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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Linq;
- using ET;
- using UnityEngine;
- namespace GFGGame
- {
- public class CardDataManager
- {
- private static Dictionary<int, Dictionary<int, CardData>> _cardDicByType = new Dictionary<int, Dictionary<int, CardData>>();
- public static Dictionary<int, Dictionary<int, int>> _selectList = new Dictionary<int, Dictionary<int, int>>();
- public static List<int> _selectRoleList = new List<int>();
- public static List<int> _selectRarityList = new List<int>();
- public static List<int> _selectFosterList = new List<int>();
- public static bool isFilter = false;//是否筛选中
- private static Dictionary<int, List<CardStoryCfg>> _cardStoryCfgDic = new Dictionary<int, List<CardStoryCfg>>();
- public static void Clear()
- {
- _cardDicByType.Clear();
- _cardStoryCfgDic.Clear();
- }
- public static void Add(CardInfoProto cardInfoProto)
- {
- CardData cardData = new CardData();
- cardData.id = cardInfoProto.CardId;
- cardData.lv = cardInfoProto.Lvl;
- cardData.exp = cardInfoProto.Exp;
- cardData.star = cardInfoProto.Star;
- cardData.mainScore = cardInfoProto.MainScore;
- cardData.resIndex = cardInfoProto.ResIndex;
- for (int i = 0; i < cardInfoProto.KsStarBonus.Count; i++)
- {
- cardData.starRewardsState[cardInfoProto.KsStarBonus[i]] = cardInfoProto.VsStarBonus[i];
- }
- cardData.scores = new Dictionary<int, int>();
- for (int j = 0; j < cardInfoProto.KsAttribute.Count; j++)
- {
- cardData.scores.Add(cardInfoProto.KsAttribute[j], cardInfoProto.VsAttribute[j]);
- }
- if (_cardDicByType.ContainsKey(0) == false)
- {
- _cardDicByType[0] = new Dictionary<int, CardData>();
- }
- if (_cardDicByType.ContainsKey(cardData.mainScore) == false)
- {
- _cardDicByType[cardData.mainScore] = new Dictionary<int, CardData>();
- }
- _cardDicByType[0][cardData.id] = cardData;
- _cardDicByType[cardData.mainScore][cardData.id] = cardData;
- }
- public static List<string> GetCardResources(ItemCfg itemCfg)
- {
- List<string> resources = new List<string>();
- resources.Add(itemCfg.res);
- if (itemCfg.cardRes != "")
- {
- resources.Add(itemCfg.cardRes);
- }
- return resources;
- }
- //默认词牌排序规则 :稀有度>星级>等级>种类(风>花>雪>月)
- public static List<CardData> SortItemList(List<CardData> arrayList)
- {
- arrayList.Sort((CardData a, CardData b) =>
- {
- int rarityA = a.itemCfg.rarity;
- int rarityB = b.itemCfg.rarity;
- if (rarityA < rarityB)
- {
- return 1;
- }
- else if (rarityA > rarityB)
- {
- return -1;
- }
- else
- {
- if (a.star < b.star)
- {
- return 1;
- }
- else if (a.star > b.star)
- {
- return -1;
- }
- else
- {
- if (a.lv < b.lv)
- return 1;
- else if (a.lv > b.lv)
- return -1;
- else
- {
- if (a.mainScore > b.mainScore)
- return 1;
- else if (a.mainScore < b.mainScore)
- return -1;
- }
- }
- }
- return string.Compare(a.itemCfg.res, b.itemCfg.res);
- });
- return arrayList;
- }
- /// <summary>
- /// 根据词牌Id获取词牌升级升星数据,无数据返回null
- /// </summary>
- /// <param name="cardId"></param>
- /// <returns></returns>
