LuckyBoxStarView.cs 14 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. using UI.LuckyBox;
  4. using System.Collections.Generic;
  5. using FairyGUI;
  6. using System.Threading;
  7. using System.Threading.Tasks;
  8. using System;
  9. namespace GFGGame
  10. {
  11. public class LuckyBoxStarView : BaseWindow
  12. {
  13. private UI_LuckyBoxStarUI _ui;
  14. private List<GObject> comStars = new List<GObject>();
  15. private List<GObject> clickComStars = new List<GObject>();
  16. private List<GObject> notClickComStars = new List<GObject>();
  17. // private List<GameObject> _gameObjects = new List<GameObject>();
  18. // private List<GoWrapper> _wrappers = new List<GoWrapper>();
  19. // private List<GameObject> _gameObjects1 = new List<GameObject>();
  20. // private List<GoWrapper> _wrappers1 = new List<GoWrapper>();
  21. private Dictionary<int, List<GameObject>> dicGameobj = new Dictionary<int, List<GameObject>>();
  22. private Dictionary<int, List<GoWrapper>> dicWraper = new Dictionary<int, List<GoWrapper>>();
  23. private GObject curComStar;//当前选中的星星
  24. private Vector2 lastPos;//鼠标的上一个位置,每颗星星初始时默认为Vector2.right;
  25. private List<ItemData> _rewardList;
  26. private const int checkDistance = 40;//鼠标靠近星星周围加减40都算选中星星
  27. private const int imgLineWidth = 10;//线的原始长度
  28. private bool showGuide = false;
  29. public override void Dispose()
  30. {
  31. if (_ui != null)
  32. {
  33. _ui.Dispose();
  34. _ui = null;
  35. }
  36. base.Dispose();
  37. }
  38. protected override void OnHide()
  39. {
  40. int index = 0;
  41. GObject star = _ui.target.GetChild(string.Format("comStar{0}_{1}_{2}", _ui.m_ctrlBuyType.selectedIndex, _ui.m_ctrlRewardsType.selectedIndex, index));
  42. foreach (int key in dicGameobj.Keys)
  43. {
  44. List<GameObject> value = dicGameobj[key];
  45. List<GoWrapper> wrappersValue = dicWraper[key];
  46. for (int i = 0; i < value.Count; i++)
  47. {
  48. SceneController.DestroyObjectFromView(value[i], wrappersValue[i]);
  49. }
  50. }
  51. notClickComStars.Clear();
  52. clickComStars.Clear();
  53. dicGameobj.Clear();
  54. dicWraper.Clear();
  55. Timers.inst.Remove(CheckGuide);
  56. }
  57. protected override void OnInit()
  58. {
  59. base.OnInit();
  60. _ui = UI_LuckyBoxStarUI.Create();
  61. this.viewCom = _ui.target;
  62. isfullScreen = true;
  63. _ui.m_btnBack.visible = false;
  64. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  65. }
  66. protected override void OnShown()
  67. {
  68. base.OnShown();
  69. _ui.target.onTouchBegin.Add(OnClickUIBegin);
  70. _ui.target.onTouchMove.Add(OnClickUIMove);
  71. _ui.target.onTouchEnd.Add(OnClickUIEnd);
  72. _ui.m_effEnd.visible = false;
  73. _rewardList = LuckyBoxDataManager.Instance.RewardList;
  74. _ui.m_ctrlBuyType.selectedIndex = _rewardList != null && _rewardList.Count > 1 ? 1 : 0;
  75. _ui.m_ctrlRewardsType.selectedIndex = LuckyBoxDataManager.Instance.currentBoxId - 1; Array.IndexOf(LuckyBoxDataManager.Instance.luckyBoxIds, LuckyBoxDataManager.Instance.currentBoxId);
  76. _ui.m_bg.url = ResPathUtil.GetBgImgPath("cj_tp_" + LuckyBoxDataManager.Instance.currentBoxId);
  77. ResetStartView();
  78. Timers.inst.AddUpdate(CheckGuide);
  79. }
  80. private void ResetStartView()
  81. {
  82. showGuide = GuideDataManager.IsGuideFinish(ConstGuideId.LUCKY_BOX_LINE) <= 0;
  83. curComStar = null;
  84. comStars.Clear();
  85. int index = 0;
  86. GObject star = _ui.target.GetChild(string.Format("comStar{0}_{1}_{2}", _ui.m_ctrlBuyType.selectedIndex, _ui.m_ctrlRewardsType.selectedIndex, index));
  87. while (star != null && star.visible == true)
  88. {
  89. UI_ComStar comStar = UI_ComStar.Proxy(star);
  90. comStar.m_imgLine.visible = true;
  91. comStar.m_c1.selectedIndex = 0;
  92. comStar.m_imgLine.width = imgLineWidth;
  93. comStar.m_imgLine.rotation = 0;
  94. GComponent gcom = CreateEffect(comStar, 1, "ui_ck"); ;
  95. gcom.visible = true;
  96. comStar.target.AddChildAt(gcom, 1);
