LoginView.cs 8.2 KB

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  1. using UnityEngine;
  2. using FairyGUI;
  3. using UI.Login;
  4. using ET;
  5. namespace GFGGame
  6. {
  7. public class LoginView : BaseView
  8. {
  9. private UI_LoginUI _ui;
  10. private GameObject _sceneObject;
  11. public override void Dispose()
  12. {
  13. if (_sceneObject != null)
  14. {
  15. GameObject.DestroyImmediate(_sceneObject);
  16. _sceneObject = null;
  17. }
  18. if (_ui != null)
  19. {
  20. _ui.Dispose();
  21. _ui = null;
  22. }
  23. base.Dispose();
  24. }
  25. protected override void Init()
  26. {
  27. base.Init();
  28. packageName = UI_LoginUI.PACKAGE_NAME;
  29. _ui = UI_LoginUI.Create();
  30. viewCom = _ui.target;
  31. isfullScreen = true;
  32. }
  33. protected override void OnInit()
  34. {
  35. base.OnInit();
  36. _ui.m_txtVersion.text = GameGlobal.version;
  37. _ui.m_btnNotice.onClick.Add(OnClickBtnNotice);
  38. _ui.m_btnStart.onClick.Add(OnClickBtnStart);
  39. _ui.m_btnLogout.onClick.Add(OnClickBtnLogout);
  40. _ui.m_btnAge.onClick.Add(OnClickBtnAge);
  41. _ui.m_btnTapLogin.onClick.Add(OnClickBtnStart);
  42. _ui.m_btnChange.onClick.Add(OnBtnChangeClick);
  43. _ui.m_loaEventa.onClick.Add(() => { FullScreenTextController.Show("event:a"); });
  44. _ui.m_loaEventb.onClick.Add(() => { FullScreenTextController.Show("event:b"); });
  45. _ui.m_loaEventc.onClick.Add(() => { FullScreenTextController.Show("event:c"); });
  46. //_ui.m_btnAgree.onClick.Add(OnBtnAgreeCklick);
  47. }
  48. protected override void AddEventListener()
  49. {
  50. base.AddEventListener();
  51. EventAgent.AddEventListener(ConstMessage.SERVER_CHANGE, OnSeverChangeListener);
  52. EventAgent.AddEventListener(ConstMessage.LOGIN_SUCCESS, OnLoginSuccess);
  53. EventAgent.AddEventListener(ConstMessage.ON_PLATFORM_SDK_INITED, OnPlatformInitet);
  54. EventAgent.AddEventListener(ConstMessage.ON_PLATFORM_SDK_LOGINED, OnPlatformLogined);
  55. }
  56. protected override void OnShown()
  57. {
  58. base.OnShown();
  59. MusicManager.Instance.PlayCroutine(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
  60. if (_sceneObject == null)
  61. {
  62. _sceneObject = PrefabManager.Instance.InstantiateSync(ResPathUtil.GetLoginResPath("LoginSkin1/SceneLogin"));
  63. }
  64. // SceneController.UpdateLoginScene(_sceneObject);
  65. ServerInfosComponent serverInfosComponent = GameGlobal.zoneScene.GetComponent<ServerInfosComponent>();
  66. ServerInfo recentlyServerInfo = serverInfosComponent.recentlyServerInfo;
  67. UpdateServer(recentlyServerInfo);
  68. _ui.m_btnStart.visible = false;
  69. _ui.m_btnTapLogin.visible = false;
  70. _ui.m_btnLogout.visible = false;
  71. //_ui.m_btnAgree.selected = LocalCache.GetBool(GameConst.LAST_LOGIN_IS_AGREE_KEY, false);
  72. _ui.m_btnAgree.selected = true;
  73. if(GameConfig.openTime > TimeHelper.ClientNow())
