GameController.cs 14 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324
  1. using FairyGUI;
  2. using UnityEngine;
  3. using ET;
  4. using static GFGGame.LauncherConfig;
  5. namespace GFGGame
  6. {
  7. public class GameController
  8. {
  9. public static async void Start()
  10. {
  11. //GameObject对象池
  12. PrefabManager.Instance.Init();
  13. //字体
  14. await FontLoader.Instance.Init();
  15. //界面
  16. ViewManager.Init();
  17. //日志
  18. LogController.Instance.Init();
  19. //全局
  20. GameGlobal.Init();
  21. //sqlite
  22. SqliteController.Instance.Init(false, ResPathUtil.SQLITE_FILE_PATH);
  23. //全局点击效果
  24. ViewGlobal.CreatClickEffect();
  25. GMController.AddShowGMViewEventListener();
  26. //获取游戏配置
  27. GetGameCfg();
  28. }
  29. /// <summary>
  30. /// 获取游戏配置
  31. /// </summary>
  32. public static void GetGameCfg()
  33. {
  34. var url = LauncherConfig.cfgUrl.Replace("{cfgName}", GameGlobal.cfgName);
  35. url = url + "?t=" + TimeHelper.ClientNow();
  36. LauncherView.Instance.SetDesc("正在解压数据...");
  37. HttpTool.Instance.Get(url, (string data) =>
  38. {
  39. //初始化游戏配置
  40. GameConfig.InitData(data);
  41. //缓存一部分配置文件
  42. FightScoreCfgArray.Instance.Init();
  43. StudioCfgArray.Instance.Init();
  44. DailySignCfgArray.Instance.Init();
  45. DailyLoginCfgArray.Instance.Init();
  46. //显示登录
  47. LoginController.ShowLogin();
  48. });
  49. }
  50. public static bool CheckLoginCache(bool doLogin)
  51. {
  52. string account = PlayerPrefs.GetString(GameConst.ACCOUNT_LAST_LOGIN_KEY, null);
  53. string password = PlayerPrefs.GetString(GameConst.PASSWORD_LAST_LOGIN_KEY, null);
  54. bool lastLoginIsVisitor = LocalCache.GetBool(GameConst.LAST_LOGIN_IS_VISITOR_KEY, false);
  55. if (lastLoginIsVisitor)
  56. {
  57. long id = (long)PlayerPrefs.GetFloat(GameConst.VISITOR_ID_KEY, -1);
  58. if (id >= 0)
  59. {
  60. if (doLogin)
  61. {
  62. //LoginProxy.LoginAsVisitor();
  63. }
  64. return true;
  65. }
  66. }
  67. else if (!string.IsNullOrEmpty(account))
  68. {
  69. if (!string.IsNullOrEmpty(password))
  70. {
  71. if (doLogin)
  72. {
  73. LoginController.Login(account, password, true).Coroutine();
  74. }
  75. return true;
  76. }
  77. else if (LauncherConfig.netType == LauncherConfig.EnumNetType.LOCAL && PlayerPrefs.HasKey(GameConst.PASSWORD_LAST_LOGIN_KEY))
  78. {
  79. if (doLogin)
  80. {
  81. LoginController.LoginTest(account).Coroutine();
  82. }
  83. return true;
  84. }
  85. }
  86. return false;
  87. }
  88. public static void CheckSpecialAccount(string account)
  89. {
  90. GameGlobal.antiAddiction = !(account.IndexOf("sygfg") == 0);
  91. }
  92. public static void ShowCreateRole()
  93. {
  94. ViewManager.Show<CreateRoleView>();
  95. }
  96. public static async ETTask PreEnterGameAsync()
  97. {
  98. QDManager.OnEnterGame();
  99. RoleDataHandler.StartUpdate();
  100. //GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("CommonGame"));
  101. //GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("Main"));
  102. await ItemProxy.GetItemInfos();
  103. await RoleLimitSProxy.ReqUnitLimitInfos();
  104. await InstanceZonesSProxy.GetInstanceZonesInfos();
  105. await StorageSProxy.ReqGetClientValues();
  106. await RoleInfoSProxy.ReqPersonalInfo();
  107. //功能协议数据不要放这里获取,放在AfterEnterGame函数中
  108. GameGlobal.lastLoginTime = StorageDataManager.Instance.GetStorageValue(ConstStorageId.LAST_LOGIN_TIME);
  109. long lastTime = GameGlobal.myNumericComponent.GetAsInt(NumericType.OnlineTimeSecs);
  110. StorageSProxy.ReqSetClientValue(ConstStorageId.LAST_LOGIN_TIME, (int)lastTime).Coroutine();
  111. int skipGuide = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_SKIP_GUIDE);
  112. if (skipGuide <= 0 && LauncherConfig.netType == EnumNetType.LOCAL)