- public static CardData GetCardDataById(int cardId)
- {
- if (_cardDicByType.Count == 0 || !_cardDicByType.ContainsKey(0) || !_cardDicByType[0].ContainsKey(cardId))
- {
- return null;
- }
- return _cardDicByType[0][cardId];
- }
- /// <summary>
- /// 根据男主类型获取词牌列表
- /// </summary>
- public static List<CardData> GetCardListByRoleType(int mainScore)
- {
- if (_cardDicByType.ContainsKey(mainScore))
- {
- return _cardDicByType[mainScore].Values.ToList();
- }
- return new List<CardData>();
- }
- public static bool isFullLv(int cardId, int lv, bool showTips = true)
- {
- CardData cardData = _cardDicByType[0][cardId];
- int rarity = cardData.itemCfg.rarity;
- int maxLv = CardRarityCfgArray.Instance.GetCfg(rarity).maxCardLvl;
- if (lv >= maxLv && cardData.exp >= CardLvlCfgArray.Instance.GetCfgByrarityAndcardLvl(rarity, maxLv).needExp)
- {
- if (showTips == true)
- {
- PromptController.Instance.ShowFloatTextPrompt("已达到最大等级");
- }
- return true;
- }
- else
- {
- return false;
- }
- }
- public static bool isFullStar(int cardId, int star, bool showTips = true)
- {
- CardData cardData = _cardDicByType[0][cardId];
- if (CardStarCfgArray.Instance.GetCfgBycardIdAndstarLvl(cardData.id, star + 1) == null)
- {
- if (showTips == true)
- {
- PromptController.Instance.ShowFloatTextPrompt("已达到最大星级");
- }
- return true;
- }
- else
- {
- return false;
- }
- }
- public static void GetPreViewLvAndExp(int cardId, int curLv, int curExp, int hasExp, out int showLv, out int showExp)
- {
- showLv = curLv;
- showExp = curExp + hasExp;
- CardData cardData = _cardDicByType[0][cardId];
- int rarity = cardData.itemCfg.rarity;
- int maxLv = CardRarityCfgArray.Instance.GetCfg(rarity).maxCardLvl;
- CardLvlCfg tCurCfg = CardLvlCfgArray.Instance.GetCfgByrarityAndcardLvl(rarity, showLv);
- while (showExp >= tCurCfg.needExp && showLv <= maxLv)
- {
- showExp -= tCurCfg.needExp;
- if (showLv + 1 > maxLv)
- {
- //满级
- showExp = tCurCfg.needExp;
- break;
- }
- showLv++;
- tCurCfg = CardLvlCfgArray.Instance.GetCfgByrarityAndcardLvl(rarity, showLv);
- }
- }
- public static List<CardData> FilterCardList(List<CardData> cardList)
- {
- List<CardData> _cardList = new List<CardData>();
- for (int i = 0; i < cardList.Count; i++)
- {
- CardData cardData = cardList[i];
- bool isRole = _selectRoleList.Count == 0 || _selectRoleList.IndexOf(cardData.itemCfg.subType) >= 0;
- bool isRarity = _selectRarityList.Count == 0 || _selectRarityList.IndexOf(cardData.itemCfg.rarity) >= 0;
- int maxLv = CardRarityCfgArray.Instance.GetCfg(cardData.itemCfg.rarity).maxCardLvl;
- bool isFoster = _selectFosterList.Count == 0 ||
- _selectFosterList.IndexOf(ConstCardState.STATE_FULL_LV) >= 0 && cardList[i].lv == maxLv ||
- _selectFosterList.IndexOf(ConstCardState.STATE_LV) >= 0 && cardList[i].lv < maxLv ||
- _selectFosterList.IndexOf(ConstCardState.STATE_FULL_STAR) >= 0 && isFullStar(cardList[i].id, cardList[i].star, false) ||
- _selectFosterList.IndexOf(ConstCardState.STATE_STAR) >= 0 && !isFullStar(cardList[i].id, cardList[i].star, false);
- if (isRole && isRarity && isFoster)
- {
