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							- using UnityEngine;
 
- using GFGGame;
 
- using FairyGUI;
 
- using YooAsset;
 
- using UnityEngine.SceneManagement;
 
- public class GameLauncher : MonoBehaviour
 
- {
 
-     public static GameLauncher Instance;
 
-     /// <summary>
 
-     /// ×ÊԴϵͳÔËÐÐģʽ
 
-     /// </summary>
 
-     public EPlayMode PlayMode = EPlayMode.EditorSimulateMode;
 
-     private void Awake()
 
-     {
 
-         Instance = this;
 
-         DontDestroyOnLoad(gameObject);
 
-         SceneManager.LoadScene("VersionChecker");
 
-     }
 
-     // Start is called before the first frame update
 
-     void Start()
 
-     {
 
-         Screen.sleepTimeout = SleepTimeout.NeverSleep;
 
-         Application.runInBackground = true;
 
-     }
 
- }
 
 
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