StoryChapterView.cs 12 KB

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  1. using FairyGUI;
  2. using UI.CommonGame;
  3. using UI.Main;
  4. using System.Collections.Generic;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. public class StoryChapterView : BaseView
  9. {
  10. private UI_StoryChapterUI _ui;
  11. private int _chapterID;
  12. private GComponent _compChapter;
  13. private ValueBarController _valueBarController;
  14. private GObject _unPasslevelItem;
  15. private GObject _endLevelItem;
  16. private GameObject _gameObject;
  17. private GoWrapper _wrapper;
  18. public override void Dispose()
  19. {
  20. if (_valueBarController != null)
  21. {
  22. _valueBarController.Dispose();
  23. _valueBarController = null;
  24. }
  25. SceneController.DestroyObjectFromView(_gameObject, _wrapper);
  26. // if (_ui != null)
  27. // {
  28. // _ui.Dispose();
  29. // _ui = null;
  30. // }
  31. base.Dispose();
  32. }
  33. protected override void Init()
  34. {
  35. base.Init();
  36. _ui = UI_StoryChapterUI.Create();
  37. viewCom = _ui.target;
  38. isfullScreen = true;
  39. }
  40. protected override void OnInit()
  41. {
  42. base.OnInit();
  43. _valueBarController = new ValueBarController(_ui.m_valueBar);
  44. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  45. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  46. _ui.m_bonusBox1.target.onClick.Add(() =>
  47. {
  48. OnClickBonusBox(_ui.m_bonusBox1, 0);
  49. });
  50. _ui.m_bonusBox2.target.onClick.Add(() =>
  51. {
  52. OnClickBonusBox(_ui.m_bonusBox2, 1);
  53. });
  54. _ui.m_bonusBox3.target.onClick.Add(() =>
  55. {
  56. OnClickBonusBox(_ui.m_bonusBox3, 2);
  57. });
  58. }
  59. protected override void AddEventListener()
  60. {
  61. EventAgent.AddEventListener(ConstMessage.NOTICE_MAINSTORY_BOXBONUS_STATE, UpdateBonusBox);
  62. }
  63. protected override void OnShown()
  64. {
  65. base.OnShown();
  66. _ui.target.touchable = false;
  67. MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
  68. _chapterID = (int)viewData;
  69. MainStoryDataManager.currentChapterCfgId = _chapterID;
  70. _compChapter = (GComponent)UIPackage.CreateObject("Main", "CompChapter" + _chapterID);
  71. StoryChapterCfg cfg = StoryChapterCfgArray.Instance.GetCfg(_chapterID);
  72. _compChapter.GetChild("loaBg").asLoader.url = ResPathUtil.GetBgImgPath(cfg.bgRes);
  73. _ui.m_chapter.AddChild(_compChapter);
  74. InitChapter();
  75. _valueBarController.OnShown();
  76. _ui.target.touchable = true;
  77. Timers.inst.AddUpdate(CheckGuide);
  78. }
  79. protected override void OnHide()
  80. {
  81. base.OnHide();
  82. _unPasslevelItem = null;
  83. _endLevelItem = null;
  84. _ui.m_chapter.RemoveChildren(0, 0, true);
  85. _valueBarController.OnHide();
  86. Timers.inst.Remove(CheckGuide);
  87. }
  88. protected override void RemoveEventListener()
  89. {
  90. base.RemoveEventListener();
  91. EventAgent.RemoveEventListener(ConstMessage.NOTICE_MAINSTORY_BOXBONUS_STATE, UpdateBonusBox);
  92. }
  93. private void OnClickBtnBack()
  94. {
  95. ViewManager.GoBackFrom(ViewName.STORY_CHAPTER_VIEW);
  96. }
  97. private void OnClickBtnHome()
  98. {
  99. GameController.GoBackToMainView();
  100. }
  101. private void InitChapter()
  102. {
  103. StoryChapterCfg chapterCfg = StoryChapterCfgArray.Instance.GetCfg(_chapterID);
