FieldDataManager.cs 3.4 KB

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  1. using System.Collections.Generic;
  2. namespace GFGGame
  3. {
  4. public struct FieldInfos
  5. {
  6. /// <summary>
  7. /// 当前主题 由ConstItemAttributeType定义
  8. /// </summary>
  9. public int theme;
  10. /// <summary>
  11. /// 最高关卡记录列表,由简单到难
  12. /// </summary>
  13. public Dictionary<int, int> highestLvls;
  14. /// <summary>
  15. /// 每周已领奖励
  16. /// </summary>
  17. public int bonusWeekly;
  18. /// <summary>
  19. /// 奖励上限
  20. /// </summary>
  21. public int bonusMaxLimit;
  22. /// <summary>
  23. /// 任务奖励状态 由ConstBonusStatus定义
  24. /// </summary>
  25. public Dictionary<int, int> taskDic;
  26. /// <summary>
  27. /// 仅在上线时判断是否有奖励未结算
  28. /// </summary>
  29. public bool hasBonus;
  30. };
  31. public struct FieldResult
  32. {
  33. /// <summary>
  34. /// 完成关数
  35. /// </summary>
  36. public int passLvl;
  37. /// <summary>
  38. /// 奖励列表
  39. /// </summary>
  40. public List<ItemData> bonusList;
  41. /// <summary>
  42. /// 体力消耗
  43. /// </summary>
  44. public int costNum;
  45. /// <summary>
  46. /// 章节id
  47. /// </summary>
  48. public int chapterId;
  49. }
  50. public class FieldDataManager : SingletonBase<FieldDataManager>
  51. {
  52. public FieldInfos fieldInfos = new FieldInfos();
  53. public FieldResult fieldResult = new FieldResult();
  54. //用于记录进入主界面后打开界面
  55. public bool waitToShowFieldFightEndView = false;
  56. /// <summary>
  57. ///当前难度的副本Id
  58. /// </summary>
  59. public int chapterId;
  60. /// <summary>
  61. /// 当前关卡挑战进度,起始为1
  62. /// </summary>
  63. public int currFightLv = 1;
  64. /// <summary>
  65. /// 当前难度
  66. /// </summary>
  67. public int difficulty = 0;
  68. /// <summary>
  69. /// 根据副本Id获取最高记录
  70. /// </summary>
  71. /// <param name="chapterId"></param>
  72. /// <returns></returns>
  73. public int GetHighestLvByChapterId(int chapterId)
  74. {
  75. if (!fieldInfos.highestLvls.ContainsKey(chapterId))
  76. {
  77. return 0;
  78. }
  79. else
  80. {
  81. return fieldInfos.highestLvls[chapterId];
  82. }
  83. }
  84. /// <summary>
  85. /// 获取任务列表
  86. /// </summary>
  87. /// <returns></returns>
  88. public List<FieldTaskCfg> GetTaskCfgs()
  89. {
  90. List<FieldTaskCfg> cfgs = new List<FieldTaskCfg>(FieldTaskCfgArray.Instance.dataArray);
  91. cfgs.Sort((FieldTaskCfg a, FieldTaskCfg b) =>
  92. {
  93. int stateA = GetTaskState(a.id) == 1 ? 1 : -1;
  94. int stateB = GetTaskState(b.id) == 1 ? 1 : -1;
  95. if (stateA > stateB) return -1;
  96. if (stateB > stateA) return 1;
  97. return GetTaskState(a.id).CompareTo(GetTaskState(b.id));
  98. });
  99. return cfgs;
  100. }
  101. /// <summary>
  102. /// 根据任务ID获取任务状态0未完成1可领取2已领取
  103. /// </summary>
  104. /// <param name="taskId"></param>
  105. /// <returns></returns>
  106. public int GetTaskState(int taskId)
  107. {
  108. if (fieldInfos.taskDic == null) return 0;
  109. return fieldInfos.taskDic.ContainsKey(taskId) ? fieldInfos.taskDic[taskId] : 0;
  110. }
  111. }
  112. }