  113. {
  114. AlertUI.Show("是否跳过引导?如果您是第一次体验,建议不要跳过引导!")
  115. .SetLeftButton(true, "不用", (obj) =>
  116. {
  117. EnterGame();
  118. StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 1).Coroutine();
  119. })
  120. .SetRightButton(true, "跳过", (obj) =>
  121. {
  122. GameGlobal.skipGuide = true;
  123. EnterGame();
  124. StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 2).Coroutine();
  125. });
  126. }
  127. else
  128. {
  129. if (skipGuide == 2) GameGlobal.skipGuide = true;
  130. EnterGame();
  131. }
  132. }
  133. private static void EnterGame()
  134. {
  135. LoadingView.Instance.SetProgress(100, () =>
  136. {
  137. ViewManager.Hide<LoadingView>();
  138. GameGlobal.isEnterGame = true;
  139. if (MainStoryDataManager.CheckOpenMainUI() || GameGlobal.skipGuide)
  140. {
  141. ViewManager.Show<MainUIView>();
  142. }
  143. else
  144. {
  145. MainStoryDataManager.currentChapterCfgId = 10001;
  146. // GameGlobal.isFirstEntry == true
  147. if (!InstanceZonesDataManager.CheckLevelPass(100001001))
  148. {
  149. GameGlobal.isFirstEntry = false;
  150. // StoryController.ShowPriorStoryDialog();
  151. StoryController.ShowLevelView(100001001);
  152. }
  153. else
  154. {
  155. ViewManager.Show<StoryChapterView>(MainStoryDataManager.currentChapterCfgId, new object[] { typeof(StoryChapterListView).FullName});
  156. //ViewManager.Show<StoryChapterView>(StudioDataManager.Instance.luckyBoxFilingChapterId, new object[] { typeof(ActivityThemeLuckyBoxView).FullName, this.viewData });
  157. ViewManager.Show<StoryChapterView>(MainStoryDataManager.currentChapterCfgId, ViewManager.GetGoBackDatas(typeof(StoryChapterListView).FullName), true);
  158. }
  159. }
  160. });
  161. }
  162. public static async void AfterShowMainUI(object param = null)
  163. {
  164. if (GameGlobal.AfterDataInited) return;
  165. await ActivitySProxy.ReqSevenDayLoginInfos();
  166. await ActivityGlobalSProxy.GetActivityInfo();
  167. FieldDataManager.Instance.waitToShowFieldFightEndView = false;
  168. bool result = await FieldSProxy.ReqFieldInstanceInfos();
  169. if (result && FieldDataManager.Instance.fieldInfos.hasBonus)
  170. {
  171. bool result1 = await FieldSProxy.ReqFieldInstanceResult();
  172. if (result1)
  173. {
  174. FieldDataManager.Instance.waitToShowFieldFightEndView = true;
  175. }
  176. }
  177. GameGlobal.AfterDataInited = true;
  178. EventAgent.DispatchEvent(ConstMessage.AFTER_DATA_INITED);
  179. ItemProxy.GetItemAttributeInfos().Coroutine();
  180. MainStorySProxy.GetStoryBonusInfos().Coroutine();
  181. CardSProxy.GetCardInfos().Coroutine();
  182. TaskSProxy.GetTaskInfos();
  183. BattlePassTaskSProxy.GetBattlePassInfo().Coroutine();
  184. DailyTaskSProxy.ReqDailyTaskInfos().Coroutine();
  185. NoticeSProxy.ReqSystemNoticeList().Coroutine();
  186. MailSProxy.ReqMailCount().Coroutine();
  187. FriendSProxy.ReqAllFriendInfos().Coroutine();
  188. ActivityAfuGiftProxy.GetAfuGiftInfo().Coroutine();
  189. PoemPhotoSProxy.ReqAllPhotoInfos().Coroutine();
  190. TravelSProxy.ReqTravelInfo().Coroutine();
  191. TravelSProxy.ReqTravelGuideInfo().Coroutine();
  192. PoemGallerySProxy.ReqGalleryTheme().Coroutine();
  193. ArenaDataManager.Instance.ReqArenaInfo();
  194. SkillSProxy.ReqGetSkillList(SkillType.LeagueSkill).Coroutine();
  195. EnduringGiftBoxSProxy.ReqGetAllGiftBagRebateStatus().Coroutine();
  196. ChatSProxy.ReqQueryChatMsg(ChatType.League).Coroutine();
  197. ChatSProxy.ReqQueryChatMsg(ChatType.LeagueQuestion).Coroutine();
  198. LuckyBoxSProxy.ReqGetLuckyBoxInfo().Coroutine();
  199. LeagueSproxy.ReqGetLeagueInfo().Coroutine();
  200. SuitFosterProxy.SendGetSuitInfos().Coroutine();
  201. ShopSProxy.ReqShopInfo().Coroutine();
  202. StudioSProxy.ReqStudioInfos().Coroutine();
  203. LuckyBoxSProxy.ReqGetLuckyBoxRotatingInfo().Coroutine();
  204. LeagueSproxy.GetTeapartyInfos().Coroutine();
  205. LeagueSproxy.GetTeapartyMatchingInfos(RoleDataManager.roleId).Coroutine();
