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							- using ET;
 
- using System;
 
- using System.Collections.Generic;
 
- using System.Linq;
 
- using System.Text;
 
- using System.Threading.Tasks;
 
- namespace GFGGame
 
- {
 
-     public static class AccountSProxy
 
-     {
 
-         public static async ETTask<bool> ReqDeleteAccount(string name, string identityNum)
 
-         {
 
-             A2C_ReqDeleteAccount response = null;
 
-             bool notLogin = false;
 
-             Session accountSession = GameGlobal.zoneScene.GetComponent<SessionComponent>().AccountSession;
 
-             if (accountSession == null || accountSession.IsDisposed)
 
-             {
 
-                 notLogin = true;
 
-                 accountSession = GameGlobal.zoneScene.GetComponent<NetKcpComponent>().Create(NetworkHelper.ToIPEndPoint(GameConfig.LoginAddress));
 
-             }
 
-             try
 
-             {
 
-                 AccountInfoComponent accountInfoComponent = GameGlobal.zoneScene.GetComponent<AccountInfoComponent>();
 
-                 response = (A2C_ReqDeleteAccount)await accountSession?.Call(new C2A_ReqDeleteAccount()
 
-                 {
 
-                     Account = accountInfoComponent.Account,
 
-                     Name = name,
 
-                     IdentityNum = identityNum,
 
-                     PlatformId = LauncherConfig.platformId,
 
-                     ChannelId = LauncherConfig.ChannelId
 
-                 });
 
-             }
 
-             catch(Exception e)
 
-             {
 
-                 Log.Debug(e.ToString());
 
-                 ErrorCodeController.Handler(ErrorCode.ERR_NetWorkError);
 
-                 if (notLogin)
 
-                 {
 
-                     accountSession?.Dispose();
 
-                 }
 
-                 return false;
 
-             }
 
-             if(response.Error != ErrorCode.ERR_Success)
 
-             {
 
-                 ErrorCodeController.Handler(response.Error);
 
-                 if (notLogin)
 
-                 {
 
-                     accountSession?.Dispose();
 
-                 }
 
-                 return false;
 
-             }
 
-             if (notLogin)
 
-             {
 
-                 accountSession?.Dispose();
 
-             }
 
-             return true;
 
-         }
 
-     }
 
- }
 
 
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