SceneController.cs 5.1 KB

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  1. using UnityEngine;
  2. using System.Collections;
  3. using YooAsset;
  4. namespace GFGGame
  5. {
  6. public class SceneController
  7. {
  8. public static void UpdateMainScene(GameObject sceneObj)
  9. {
  10. //背景0
  11. Transform tf = sceneObj.transform.Find("Bg");
  12. SpriteRenderer spr = tf.GetComponent<SpriteRenderer>();
  13. var resPath = ResPathUtil.GetBgImgPath("zjm_1");
  14. SpriteHelper.AddSpriteTo(spr, resPath);
  15. //角色
  16. CustomSuitData suitSavedData = CustomSuitDataManager.GetCurrentSuitData();
  17. MyDressUpHelper.dressUpObj.setSceneObj(sceneObj.transform.Find("Scene").gameObject, false, true, null, false);
  18. MyDressUpHelper.dressUpObj.PutOnDressUpData(suitSavedData.dressUpData);
  19. }
  20. public static void UpdateDialogBg(string value, GameObject sceneObj)
  21. {
  22. Transform bg = sceneObj.transform.Find("Bg");
  23. Transform bgNext = sceneObj.transform.Find("BgNext");
  24. SpriteRenderer bgSpr = bg.GetComponent<SpriteRenderer>();
  25. SpriteRenderer bgNextSpr = bgNext.GetComponent<SpriteRenderer>();
  26. if (value == "0")
  27. {
  28. SpriteHelper.RemoveSpriteFrom(bgSpr);
  29. }
  30. else
  31. {
  32. var resPath = ResPathUtil.GetSceneBgPath(value);
  33. if (bgSpr.sprite == null)
  34. {
  35. SpriteHelper.AddSpriteTo(bgSpr, resPath);
  36. }
  37. else
  38. {
  39. StoryDialogDataManager.Instance.waitBgChange = true;
  40. StoryDialogDataManager.Instance.dialogShowDelay = 0.4f;
  41. SetSpriteRendererAlpha(bgSpr, 1f);
  42. SpriteHelper.AddSpriteTo(bgNextSpr, resPath);
  43. FairyGUI.Timers.inst.StartCoroutine(LastBgFadeOut());
  44. IEnumerator LastBgFadeOut()
  45. {
  46. while (true)
  47. {
  48. if (bgSpr != null)
  49. {
  50. if (bgSpr.enabled && bgSpr.color.a > 0f)
  51. {
  52. SetSpriteRendererAlpha(bgSpr, bgSpr.color.a - 0.033f);
  53. }
  54. else
  55. {
  56. SpriteHelper.AddSpriteTo(bgSpr, resPath);
  57. SetSpriteRendererAlpha(bgSpr, 1f);
  58. SpriteHelper.RemoveSpriteFrom(bgNextSpr);
  59. break;
  60. }
  61. }
  62. else
  63. {
  64. break;
  65. }
  66. yield return new WaitForEndOfFrame();
  67. }
  68. StoryDialogDataManager.Instance.waitBgChange = false;
  69. }
  70. }
  71. }
  72. }
  73. public static async void UpdateDialogPic(string value, GameObject sceneObj)
  74. {
  75. Transform tf = sceneObj.transform.Find("Pic");
  76. SpriteRenderer spr = tf.GetComponent<SpriteRenderer>();
  77. if (value == "0")
  78. {
  79. SpriteHelper.RemoveSpriteFrom(spr);
  80. }
  81. else
  82. {
  83. StoryDialogDataManager.Instance.waitPicFade = true;
  84. var resPath = ResPathUtil.GetNpcPicSPath(value);
  85. SpriteHelper.AddSpriteTo(spr, resPath);
  86. SetSpriteRendererAlpha(spr, 0f);
  87. FairyGUI.Timers.inst.StartCoroutine(UpdateDialogPicAlpha());
  88. IEnumerator UpdateDialogPicAlpha()
  89. {
  90. while (true)
  91. {
  92. if (spr != null)
  93. {
  94. if (spr.enabled && spr.color.a < 1f)
  95. {
  96. SetSpriteRendererAlpha(spr, spr.color.a + 0.055f);
  97. }
  98. else
  99. {
  100. break;
  101. }
  102. }
  103. else
  104. {
  105. break;
  106. }
  107. yield return new WaitForEndOfFrame();
  108. }
  109. StoryDialogDataManager.Instance.waitPicFade = false;
  110. }
  111. }
  112. }
  113. public static void SetSpriteRendererAlpha(SpriteRenderer spr, float a)
  114. {
  115. Color c = spr.color;
  116. c.a = a;
  117. spr.color = c;
  118. }
  119. public static void UpdateFightTarget(string value, GameObject sceneObj)
  120. {
  121. Transform tf = sceneObj.transform.Find("Npc");
  122. SpriteRenderer spr = tf.GetComponent<SpriteRenderer>();
  123. var resPath = ResPathUtil.GetNpcPicFPath(value);
  124. SpriteHelper.AddSpriteTo(spr, resPath);
  125. }
  126. }
  127. }