- _cardList.Add(cardData);
- }
- }
- return _cardList;
- }
- public static List<CardStoryCfg> GetStoryCfgsById(int cardId)
- {
- if (_cardStoryCfgDic.Keys.Count == 0)
- {
- CardStoryCfg[] cardStoryCfgs = CardStoryCfgArray.Instance.dataArray;
- for (int i = 0; i < cardStoryCfgs.Length; i++)
- {
- int _cardId = cardStoryCfgs[i].cardId;
- if (_cardStoryCfgDic.ContainsKey(_cardId) == false)
- {
- _cardStoryCfgDic.Add(_cardId, new List<CardStoryCfg>());
- }
- _cardStoryCfgDic[_cardId].Add(cardStoryCfgs[i]);
- }
- }
- return _cardStoryCfgDic.ContainsKey(cardId) ? _cardStoryCfgDic[cardId] : new List<CardStoryCfg>();
- }
- //升星是否满足材料消耗
- public static bool GetUpStarEnoughMaterial(int cardId)
- {
- CardData cardData = CardDataManager.GetCardDataById(cardId);
- CardStarCfg starCfg = CardStarCfgArray.Instance.GetCfgBycardIdAndstarLvl(cardId, cardData.star);
- for (int i = 0; i < starCfg.materiarsArr.Length; i++)
- {
- if (GameGlobal.myNumericComponent.GetAsInt(NumericType.IsAutoSelect) == 0 &&
- ItemDataManager.GetItemNum(starCfg.materiarsArr[i][0]) < starCfg.materiarsArr[i][1])
- return false;
- else if (GameGlobal.myNumericComponent.GetAsInt(NumericType.IsAutoSelect) == 1 &&
- (i == 0 && (ItemDataManager.GetItemNum(6003001) + ItemDataManager.GetItemNum(starCfg.materiarsArr[i][0])) < starCfg.materiarsArr[i][1]) || (i == 1 && (ItemDataManager.GetItemNum(6003002) + ItemDataManager.GetItemNum(starCfg.materiarsArr[i][0])) < starCfg.materiarsArr[i][1]))
- return false;
- }
- return true;
- }
- /// <summary>
- /// 根据主属性获取有序牌ID列表(排序规则: 已获得词牌按稀有度从高到低 > 未获得词牌按稀有度从高到低 > 按词牌名字拼音)
- /// </summary>
- /// <param name="mainScore">
- /// 0 - 全部
- /// </param>
- /// <returns></returns>
- public static List<int> GetAllCardIdListByRoleType(int mainScore)
- {
- List<int> result = new List<int>();
- List<ItemCfg> itemCfgs = ItemCfgArray.Instance.GetCfgsByitemType(ConstItemType.CARD);
- itemCfgs.Sort((a, b) =>
- {
- bool haveA = GetCardDataById(a.id) != null;
- bool haveB = GetCardDataById(b.id) != null;
- if (haveB && !haveA)
- {
- return 1;
- }
- else if (!haveB && haveA)
- {
- return -1;
- }
- if (a.rarity != b.rarity)
- {
- return a.rarity > b.rarity ? -1 : 1;
- }
- return a.res.CompareTo(b.res);
- });
- for (int i = 0; i < itemCfgs.Count; i++)
- {
- if (itemCfgs[i].isHide > 0)
- {
- continue;
- }
- if (mainScore == 0 || itemCfgs[i].mainScore == mainScore)
- {
- result.Add(itemCfgs[i].id);
- }
- }
- return result;
- }
- public static void GetTotalProgress(out int haveCount, out int totalCount, int mainScore = 0)
- {
- totalCount = GlobalCfgArray.globalCfg.CardCount;
- if (mainScore != 0)
- {
- List<ItemCfg> itemCfgs = ItemCfgArray.Instance.GetCfgsByitemType(ConstItemType.CARD);
- totalCount = 0;
- for (int i = 0; i < itemCfgs.Count; i++)
- {
- if (itemCfgs[i].isHide > 0)
- {
- continue;
- }
- if (itemCfgs[i].mainScore == mainScore)
- {
- ++totalCount;
- }
- }
- }
- haveCount = _cardDicByType.ContainsKey(mainScore) ? _cardDicByType[mainScore].Count : 0;
- }
- }
- }
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