  97. GComponent gcom1 = CreateEffect(comStar, 2, "ui_ck_dj");
  98. gcom1.visible = false;
  99. comStar.target.AddChildAt(gcom1, 2);
  100. GComponent gcom2 = CreateEffect(comStar, 3, "ui_ck_xs");
  101. gcom2.visible = false;
  102. comStar.target.AddChildAt(gcom2, 3);
  103. GComponent gcom3 = CreateEffect(comStar, 4, "ui_ck_dj_2");
  104. gcom3.visible = false;
  105. comStar.target.AddChildAt(gcom3, 4);
  106. star.data = new Vector2(comStar.target.x, comStar.target.y);
  107. comStars.Add(star);
  108. index++;
  109. star = _ui.target.GetChild(string.Format("comStar{0}_{1}_{2}", _ui.m_ctrlBuyType.selectedIndex, _ui.m_ctrlRewardsType.selectedIndex, index));
  110. UI_ComStar.ProxyEnd();
  111. }
  112. }
  113. private GComponent CreateEffect(UI_ComStar comStar, int index, string name)
  114. {
  115. GComponent gcom;
  116. if (comStar.target.numChildren > index)
  117. {
  118. gcom = comStar.target.GetChildAt(index).asCom;
  119. }
  120. else
  121. {
  122. gcom = UIPackage.CreateObject("LuckyBox", "ComHolder").asCom;
  123. string resPath = ResPathUtil.GetViewEffectPath("ui_ck", name);
  124. SceneController.AddObjectToView(null, null, gcom.GetChild("holder").asGraph, resPath, out GameObject gameObject, out GoWrapper wrapper);
  125. if (!dicGameobj.ContainsKey(index))
  126. {
  127. dicGameobj.Add(index, new List<GameObject>());
  128. dicWraper.Add(index, new List<GoWrapper>());
  129. }
  130. dicGameobj[index].Add(gameObject);
  131. dicWraper[index].Add(wrapper);
  132. }
  133. return gcom;
  134. }
  135. private void OnClickUIBegin(EventContext context)
  136. {
  137. context.CaptureTouch();
  138. InputEvent inputEvent = (InputEvent)context.data;
  139. Vector2 mousePos = this.viewCom.GlobalToLocal(new Vector2(inputEvent.x, inputEvent.y));
  140. CheckNearbyPos(mousePos);
  141. }
  142. private void OnClickUIMove(EventContext context)
  143. {
  144. InputEvent inputEvent = (InputEvent)context.data;
  145. Vector2 mousePos = this.viewCom.GlobalToLocal(new Vector2(inputEvent.x, inputEvent.y));
  146. CheckNearbyPos(mousePos);
  147. if (comStars.Count == 0)//所有星星都点亮了主动结束
  148. {
  149. this.OnClickUIEnd();
  150. }
  151. }
  152. //检测鼠标附近的星星
  153. private void CheckNearbyPos(Vector2 mousePos)
  154. {
  155. for (int i = comStars.Count - 1; i >= 0; i--)
  156. {
  157. Vector2 comStarPos = (Vector2)comStars[i].data;
  158. if (IsSamePos(mousePos, comStarPos))
  159. {
  160. if (curComStar != null)
  161. {
  162. SetCurComStarTransfrom(comStarPos);
  163. }
  164. UI_ComStar comStar = UI_ComStar.Proxy(comStars[i]);
  165. comStar.target.GetChildAt(2).asCom.visible = true;
  166. comStar.target.GetChildAt(1).asCom.visible = false;
  167. UI_ComStar.ProxyEnd();
  168. // comStar.m_c1.selectedIndex = 1;
  169. curComStar = comStars[i];
  170. lastPos = Vector2.right;
  171. clickComStars.Add(comStars[i]);
  172. comStars.RemoveAt(i);
  173. }
  174. else
  175. {
  176. if (curComStar != null)
  177. {
  178. Vector2 curPos = mousePos - (Vector2)curComStar.data;
  179. SetCurComStarTransfrom(mousePos);
  180. lastPos = curPos;
  181. }
  182. }
  183. }
  184. }
  185. private void SetCurComStarTransfrom(Vector2 targetPos)
  186. {
  187. Vector2 curPos = targetPos - (Vector2)curComStar.data;
  188. float angle = Vector3.Angle(lastPos, curPos); //求出两向量之间的夹角
  189. Vector3 normal = Vector3.Cross(lastPos, curPos);//叉乘求出法线向量
  190. angle *= Mathf.Sign(Vector3.Dot(normal, Vector3.forward)); //Mathf.Sign()求符号,Vector3.Dot()求方向,求法线向量与物体上方向向量点乘,结果为1或-1,修正旋转方向
  191. UI_ComStar comStar = UI_ComStar.Proxy(curComStar);
  192. comStar.m_imgLine.rotation += angle;
  193. comStar.m_imgLine.width = Vector2.Distance(targetPos, (Vector2)curComStar.data);
  194. UI_ComStar.ProxyEnd();
  195. }
  196. private void OnClickUIEnd()
  197. {
  198. if (clickComStars.Count <= 0) return;
  199. UI_ComStar comStar = UI_ComStar.Proxy(clickComStars[clickComStars.Count - 1]);
  200. comStar.m_imgLine.visible = false;
  201. UI_ComStar.ProxyEnd();
