TravelData.cs 1.2 KB

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  1. using System.Collections.Generic;
  2. using FairyGUI;
  3. namespace GFGGame
  4. {
  5. public class TravelData
  6. {
  7. /// <summary>
  8. /// 状态,0未游历,1游历中,2游历完成 值由 TravelGuideType 定义
  9. /// </summary>
  10. public int Status = 0;
  11. /// <summary>
  12. /// 游历开始时间(毫秒)
  13. /// </summary>
  14. public long CreationTime;
  15. /// <summary>
  16. /// 游历结束时间(毫秒)
  17. /// </summary>
  18. public long EndTime;
  19. /// <summary>
  20. /// 游历地点id
  21. /// </summary>
  22. public int TravelLocationId;
  23. /// <summary>
  24. /// 游历地点对应的最新游历次数
  25. /// </summary>
  26. public int TravelCount;
  27. /// <summary>
  28. /// 出游穿的q版套装id
  29. /// </summary>
  30. public int TravelSuitId;
  31. /// <summary>
  32. /// Q版人物位置下标
  33. /// </summary>
  34. public int PositionIndex;
  35. /// <summary>
  36. /// Q版套装人物资源下标
  37. /// </summary>
  38. public int SuitResIndex;
  39. /// <summary>
  40. /// 本次游历获得的物品
  41. /// </summary>
  42. public List<ItemData> RewardItems;
  43. }
  44. }