DailySignView.cs 11 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280
  1. using System;
  2. using System.Collections.Generic;
  3. using ET;
  4. using FairyGUI;
  5. using Hutool;
  6. using UI.DailyWelfare;
  7. using UnityEngine;
  8. namespace GFGGame
  9. {
  10. public class DailySignView : BaseWindow
  11. {
  12. private UI_DailySignUI _ui;
  13. private EffectUI _effectUI0;
  14. private EffectUI _effectUI1;
  15. private EffectUI _effectUI2;
  16. private EffectUI _effectUI3;
  17. private EffectUI _effectUI4;
  18. private EffectUI _effectUI5;
  19. private GGraph m_holderSign;
  20. private float _signCount;
  21. private int _month;
  22. private int _day;
  23. private bool isOpenPanel = true;
  24. public override void Dispose()
  25. {
  26. EffectUIPool.Recycle(_effectUI0);
  27. _effectUI0 = null;
  28. EffectUIPool.Recycle(_effectUI1);
  29. _effectUI1 = null;
  30. EffectUIPool.Recycle(_effectUI2);
  31. _effectUI2 = null;
  32. EffectUIPool.Recycle(_effectUI3);
  33. _effectUI3 = null;
  34. EffectUIPool.Recycle(_effectUI4);
  35. _effectUI4 = null;
  36. EffectUIPool.Recycle(_effectUI5);
  37. _effectUI5 = null;
  38. if (_ui != null)
  39. {
  40. _ui.Dispose();
  41. _ui = null;
  42. }
  43. base.Dispose();
  44. }
  45. protected override void OnInit()
  46. {
  47. base.OnInit();
  48. packageName = UI_DailySignUI.PACKAGE_NAME;
  49. _ui = UI_DailySignUI.Create();
  50. this.viewCom = _ui.target;
  51. this.viewCom.Center();
  52. this.modal = true;
  53. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  54. _ui.m_btnClose.onClick.Add(Hide);
  55. _ui.m_list.itemRenderer = ListItemRender;
  56. _effectUI0 = EffectUIPool.CreateEffectUI(_ui.m_holderFlower, "ui_league", "Answer_bgtx");
  57. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderLizi, "ui_Activity", "Everyday_2lizi");
  58. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderRole, "ui_Activity", "Everydayy_people");
  59. _effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_proSign.m_holder, "ui_fight_new", "Progress_head");
  60. }
  61. protected override void AddEventListener()
  62. {
  63. base.AddEventListener();
  64. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateSignView);
  65. }
  66. protected override void OnShown()
  67. {
  68. base.OnShown();
  69. _ui.m_proSign.m_holder.visible = false;
  70. _ui.m_t0.Play(() =>
  71. {
  72. _ui.m_proSign.m_holder.visible = true;
  73. if (m_holderSign != null)
  74. {
  75. m_holderSign.visible = true;
  76. }
  77. });
  78. _month = TimeUtil.GetCurMonth();
  79. _day = TimeUtil.GetCurDay();
  80. _ui.m_txtMonth.text = NumberUtil.GetOldChiniseNumberText(_month);
  81. UpdateSignView();
  82. //从主界面自动打开这个界面的话,就显示 1
  83. if (this.viewData != null)
  84. {
  85. Timers.inst.Add(0.8f, 1, (obj) =>
  86. {
  87. //防止手速超快关了又开
  88. if (ViewManager.isViewOpen(nameof(DailySignView)))
  89. {
  90. int sourceType = (int)(this.viewData as object[])[0];
  91. if (sourceType == 1)
  92. {
  93. SignBonus(_day);
  94. }
  95. }
  96. }
  97. );
  98. }
  99. GameGlobal.AutoDailySignView = false;
  100. }
  101. protected override void OnHide()
  102. {
  103. base.OnHide();
  104. _ui.m_t0.Stop();
  105. m_holderSign = null;
  106. }
  107. protected override void RemoveEventListener()
  108. {
  109. base.RemoveEventListener();
  110. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateSignView);
  111. }
  112. private void UpdateSignView()
  113. {
  114. _signCount = MathUtil.CountOnes2(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignDay));
  115. _ui.m_proSign.m_txtSignCount.text = _signCount.ToString();
  116. List<DailySignBonusCfg> signBonusCfgs = DailySignBonusCfgArray.Instance.GetCfgsBymonth(_month);
  117. _ui.m_proSign.target.max = signBonusCfgs.Count;
  118. _ui.m_proSign.target.value = _signCount;
  119. _ui.m_proSign.m_holder.x = _signCount / signBonusCfgs.Count * _ui.m_proSign.target.width - 68;
  120. List<DailySignCfg> signCfgs = DailySignCfgArray.Instance.GetCfgsBymonth(_month);
  121. _ui.m_proSign.m_holderReward.visible = false;
  122. for (int i = 0; i < signCfgs.Count; i++)
  123. {
  124. GComponent comProBonus = _ui.m_proSign.target.GetChild("comProBonus" + i).asCom;
  125. comProBonus.x = ((float)signCfgs[i].day / (float)signBonusCfgs.Count) * _ui.m_proSign.target.width;
  126. UI_ComProBonus item = UI_ComProBonus.Proxy(comProBonus);
  127. item.m_loaIcon.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(signCfgs[i].bonusArr[0][0]));
  128. item.m_txtCount.text = signCfgs[i].bonusArr[0][1].ToString();
  129. item.m_txtDay.text = signCfgs[i].day.ToString();