  206. int storageAutoPlay = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_AUTO_PLAY);
  207. FightDataManager.Instance.autoPlay = storageAutoPlay <= 0 ? false : true;
  208. int fightSpeed = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_FIGHT_AUTO_PLAY_SPEED);
  209. FightDataManager.Instance.fightSpeed = fightSpeed <= 0 ? 1 : fightSpeed;
  210. int dialogSpeed = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_DIALOG_AUTO_PLAY_SPEED);
  211. FightDataManager.Instance.dialogSpeed = dialogSpeed <= 0 ? 1 : dialogSpeed;
  212. int filingChapterId = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STUDIO_FILING_CHAPTERID);
  213. StudioDataManager.Instance.npcFilingChapterId = filingChapterId <= 0 ? StudioDataManager.Instance.FilingDatas[0].id : filingChapterId;
  214. StudioDataManager.Instance.filingChapterId = StudioDataManager.Instance.npcFilingChapterId;
  215. GameGlobal.skipCheckOpen = StorageDataManager.Instance.GetStorageValue(ConstStorageId.SKIP_CHECK_OPEN) <= 0 ? false : true;
  216. }
  217. public static void QuitToLoginView(bool logout)
  218. {
  219. FieldDataManager.Instance.waitToShowFieldFightEndView = false;
  220. GameGlobal.AutoSevenDayLoginView = true;
  221. GameGlobal.AutoDailySignView = true;
  222. GameGlobal.PreDataInited = false;
  223. GameGlobal.AfterDataInited = false;
  224. QDManager.OnQuitToLoginView();
  225. GameGlobal.isVisitor = false;
  226. GameGlobal.antiAddiction = true;
  227. GameGlobal.userId = 0;
  228. GameGlobal.userAge = 0;
  229. GameGlobal.skipGuide = false;
  230. GuideDataManager.currentGuideId = 0;
  231. MainDataManager.Instance.ViewType = 0;
  232. RoleDataHandler.StopUpdate();
  233. CardDataManager.Clear();
  234. ItemDataManager.Clear();
  235. DecomposeDataManager.Instance.Clear();
  236. PhotographDataManager.Instance.Clear();
  237. SkillDataManager.Instance.Clear();
  238. SuitFosterDataManager.Instance.Clear();
  239. StudioDataManager.Instance.Clear();
  240. StorageDataManager.Instance.Clear();
  241. ShopDataManager.Instance.Clear();
  242. DressUpMenuItemDataManager.Clear();
  243. GuideDataManager.Clear();
  244. GetSuitItemController.Clear();
  245. FriendDataManager.Instance.Clear();
  246. RedDotController.Instance.Clear();
  247. BagDataManager.Instance.Clear();
  248. PoemPhotoDataManager.Instance.Clear();
  249. PoemGalleryDataManager.Instance.Clear();
  250. RoleInfoManager.Instance.Clear();
  251. DailyTaskDataManager.Instance.Clear();
  252. TravelDataManager.Instance.Clear();
  253. ArenaDataManager.Instance.Clear();
  254. ChatDataManager.Instance.Clear();
  255. ActivityDataManager.Instance.Clear();
  256. ActivityGlobalDataManager.Instance.Clear();
  257. EnduringGiftBoxDataManager.Instance.Clear();
  258. LimitedTimeGiftBoxDataManager.Instance.Clear();
  259. BattlePassTaskDataManager.Instance.Clear();
  260. TaskDataManager.Instance.Clear();
  261. LeagueDataManager.Instance.Clear();
  262. ActivityAfuGiftDataManager.Instance.Clear();
  263. GameGlobal.zoneScene.GetComponent<SessionComponent>()?.Disconnect();
  264. GameGlobal.zoneScene.GetComponent<ServerInfosComponent>()?.ServerInfoList?.Clear();
  265. GameGlobal.zoneScene.GetComponent<AccountInfoComponent>()?.Clear();
  266. if (logout)
  267. {
  268. QDManager.Logout();
  269. PlayerPrefs.DeleteKey(GameConst.PASSWORD_LAST_LOGIN_KEY);
  270. }
  271. ViewManager.Hide<GuideView>();
  272. ViewManager.Show<LoginView>(null, null, true);
  273. }
  274. //断线重连后需要处理的事情
  275. public static void OnReconnected()
  276. {
  277. //重连成功请求邮件和公告等离线后会变更的数据
  278. NoticeSProxy.ReqSystemNoticeList().Coroutine();
  279. MailSProxy.ReqMailCount().Coroutine();
  280. FriendSProxy.ReqAllFriendInfos().Coroutine();
  281. PoemGallerySProxy.ReqGalleryTheme().Coroutine();
  282. TaskSProxy.GetTaskInfos();
  283. }
  284. public static void GoBackToMainView()
  285. {
  286. MainDataManager.Instance.ViewType = 0;
  287. ViewManager.Show<MainUIView>(null, null, true);
  288. }
  289. }
  290. }