ResPathUtil.cs 6.2 KB

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  1. namespace GFGGame
  2. {
  3. public class ResPathUtil
  4. {
  5. public const string RESIN_TXT_DIR_PATH = "Assets/ResIn/Txt";
  6. public const string FONT_DIR_PATH = "Assets/ResIn/Font";
  7. public const string MUSIC_DIR_PATH = "Assets/Res/Music";
  8. public const string SOUND_DIR_PATH = "Assets/Res/Sound";
  9. public const string UI_DIR_PATH = "Assets/ResIn/UI";
  10. public const string TEXTURE_DIR_PATH = "Assets/Res/Texture";
  11. public const string PREFAB_DIR_PATH = "Assets/ResIn/Prefab";
  12. public const string TEXTURE_FIGHT_DIR_PATH = "Assets/ResIn/Fight";
  13. public const string CONFIG_DIR_PATH = "Assets/ResIn/Config";
  14. public const string ANIMATION_DIR_PATH = "Assets/Res/Animation";
  15. public const string EFFECT_DIR_PATH = "Assets/Res/Effect";
  16. public const string Material_DIR_PATH = "Assets/Res/Material";
  17. public const string Shader_DIR_PATH = "Assets/Res/Shader";
  18. public const string Texture_DIR_PATH = "Assets/Res/Texture";
  19. public const string SQLITE_FILE_PATH = CONFIG_DIR_PATH + "/" + LauncherConfig.SQL_FILE_NAME;
  20. public static string GetUIPackagePath(string res)
  21. {
  22. return $"{UI_DIR_PATH}/{res}/{res}";
  23. }
  24. public static string GetCommonGameResPath(string res)
  25. {
  26. return "ui://CommonGame/" + res;
  27. }
  28. //===================================¡ü¡ü¡üUI·¾¶¡ü¡ü¡ü================================
  29. public static string GetIconPath(string res, string extName)
  30. {
  31. return $"{TEXTURE_DIR_PATH}/Icon/{res}.{extName}";
  32. }
  33. public static string GetIconPath(ItemCfg itemCfg)
  34. {
  35. return GetIconPath(itemCfg.res, ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true));
  36. }
  37. public static string GetBgImgPath(string res, string extName = "png")
  38. {
  39. return $"{TEXTURE_DIR_PATH}/BgImg/{res}.{extName}";
  40. }
  41. public static string GetFightBgImgPath(string res, string extName = "png")
  42. {
  43. return $"{TEXTURE_FIGHT_DIR_PATH}/{res}.{extName}";
  44. }
  45. public static string GetDressUpPath(string res, string extName = "png")
  46. {
  47. return $"{TEXTURE_DIR_PATH}/DressUp/{res}.{extName}";
  48. }
  49. public static string GetNpcPicSPath(string res, string extName = "png")
  50. {
  51. return $"{TEXTURE_DIR_PATH}/Npc/PicS/{res}.{extName}";
  52. }
  53. public static string GetNpcPicFPath(string res, string extName = "png")
  54. {
  55. return $"{TEXTURE_DIR_PATH}/Npc/PicF/{res}.{extName}";
  56. }
  57. public static string GetPhotographBorderPath(string res, string extName = "png")
  58. {
  59. return $"{TEXTURE_DIR_PATH}/Photograph/border/{res}.{extName}";
  60. }
  61. public static string GetFieldGuideIconPath(string res, string extName = "png")
  62. {
  63. return $"{TEXTURE_DIR_PATH}/FieldGuide/Icon/{res}.{extName}";
  64. }
  65. public static string GetNpcHeadPath(string res, string extName = "png")
  66. {
  67. return $"{TEXTURE_DIR_PATH}/Npc/Head/{res}.{extName}";
  68. }
  69. public static string GetCardPath(string res, string extName = "jpg")
  70. {
  71. return $"{TEXTURE_DIR_PATH}/Card/Bg/{res}.{extName}";
  72. }
  73. public static string GetCardSmallPath(string res, string extName = "jpg")
  74. {
  75. return $"{TEXTURE_DIR_PATH}/Card/Card/{res}.{extName}";
  76. }
  77. public static string GetCardSoundPath(string res, string extName = "mp3")
  78. {
  79. return $"{SOUND_DIR_PATH}/Card/{res}.{extName}";
  80. }
  81. public static string GetMusicPath(string res, string extName = "mp3")
  82. {
  83. return $"{MUSIC_DIR_PATH}/{res}.{extName}";
  84. }
  85. public static string GetTxtPath(string res, string extName = "txt")
  86. {
  87. return $"{RESIN_TXT_DIR_PATH}/{res}.{extName}";
  88. }
  89. public static string GetFontPath(string res, string extName = "TTF")
  90. {
  91. return $"{FONT_DIR_PATH}/{res}.{extName}";
  92. }
  93. public static string GetPrefabPath(string res, string extName = "prefab")
  94. {
  95. return $"{PREFAB_DIR_PATH}/{res}.{extName}";
  96. }
  97. public static string GetDressUpAnimationPath(string res, string extName = "prefab")
  98. {
  99. return $"{ANIMATION_DIR_PATH}/DressUp/{res}/{res}.{extName}";
  100. }
  101. public static string GetDressUpEffectPath(string res, string extName = "prefab")
  102. {
  103. return $"{EFFECT_DIR_PATH}/DressUp/{res}/{res}.{extName}";
  104. }
  105. public static string GetViewEffectPath(string uiName, string resName, string extName = "prefab")
  106. {
  107. return $"{EFFECT_DIR_PATH}/UI/{uiName}/{resName}.{extName}";
  108. }
  109. public static string GetCardAnimationPath(string res, string extName = "prefab")
  110. {
  111. return $"{ANIMATION_DIR_PATH}/Card/{res}/{res}.{extName}";
  112. }
  113. public static string GetActivityPath(string res, string extName = "jpg")
  114. {
  115. return $"{TEXTURE_DIR_PATH}/Activity/Activity/{res}.{extName}";
  116. }
  117. public static string GetActivityShow1Path(string res, string extName = "jpg")
  118. {
  119. return $"{TEXTURE_DIR_PATH}/Activity/Show1/{res}.{extName}";
  120. }
  121. public static string GetActivityShow2Path(string res, string extName = "jpg")
  122. {
  123. return $"{TEXTURE_DIR_PATH}/Activity/Show1/{res}.{extName}";
  124. }
  125. public static string GetTravelBgPath(string res, string extName = "png")
  126. {
  127. return $"{TEXTURE_DIR_PATH}/Travel/Bg/{res}.{extName}";
  128. }
  129. public static string GetTravelRolePath(string res, string extName = "png")
  130. {
  131. return $"{TEXTURE_DIR_PATH}/Travel/Role/{res}.{extName}";
  132. }
  133. public static string GetHeadPath(string res, string extName = "png")
  134. {
  135. return $"{TEXTURE_DIR_PATH}/Head/Head/{res}.{extName}";
  136. }
  137. public static string GetHeadBorderPath(string res, string extName = "png")
  138. {
  139. if (string.IsNullOrEmpty(res)) return "";
  140. return $"{TEXTURE_DIR_PATH}/Head/HeadBorder/{res}.{extName}";
  141. }
  142. }
  143. }