ItemExchangeView.cs 4.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138
  1. using System;
  2. using ET;
  3. using FairyGUI;
  4. using UI.RechargeStore;
  5. namespace GFGGame
  6. {
  7. public class ItemExchangeView : BaseWindow
  8. {
  9. private UI_ItemExchangeUI _ui;
  10. private int _exchangeId;
  11. private int _buyCount = 0;
  12. private int _maxCanBuy = 0;
  13. public override void Dispose()
  14. {
  15. if (_ui != null)
  16. {
  17. _ui.Dispose();
  18. }
  19. _ui = null;
  20. base.Dispose();
  21. }
  22. protected override void OnHide()
  23. {
  24. base.OnHide();
  25. }
  26. protected override void OnInit()
  27. {
  28. base.OnInit();
  29. packageName = UI_GiftBagBuyUI.PACKAGE_NAME;
  30. _ui = UI_ItemExchangeUI.Create();
  31. this.viewCom = _ui.target;
  32. this.viewCom.Center();
  33. this.modal = true;
  34. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  35. _ui.m_btnPlus.onClick.Add(OnBtnPlusClick);
  36. _ui.m_btnMinus.onClick.Add(OnBtnMinusClick);
  37. _ui.m_btnAll.onClick.Add(OnBtnAllClick);
  38. _ui.m_btnExchange.onClick.Add(OnBtnExchangeClick);
  39. }
  40. protected override void OnShown()
  41. {
  42. base.OnShown();
  43. _exchangeId = (int)this.viewData;
  44. ShopExchangeCfg cfg = ShopExchangeCfgArray.Instance.GetCfg(_exchangeId);
  45. _buyCount = 1;
  46. if (cfg.maxLimit == 0)
  47. {
  48. _maxCanBuy = Math.Min(ItemDataManager.GetItemNum(cfg.costId) / cfg.costNum, GameConst.MAX_COUNT_TO_BUY_ITEMS);
  49. }
  50. else
  51. {
  52. _maxCanBuy = Math.Min(ItemDataManager.GetItemNum(cfg.costId) / cfg.costNum, cfg.maxLimit - RechargeDataManager.Instance.GetExchangeBuyNumById(cfg.id));
  53. }
  54. UpdateStaticView();
  55. UpdateView();
  56. }
  57. private void UpdateStaticView()
  58. {
  59. ShopExchangeCfg cfg = ShopExchangeCfgArray.Instance.GetCfg(_exchangeId);
  60. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.itemId);
  61. _ui.m_txtName.text = itemCfg.name;
  62. _ui.m_txtDiscribe.text = itemCfg.desc;
  63. _ui.m_txtHasCount.text = string.Format("已拥有:{0}", StringUtil.GetColorText(ItemDataManager.GetItemNum(cfg.itemId).ToString(), "#BC8068"));
  64. _ui.m_icon.url = ResPathUtil.GetIconPath(itemCfg);
  65. _ui.m_rarity.visible = false;
  66. if (ItemUtilCS.IsDressUpItem(cfg.itemId))
  67. {
  68. _ui.m_rarity.visible = true;
  69. RarityIconController.UpdateRarityIcon(_ui.m_rarity, cfg.itemId, false);
  70. }
  71. _ui.m_txtLastCount.text = string.Format("剩余:{0}", cfg.maxLimit - RechargeDataManager.Instance.GetExchangeBuyNumById(cfg.id));
  72. if (cfg.maxLimit == 0) _ui.m_txtLastCount.text = "剩余:不限";
  73. ItemCfg costItemCfg = ItemCfgArray.Instance.GetCfg(cfg.costId);
  74. _ui.m_iconPrice.url = ResPathUtil.GetCommonGameResPath(costItemCfg.res);
  75. }
  76. private void UpdateView()
  77. {
  78. _ui.m_btnAll.enabled = _buyCount < _maxCanBuy;
  79. _ui.m_btnPlus.enabled = _buyCount < _maxCanBuy;
  80. ShopExchangeCfg cfg = ShopExchangeCfgArray.Instance.GetCfg(_exchangeId);
  81. _ui.m_txtNum.text = string.Format("x{0}", cfg.num * _buyCount);
  82. _ui.m_txtCount.text = _buyCount.ToString();
  83. _ui.m_txtPrice.text = (_buyCount * cfg.costNum).ToString();
  84. }
  85. private void OnBtnPlusClick()
  86. {
  87. _buyCount++;
  88. UpdateView();
  89. }
  90. private void OnBtnMinusClick()
  91. {
  92. if (_buyCount == 1)
  93. {
  94. PromptController.Instance.ShowFloatTextPrompt("已经是最小数量了");
  95. return;
  96. }
  97. _buyCount--;
  98. UpdateView();
  99. }
  100. private void OnBtnAllClick()
  101. {
  102. _buyCount = _maxCanBuy;
  103. UpdateView();
  104. }
  105. private async void OnBtnExchangeClick()
  106. {
  107. ShopExchangeCfg cfg = ShopExchangeCfgArray.Instance.GetCfg(_exchangeId);
  108. if (ItemDataManager.GetItemNum(cfg.costId) < cfg.costNum)
  109. {
  110. PromptController.Instance.ShowFloatTextPrompt("道具不足");
  111. return;
  112. }
  113. bool result = await RechargeSProxy.ReqExchangeShopItem(_exchangeId, _buyCount);
  114. if (result)
  115. {
  116. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.SHANG_CHENG, 2);
  117. this.Hide();
  118. }
  119. }
  120. }
  121. }