LeagueSkillUpView.cs 7.2 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using ET;
  4. using FairyGUI;
  5. using UI.CommonGame;
  6. using UI.League;
  7. using UnityEngine;
  8. namespace GFGGame
  9. {
  10. //联盟技能激活
  11. public class LeagueSkillUpView : BaseWindow
  12. {
  13. private UI_LeagueSkillUpUI _ui;
  14. private ValueBarController _valueBarController;
  15. private int _pageCount;
  16. private int _type;
  17. public override void Dispose()
  18. {
  19. if (_valueBarController != null)
  20. {
  21. _valueBarController.Dispose();
  22. _valueBarController = null;
  23. }
  24. if (_ui != null)
  25. {
  26. _ui.Dispose();
  27. _ui = null;
  28. }
  29. base.Dispose();
  30. }
  31. protected override void OnInit()
  32. {
  33. base.OnInit();
  34. packageName = UI_LeagueSkillUpUI.PACKAGE_NAME;
  35. _ui = UI_LeagueSkillUpUI.Create();
  36. this.viewCom = _ui.target;
  37. isfullScreen = true;
  38. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  39. _ui.m_listScore.itemRenderer = RenderListScoreItem;
  40. _ui.m_list.itemRenderer = RenderListItem;
  41. _ui.m_list.SetVirtual();
  42. _ui.m_btnLeft.onClick.Add(OnBtnLeftClick);
  43. _ui.m_btnRight.onClick.Add(OnBtnRightClick);
  44. _valueBarController = new ValueBarController(_ui.m_comValue);
  45. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("lm_beijing");
  46. }
  47. protected override void AddEventListener()
  48. {
  49. base.AddEventListener();
  50. }
  51. protected override void OnShown()
  52. {
  53. base.OnShown();
  54. _type = (int)this.viewData;
  55. _valueBarController.OnShown();
  56. _valueBarController.Controller(11);
  57. _ui.m_list.numItems = LeagueSkillCountCfgArray.Instance.GetCfg(_type).layerCount;
  58. if (LeagueDataManager.Instance.GetSkillProgressByType(_type) < 100 && LeagueDataManager.Instance.GetSkillProgressByType(_type) > 0)
  59. {
  60. _ui.m_list.ScrollToView(LeagueDataManager.Instance.CurLayer - 1);
  61. }
  62. // _pageCount = Math.Ceiling((double)(_ui.m_list.scrollPane.contentWidth / _ui.m_list.scrollPane.viewWidth));
  63. UpdateView();
  64. }
  65. protected override void OnHide()
  66. {
  67. base.OnHide();
  68. _valueBarController.OnHide();
  69. if (_ui.m_list.numItems > 0) _ui.m_list.ScrollToView(0);
  70. }
  71. protected override void RemoveEventListener()
  72. {
  73. base.RemoveEventListener();
  74. }
  75. private void OnBtnBackClick()
  76. {
  77. ViewManager.GoBackFrom(typeof(LeagueSkillUpView).FullName);
  78. }
  79. private void OnBtnRightClick()
  80. {
  81. int index = _ui.m_list.GetFirstChildInView();
  82. int curPage = index / _ui.m_list.lineCount;
  83. int nextPage = curPage + 1;
  84. if (nextPage * _ui.m_list.lineCount > _ui.m_list.numItems) return;
  85. _ui.m_list.ScrollToView(nextPage * _ui.m_list.lineCount);
  86. }
  87. private void OnBtnLeftClick()
  88. {
  89. int index = _ui.m_list.GetFirstChildInView();
  90. int curPage = index / _ui.m_list.lineCount;
  91. int lastPage = curPage - 1;
  92. if (lastPage * _ui.m_list.lineCount < 0) return;
  93. _ui.m_list.ScrollToView(lastPage * _ui.m_list.lineCount);
  94. }
  95. private void UpdateView()
  96. {
  97. _ui.m_listScore.numItems = 4;
  98. _ui.m_list.RefreshVirtualList();
  99. _ui.m_txtTitle.text = "茶艺-" + LeagueSkillCountCfgArray.Instance.GetCfg(_type).name;
