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- using System.Collections.Generic;
 
- using FairyGUI;
 
- using UI.Studio;
 
- namespace GFGGame
 
- {
 
-     //织物副本
 
-     public class StudioFabricView : StudioBaseView
 
-     {
 
-         public override void Dispose()
 
-         {
 
-             base.Dispose();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             packageName = UI_StudioEctypeUI.PACKAGE_NAME;
 
-             _ui.m_btnBack.onClick.Add(OnClickBtnBack);
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             _ui.m_c1.selectedIndex = this.viewData == null ? 0 : (int)(this.viewData as object[])[0];
 
-             StudioDataManager.Instance.TYPE_SELECT_INDEX = _ui.m_c1.selectedIndex;
 
-             StudioDataManager.Instance.PROPERTY_SELECT_INDEX = 0;
 
-             StudioDataManager.Instance.VIEW_NAME = typeof(StudioFabricView).FullName;
 
-             this.studioCfg = StudioCfgArray.Instance.GetCfgs(typeof(StudioFabricView).Name)[0];
 
-             this.studioData = StudioDataManager.Instance.GetStudioDataById(this.studioCfg.id);
 
-             this.storyLevelCfgs = StoryLevelCfgArray.Instance.GetCfgs(this.studioCfg.type, this.studioCfg.subType, this.studioCfg.id);
 
-             _ui.m_list.numItems = this.storyLevelCfgs.Count;
 
-             _ui.m_list.ScrollToView(curIndex);
 
-             base.OnShown();
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-         }
 
-         private void OnClickBtnBack()
 
-         {
 
-             ViewManager.GoBackFrom(typeof(StudioFabricView).FullName);
 
-         }
 
-     }
 
- }
 
 
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