  104. _ui.m_txtChapterName.text = StoryUtil.GetChapterOrderText(_chapterID) + "·" + chapterCfg.name;
  105. int starCountChapter = InstanceZonesDataManager.GetChapterStarCount(_chapterID, chapterCfg.type, chapterCfg.subType);
  106. _ui.m_txtStarCount.text = "" + starCountChapter + "/" + chapterCfg.bonusStar3;
  107. UpdateBonusBoxName(_ui.m_bonusBox1, "" + chapterCfg.bonusStar1);
  108. UpdateBonusBoxName(_ui.m_bonusBox2, "" + chapterCfg.bonusStar2);
  109. UpdateBonusBoxName(_ui.m_bonusBox3, "" + chapterCfg.bonusStar3);
  110. UpdateBonusBox();
  111. var list = StoryLevelCfgArray.Instance.GetCfgs(chapterCfg.type, chapterCfg.subType, chapterCfg.id);
  112. int endLevel = 0;
  113. for (int i = 0; i < list.Count; i++)
  114. {
  115. StoryLevelCfg levelCfg = list[i];
  116. GObject obj = _compChapter.GetChild("g" + levelCfg.order);
  117. if (obj != null)
  118. {
  119. UI_CompStoryLevelItem levelItem = UI_CompStoryLevelItem.Proxy(obj);
  120. levelItem.target.data = levelCfg.id;
  121. if (MainStoryDataManager.CheckLevelUnlock(levelCfg.id))
  122. {
  123. levelItem.target.visible = true;
  124. levelItem.target.onClick.Clear();
  125. levelItem.target.onClick.Add(OnClickLevelItem);
  126. string showId = StoryUtil.GetChapterOrder(_chapterID) + "_" + levelCfg.order;
  127. levelItem.m_txtOrder.text = showId;
  128. if (levelCfg.fightID.Length > 0)
  129. {
  130. levelItem.m_bg.url = "ui://Main/zx_gka_zb_2";
  131. int score = InstanceZonesDataManager.GetScoreHighest(levelCfg.id);
  132. if (score <= 0)
  133. {
  134. levelItem.m_flower.target.visible = false;
  135. }
  136. else
  137. {
  138. levelItem.m_flower.target.visible = true;
  139. int starCount = InstanceZonesDataManager.GetStarCountHistory(levelCfg.id);
  140. StoryUtil.UpdateStar(starCount, levelItem.m_flower.target);
  141. }
  142. }
  143. else
  144. {
  145. levelItem.m_bg.url = "ui://Main/zx_gka_zb_1";
  146. levelItem.m_flower.target.visible = false;
  147. }
  148. // levelItem.m_iconUnPass.visible =
  149. levelItem.m_holder.visible = !InstanceZonesDataManager.CheckLevelPass(levelCfg.id);
  150. // if (levelItem.m_holder.visible)
  151. // {
  152. // }
  153. if (levelItem.m_holder.visible)
  154. {
  155. //设置为解锁关卡
  156. MainStoryDataManager.currentLevelCfgId = levelCfg.id;
  157. _unPasslevelItem = levelItem.target;
  158. _gameObject = null;
  159. _wrapper = null;
  160. string resPath = ResPathUtil.GetViewEffectPath("ui_gk", "ui_gk_sg");
  161. SceneController.AddObjectToView(_gameObject, _wrapper, levelItem.m_holder, resPath, out _gameObject, out _wrapper);
  162. }
  163. if (levelCfg.order > endLevel)
  164. {
  165. endLevel = levelCfg.order;
  166. _endLevelItem = levelItem.target;
  167. }
  168. }
  169. else
  170. {
  171. levelItem.target.visible = false;
  172. }
  173. UI_CompStoryLevelItem.ProxyEnd();
  174. }
  175. }
  176. if (_endLevelItem != null)
  177. {
  178. float tx = _endLevelItem.x + _endLevelItem.width / 2;
  179. float ty = _endLevelItem.y + _endLevelItem.height / 2;
  180. tx = tx - _ui.m_chapter.width / 2;
  181. ty = ty - _ui.m_chapter.height / 2;
  182. _ui.m_chapter.scrollPane.SetPosX(tx, false);
  183. _ui.m_chapter.scrollPane.SetPosY(ty, false);
  184. }
  185. }
  186. private void OnClickLevelItem(EventContext context)
  187. {