  202. if (showGuide && clickComStars.Count < 2)
  203. {
  204. ResetStartView();
  205. }
  206. else
  207. {
  208. CheckNotClickComStar();
  209. SetComStarDarken();
  210. RemoveListener();
  211. Timers.inst.Add(1f, 1, SetClickComStarAni);
  212. }
  213. }
  214. private void CheckNotClickComStar()
  215. {
  216. int index = 0;
  217. GObject star = _ui.target.GetChild(string.Format("comStar{0}_{1}_{2}", _ui.m_ctrlBuyType.selectedIndex, _ui.m_ctrlRewardsType.selectedIndex, index));
  218. while (star != null && star.visible == true)
  219. {
  220. if (clickComStars.IndexOf(star) < 0)
  221. {
  222. notClickComStars.Add(star);
  223. }
  224. index++;
  225. star = _ui.target.GetChild(string.Format("comStar{0}_{1}_{2}", _ui.m_ctrlBuyType.selectedIndex, _ui.m_ctrlRewardsType.selectedIndex, index));
  226. }
  227. }
  228. private void SetComStarDarken()
  229. {
  230. for (int i = 0; i < notClickComStars.Count; i++)
  231. {
  232. UI_ComStar notClickComStar = UI_ComStar.Proxy(notClickComStars[i]);
  233. notClickComStar.m_imgLine.visible = false;
  234. notClickComStar.target.GetChildAt(3).asCom.visible = true;
  235. notClickComStar.target.GetChildAt(1).asCom.visible = false;
  236. UI_ComStar.ProxyEnd();
  237. }
  238. }
  239. private void SetClickComStarAni(object param)
  240. {
  241. for (int i = 0; i < clickComStars.Count; i++)
  242. {
  243. UI_ComStar comStar = UI_ComStar.Proxy(clickComStars[i]);
  244. comStar.target.GetChildAt(4).asCom.visible = true;
  245. UI_ComStar.ProxyEnd();
  246. }
  247. Timers.inst.Add(0.5f, 1, SetEndEffect);
  248. }
  249. private void SetEndEffect(object param)
  250. {
  251. _ui.m_effEnd.visible = true;
  252. _ui.m_effEnd.SetPlaySettings(0, -1, 1, -1);
  253. Timers.inst.Add(0.6f, 1, ClickUIEnd);
  254. // ClickUIEnd(null);
  255. TryCompleteGuide();
  256. }
  257. private void ClickUIEnd(object param)
  258. {
  259. if (curComStar != null)
  260. {
  261. RemoveListener();
  262. ViewManager.Show(ViewName.LUCKY_BOX_CARD_VIEW, new object[] { _rewardList });
  263. this.Hide();
  264. }
  265. }
  266. private bool IsSamePos(Vector2 mousePos, Vector2 comStarPos)
  267. {
  268. return (mousePos.x < comStarPos.x + checkDistance) && (mousePos.x > comStarPos.x - checkDistance) && (mousePos.y < comStarPos.y + checkDistance) && (mousePos.y > comStarPos.y - checkDistance);
  269. }
  270. private void RemoveListener()
  271. {
  272. _ui.target.onTouchBegin.Remove(OnClickUIBegin);
  273. _ui.target.onTouchMove.Remove(OnClickUIMove);
  274. _ui.target.onTouchEnd.Remove(OnClickUIEnd);
  275. }
  276. private void OnClickBtnBack()
  277. {
  278. this.Hide();
  279. RemoveListener();
  280. ViewManager.Show(ViewName.LUCKY_BOX_VIEW);
  281. }
  282. private void CheckGuide(object param)
  283. {
  284. if (GuideDataManager.IsGuideFinish(ConstGuideId.LUCKY_BOX_LINE) <= 0)
  285. {
  286. UpdateToCheckGuide(null);
  287. }
  288. else
  289. {
  290. Timers.inst.Remove(CheckGuide);
  291. }
  292. }
  293. protected override void UpdateToCheckGuide(object param)
  294. {
  295. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  296. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.LUCKY_BOX_LINE);
  297. GuideController.TryCompleteGuide(ConstGuideId.LUCKY_BOX, 4);
  298. GuideController.TryGuide(null, ConstGuideId.LUCKY_BOX_LINE, 1, "点击将星星链接在一起", -1, true, (int)(this.viewCom.height - 150));
  299. TryCompleteGuide();
  300. }
  301. protected override void TryCompleteGuide()
  302. {
  303. if (clickComStars.Count >= 2)
  304. {
  305. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.LUCKY_BOX_LINE);
  306. GuideController.TryCompleteGuideIndex(cfg.id, 1);
  307. GuideController.TryCompleteGuide(ConstGuideId.LUCKY_BOX_LINE, 1);
  308. }
  309. else
  310. {
  311. GuideDataManager.SetGuideIndexState(GuideDataManager.currentGuideId, GuideDataManager.currentGuideIdIndex, 0);
  312. GuideDataManager.currentGuideIdIndex = 3;
  313. }
  314. }
  315. }
  316. }