  130. if (item.target.data == null)
  131. {
  132. item.target.onClick.Add(OnBtnGetProBonus);
  133. }
  134. item.target.data = signCfgs[i];
  135. bool isGot = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.SignReward),
  136. signCfgs[i].day);
  137. item.m_imgGot.visible = isGot;
  138. bool canGet = _signCount >= signCfgs[i].day && !isGot;
  139. if (canGet)
  140. {
  141. if (_effectUI5 == null)
  142. {
  143. _effectUI5 = EffectUIPool.CreateEffectUI(_ui.m_proSign.m_holderReward, "ui_Activity",
  144. "Everyday_enable");
  145. }
  146. _ui.m_proSign.m_holderReward.visible = canGet;
  147. _ui.m_proSign.m_holderReward.position = new Vector2(item.target.x, 35);
  148. }
  149. RedDotController.Instance.SetComRedDot(item.target, canGet);
  150. UI_ComProBonus.ProxyEnd();
  151. }
  152. _ui.m_list.numItems = signBonusCfgs.Count > 29 ? signBonusCfgs.Count + 1 : signBonusCfgs.Count;
  153. }
  154. private async void OnBtnGetProBonus(EventContext context)
  155. {
  156. GObject obj = context.sender as GObject;
  157. DailySignCfg signCfg = obj.data as DailySignCfg;
  158. if (_signCount < signCfg.day ||
  159. MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.SignReward), signCfg.day))
  160. {
  161. GoodsItemTipsController.ShowItemTips(signCfg.bonusArr[0][0]);
  162. }
  163. else
  164. {
  165. bool result = await DailyWelfareSProxy.ReqGetSignReward(signCfg.day);
  166. if (result)
  167. {
  168. UpdateSignView();
  169. }
  170. }
  171. }
  172. private void ListItemRender(int index, GObject obj)
  173. {
  174. UI_ListSignItem item = UI_ListSignItem.Proxy(obj);
  175. if (index == 29)
  176. {
  177. item.target.touchable = false;
  178. item.target.visible = false;
  179. return;
  180. }
  181. int _index = index >= 29 ? index - 1 : index;
  182. DailySignBonusCfg bonusCfg = DailySignBonusCfgArray.Instance.GetCfgsBymonth(_month)[_index];
  183. int itemType = ItemDataManager.GetItemType(bonusCfg.bonusArr[0][0]);
  184. bool isGot = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignDay), bonusCfg.day);
  185. if (bonusCfg.day == _day && !isGot && _effectUI3 == null)
  186. {
  187. _effectUI3 = EffectUIPool.CreateEffectUI(item.m_holderSign, "ui_Activity", "everyday_kuang");
  188. m_holderSign = item.m_holderSign;
  189. }
  190. item.m_holderSign.visible = false;
  191. item.m_c1.selectedIndex = itemType == ConstItemType.DRESS_UP ? 0 : bonusCfg.type;
  192. item.m_txtDay.text = NumberUtil.GetChiniseNumberText(bonusCfg.day); // bonusCfg.day.ToString();
  193. if (item.m_comItem.data == null)
  194. {
  195. item.m_comItem.data = new ItemView(item.m_comItem);
  196. }
  197. ItemData itemData = ItemUtil.createItemData(bonusCfg.bonusArr[0]);
  198. (item.m_comItem.data as ItemView).SetData(itemData);
  199. (item.m_comItem.data as ItemView).ShowTips = false;
  200. (item.m_comItem.data as ItemView).ChangeTxtCountStyle();
  201. item.m_imgMask.visible = isGot || bonusCfg.day < _day && !isGot;
  202. item.m_imgGot.visible = isGot;
  203. item.m_imgNotGet.visible = bonusCfg.day < _day && !isGot;
  204. RedDotController.Instance.SetComRedDot(item.target, bonusCfg.day == _day && !isGot);
  205. if (item.target.data == null)
  206. {
  207. item.target.onClick.Add(OnGetSignBonus);
  208. }
  209. item.target.data = bonusCfg.day;
  210. UI_ListSignItem.ProxyEnd();
  211. }
  212. private async void OnGetSignBonus(EventContext context)
  213. {
  214. GObject obj = context.sender as GObject;
  215. int day = (int)obj.data;
  216. if (day > _day) return;
  217. SignBonus(day);
  218. }
  219. private async void SignBonus(int day)
  220. {
  221. bool isGot = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignDay), day);
  222. bool result = false;
  223. if (isGot)
  224. {
  225. PromptController.Instance.ShowFloatTextPrompt("已领取");
  226. return;
  227. }
  228. if (day < _day)
  229. {
  230. int[] cost = GlobalCfgArray.globalCfg.dailySignConsumeArr[0];
  231. AlertUI.Show(string.Format("是否确定花费{0}{1}补签?", cost[1], ItemCfgArray.Instance.GetCfg(cost[0]).name))
  232. .SetLeftButton(true, "否").SetRightButton(true, "是", async (object param) =>
  233. {
  234. if (!ItemUtil.CheckItemEnough(cost[0], cost[1]))
  235. {
  236. long has = ItemDataManager.GetItemNum(cost[0]);
  237. ItemUtil.BuyCurrency(cost[0], cost[1] - has);
  238. return;
  239. }
  240. result = await DailyWelfareSProxy.ReqReSign(day);
  241. });
  242. }
  243. else
  244. {
  245. result = await DailyWelfareSProxy.ReqSign(day);
  246. }
  247. // if (result)
  248. // {
  249. // _ui.m_list.numItems = DailySignBonusCfgArray.Instance.GetCfgsBymonth(_month).Count;
  250. // }
  251. }
  252. }
  253. }