  188. UI_CompStoryLevelItem levelItem = UI_CompStoryLevelItem.Proxy(context.sender as GObject);
  189. int levelCfgId = (int)levelItem.target.data;
  190. UI_CompStoryLevelItem.ProxyEnd();
  191. StoryController.ShowLevelView(levelCfgId);
  192. }
  193. private void UpdateBonusBoxName(UI_CompBonusBox bonusBox, string name)
  194. {
  195. bonusBox.m_txtName.text = name;
  196. }
  197. private void UpdateBonusBox()
  198. {
  199. UpdateBonusBoxStatus(_ui.m_bonusBox1, 0);
  200. UpdateBonusBoxStatus(_ui.m_bonusBox2, 1);
  201. UpdateBonusBoxStatus(_ui.m_bonusBox3, 2);
  202. }
  203. private void UpdateBonusBoxStatus(UI_CompBonusBox bonusBox, int index)
  204. {
  205. int status = MainStoryDataManager.GetChapterBonusStatus(MainStoryDataManager.currentChapterCfgId, index);
  206. bonusBox.m_iconActive.visible = status == ConstBonusStatus.CAN_GET;
  207. bonusBox.m_ComRewardEffect.visible = status == ConstBonusStatus.CAN_GET;
  208. if (status == ConstBonusStatus.GOT)
  209. {
  210. bonusBox.m_icon.url = "ui://Main/zx_gka_baoxiang_2";
  211. }
  212. else
  213. {
  214. bonusBox.m_icon.url = "ui://Main/zx_gka_baoxiang_1";
  215. }
  216. bonusBox.target.data = status;
  217. }
  218. private async void OnClickBonusBox(UI_CompBonusBox bonusBox, int index)
  219. {
  220. int status = (int)bonusBox.target.data;
  221. if (status == ConstBonusStatus.CAN_GET)
  222. {
  223. bool got = await MainStorySProxy.GetMainStoryBoxBonus(MainStoryDataManager.currentChapterCfgId, index);
  224. if (got)
  225. {
  226. List<ItemData> bonusList = MainStoryDataManager.GetChapterBonus(MainStoryDataManager.currentChapterCfgId, index);
  227. if (bonusList != null && bonusList.Count > 0)
  228. {
  229. BonusController.TryShowBonusList(bonusList);
  230. }
  231. UpdateBonusBoxStatus(bonusBox, index);
  232. }
  233. }
  234. else if (status == ConstBonusStatus.GOT)
  235. {
  236. PromptController.Instance.ShowFloatTextPrompt("这个宝箱已经被领取过了");
  237. }
  238. else
  239. {
  240. PromptController.Instance.ShowFloatTextPrompt("关卡总分不足,继续加油吧。");
  241. }
  242. }
  243. private void CheckGuide(object param)
  244. {
  245. if (GuideDataManager.IsGuideFinish(ConstGuideId.START_STORY) <= 0
  246. || GuideDataManager.IsGuideFinish(ConstGuideId.SINGLE_FIGHT) <= 0
  247. || GuideDataManager.IsGuideFinish(ConstGuideId.LUCKY_BOX) <= 0
  248. || GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0)
  249. {
  250. UpdateToCheckGuide(null);
  251. }
  252. else
  253. {
  254. Timers.inst.Remove(CheckGuide);
  255. }
  256. }
  257. protected override void UpdateToCheckGuide(object param)
  258. {
  259. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  260. GuideController.TryGuide(_unPasslevelItem, ConstGuideId.START_STORY, 1, "点击关卡,开启新历程");
  261. GuideController.TryGuide(_unPasslevelItem, ConstGuideId.SINGLE_FIGHT, 1, "遇到意外事件了,暂时解释不清,先按请求换上服饰吧");
  262. GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.LUCKY_BOX, 1, "点击返回主界面");
  263. GuideController.TryGuide(_unPasslevelItem, ConstGuideId.BUY_CLOTHING, 1, "");
  264. }
  265. protected override void TryCompleteGuide()
  266. {
  267. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.START_STORY);
  268. GuideController.TryCompleteGuideIndex(cfg.id, 1);
  269. GuideController.TryCompleteGuide(ConstGuideId.START_STORY, 1);
  270. }
  271. }
  272. }