnTimerUpdate);
  73. Alert.Show("确认中止本轮挑战?")
  74. .SetLeftButton(true, "取消", (object data) =>
  75. {
  76. Timers.inst.Add(1, _time, OnTimerUpdate, 1);
  77. })
  78. .SetRightButton(true, "中止", async (object data) =>
  79. {
  80. this.Hide();
  81. bool result = await FieldSProxy.ReqFieldInstanceResult();
  82. if (result)
  83. {
  84. ViewManager.Show<FieldFightEndView>();
  85. }
  86. });
  87. }
  88. protected override void OnHide()
  89. {
  90. base.OnHide();
  91. }
  92. }
  93. }