  100. // UI_ListSkillTypeItem item = UI_ListSkillTypeItem.Proxy(_ui.m_comSkillType.target);
  101. double progress = LeagueDataManager.Instance.GetSkillProgressByType(_type);
  102. // _ui.m_txtProgress.text = string.Format("进度{0}%", progress);
  103. _ui.m_txtProgress.SetVar("value", progress.ToString()).FlushVars();
  104. // UI_ListSkillTypeItem.ProxyEnd();
  105. }
  106. private void RenderListScoreItem(int index, GObject obj)
  107. {
  108. UI_ListScoreItem item = UI_ListScoreItem.Proxy(obj);
  109. item.m_loaIcon.url = ResPathUtil.GetScorePath(index + 1);
  110. item.m_txtProperty.text = LeagueDataManager.Instance.GetSkillScoreByType(_type, index + 1).ToString();
  111. UI_ListScoreItem.ProxyEnd();
  112. }
  113. private void RenderListItem(int index, GObject obj)
  114. {
  115. List<LeagueSkillCfg> skillCfgs = LeagueSkillCfgArray.Instance.GetCfgsBytypeAndlayer(_type, index + 1);
  116. UI_ListSkillLayerItem item = UI_ListSkillLayerItem.Proxy(obj);
  117. if (item.m_listSkill.data == null)
  118. {
  119. item.m_listSkill.itemRenderer = RenderListSkillItem;
  120. }
  121. item.m_listSkill.data = skillCfgs;
  122. item.m_listSkill.numItems = skillCfgs.Count;
  123. UI_ListSkillLayerItem.ProxyEnd();
  124. }
  125. private void RenderListSkillItem(int index, GObject obj)
  126. {
  127. List<LeagueSkillCfg> skillCfgs = obj.parent.data as List<LeagueSkillCfg>;
  128. UI_ListSkillItem item = UI_ListSkillItem.Proxy(obj);
  129. item.m_loaScore.url = ResPathUtil.GetScorePath(skillCfgs[index].score);
  130. item.m_txtScore.text = skillCfgs[index].value.ToString();
  131. bool isLock = !SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) || SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(skillCfgs[index].id) < 0;
  132. item.m_imgLock.visible = isLock;
  133. ItemUtil.UpdateItemNeedNum(item.m_comCost, skillCfgs[index].consumeArr[0], true);
  134. if (item.target.data == null)
  135. {
  136. item.target.onClick.Add(OnActiveSkill);
  137. }
  138. item.target.data = skillCfgs[index].id;
  139. UI_ListSkillItem.ProxyEnd();
  140. }
  141. private async void OnActiveSkill(EventContext context)
  142. {
  143. GObject obj = context.sender as GObject;
  144. int skillId = (int)obj.data;
  145. if (SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) && SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(skillId) >= 0)
  146. {
  147. return;
  148. }
  149. LeagueSkillCfg skillCfg = LeagueSkillCfgArray.Instance.GetCfg(skillId);
  150. List<LeagueSkillCfg> lastSkillCfgs = LeagueSkillCfgArray.Instance.GetCfgsBytypeAndlayer(_type, skillCfg.layer - 1);
  151. for (int i = 0; i < lastSkillCfgs.Count; i++)
  152. {
  153. if (!SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) || SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(lastSkillCfgs[i].id) < 0)
  154. {
  155. return;
  156. }
  157. }
  158. long needCount = skillCfg.consumeArr[0][1];
  159. long hasCount = ItemDataManager.GetItemNum(skillCfg.consumeArr[0][0]);
  160. if (hasCount < needCount)
  161. {
  162. PromptController.Instance.ShowFloatTextPrompt("消耗不足");
  163. return;
  164. }
  165. bool result = await SkillSProxy.ReqActiveSkill(SkillType.LeagueSkill, skillId);
  166. if (result)
  167. {
  168. UpdateView();
  169. }
  170. }
  171. }
  172. }