  74. {
  75. AlertUI.Show("未到开放时间!")
  76. .SetLeftButton(true, "稍后再试", (obj) =>
  77. {
  78. Application.Quit();
  79. });
  80. return;
  81. }
  82. if (QDManager.isInited)
  83. {
  84. EventAgent.DispatchEvent(ConstMessage.ON_PLATFORM_SDK_INITED, true);
  85. }
  86. else
  87. {
  88. //初始化平台配置
  89. QDManager.InitPlatform();
  90. }
  91. }
  92. protected override void OnHide()
  93. {
  94. if (_sceneObject != null)
  95. {
  96. PrefabManager.Instance.Restore(_sceneObject);
  97. _sceneObject = null;
  98. }
  99. base.OnHide();
  100. }
  101. protected override void RemoveEventListener()
  102. {
  103. base.RemoveEventListener();
  104. EventAgent.RemoveEventListener(ConstMessage.SERVER_CHANGE, OnSeverChangeListener);
  105. EventAgent.RemoveEventListener(ConstMessage.LOGIN_SUCCESS, OnLoginSuccess);
  106. EventAgent.RemoveEventListener(ConstMessage.ON_PLATFORM_SDK_INITED, OnPlatformInitet);
  107. EventAgent.RemoveEventListener(ConstMessage.ON_PLATFORM_SDK_LOGINED, OnPlatformLogined);
  108. }
  109. private void UpdateServer(ServerInfo info)
  110. {
  111. ServerInfosComponent serverInfosComponent = GameGlobal.zoneScene.GetComponent<ServerInfosComponent>();
  112. if (serverInfosComponent.ServerInfoList.Count == 0)
  113. {
  114. _ui.m_btnChange.visible = false;
  115. return;
  116. }
  117. _ui.m_btnChange.visible = serverInfosComponent.ServerInfoList.Count > 1;
  118. _ui.m_btnChange.title = string.Format("{0}区 {1}", NumberUtil.GetChiniseNumberText((int)info.Id), info.ServerName);
  119. LogServerHelperHttp.SendNodeLog((int)LogNode.ShowSelectServer);
  120. }
  121. private void OnPlatformInitet(EventContext context)
  122. {
  123. ViewManager.Hide<ModalStatusView>();
  124. var success = (bool)context.data;
  125. Debug.Log($"InitPlatform success {success}");
  126. if (success)
  127. {
  128. QDManager.isInited = true;
  129. _ui.m_btnTapLogin.visible = QDManager.IsTaptap;
  130. _ui.m_btnStart.visible = !QDManager.IsTaptap;
  131. //尝试自动登录
  132. TryLogin();
  133. }
  134. else
  135. {
  136. AlertSystem.Show("初始化平台sdk失败!")
  137. .SetRightButton(true, "重试", (t) => { QDManager.InitPlatform(); });
  138. }
  139. }
  140. private void OnPlatformLogined(EventContext context)
  141. {
  142. var account = (string)context.data;
  143. if (!string.IsNullOrEmpty(account))
  144. {
  145. _ui.m_btnTapLogin.visible = false;
  146. LoginController.LoginTest(account).Coroutine();
  147. }
  148. else
  149. {
  150. ViewManager.Hide<ModalStatusView>();
  151. //尝试自动登录
  152. TryLogin();
  153. }
  154. }
  155. private void OnLoginSuccess(EventContext context)
  156. {
  157. _ui.m_btnLogout.visible = true;
  158. _ui.m_btnStart.visible = true;
  159. }
  160. private void OnSeverChangeListener(EventContext context)
  161. {
  162. ServerInfosComponent serverInfosComponent = GameGlobal.zoneScene.GetComponent<ServerInfosComponent>();
  163. UpdateServer(serverInfosComponent.ServerInfoList[serverInfosComponent.CurrentServerId]);
  164. }
  165. private void OnBtnChangeClick()
  166. {
  167. ViewManager.Show<ServerListView>();
  168. }
  169. private void OnClickBtnNotice()
  170. {
  171. if (NoticeDataManager.Instance.LastNoticeInfo == null || NoticeDataManager.Instance.LastNoticeInfo.noticeId == 0)
  172. {
  173. PromptController.Instance.ShowFloatTextPrompt("暂无公告发布");
  174. return;
  175. }
  176. ViewManager.Show<SystemNoticeView>(new object[] { NoticeDataManager.Instance.LastNoticeInfo.title, NoticeDataManager.Instance.LastNoticeInfo.content });
  177. }
  178. private void OnClickBtnStart()
  179. {
  180. TryLogin();
  181. }
  182. private void OnClickBtnLogout()
  183. {
  184. GameController.QuitToLoginView(true);
  185. }
  186. private void OnClickBtnAge()
  187. {
  188. ViewManager.Show<SystemNoticeView>(new object[] { LoginController.ageTipsTitle, LoginController.ageTips });
  189. }
  190. private void TryLogin()
  191. {
  192. var serverInfosComponent = GameGlobal.zoneScene.GetComponent<ServerInfosComponent>();
  193. if (serverInfosComponent.ServerInfoList.Count <= 0)
  194. {
  195. QDManager.Login();
  196. }
  197. else
  198. {
  199. if (!_ui.m_btnAgree.selected)
  200. {
  201. PromptController.Instance.ShowFloatTextPrompt("请仔细阅读并同意游戏用户协议、隐私保护指引、儿童隐私政策");
  202. return;
  203. }
  204. LoginController.GetRoles().Coroutine();
  205. }
  206. }
  207. }
  208. }