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							- using System.Collections;
 
- using System.Collections.Generic;
 
- using System.Threading.Tasks;
 
- using ET;
 
- using FairyGUI;
 
- using UI.Arena;
 
- using UI.CommonGame;
 
- using UnityEngine;
 
- namespace GFGGame
 
- {
 
-     public class ArenaView : BaseWindow
 
-     {
 
-         private UI_ArenaUI _ui;
 
-         private GameObject _scenePrefab;
 
-         private GameObject _sceneObject;
 
-         private DressUpObj _copyDressUpObj;
 
-         private DressUpObj _targetDressUpObj;
 
-         private ValueBarController _valueBarController;
 
-         private ArenaDataManager _dataManager;
 
-         private ArenaTargetData _targetData;
 
-         private ArenaOpenCfg _arenaCfg;
 
-         private int _showOtherTargetGuide = -1;
 
-         public override void Dispose()
 
-         {
 
-             if (_sceneObject != null)
 
-             {
 
-                 GameObject.Destroy(_scenePrefab);
 
-                 _sceneObject = null;
 
-             }
 
-             if (_valueBarController != null)
 
-             {
 
-                 _valueBarController.Dispose();
 
-                 _valueBarController = null;
 
-             }
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-                 _ui = null;
 
-             }
 
-             base.Dispose();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             packageName = UI_ArenaUI.PACKAGE_NAME;
 
-             _ui = UI_ArenaUI.Create();
 
-             this.viewCom = _ui.target;
 
-             isfullScreen = true;
 
-             _valueBarController = new ValueBarController(_ui.m_valueBar);
 
-             _targetDressUpObj = new DressUpObj();
 
-             _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneArena"));
 
-             _ui.m_btnBack.onClick.Add(OnBtnBackClick);
 
-             _ui.m_btnShop.onClick.Add(OnBtnShopClick);
 
-             _ui.m_btnReward.onClick.Add(OnBtnRewardClick);
 
-             _ui.m_btnRank.onClick.Add(OnBtnRankClick);
 
-             _ui.m_btnRecord.onClick.Add(OnBtnRecordClick);
 
-             _ui.m_btnAddFightCount.onClick.Add(OnBtnAddFightCountClick);
 
-             _ui.m_btnRefresh.onClick.Add(OnBtnRefreshClick);
 
-             _ui.m_btnDress.onClick.Add(OnBtnDressClick);
 
-             _ui.m_btnQuickFight.onClick.Add(OnBtnQuickFightClick);
 
-             _ui.m_btnReSelect.onClick.Add(OnBtnReSelectClick);
 
-             _ui.m_btnFight.onClick.Add(OnBtnFightClick);
 
-             _ui.m_btnRule.onClick.Add(RuleController.ShowRuleView);
 
-             _ui.m_btnRule.data = 300001;
 
-             _ui.m_grhCloseComFightScore.onClick.Add(OnCloseComFightScore);
 
-             _ui.m_listTarget.itemRenderer = RenderListTargetItem;
 
-             _dataManager = ArenaDataManager.Instance;
 
-         }
 
-         protected override void AddEventListener()
 
-         {
 
-             base.AddEventListener();
 
-             EventAgent.AddEventListener(ConstMessage.ARENA_FIGHT_RESULT, UpdateView);
 
-             EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateValue);
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             _targetData = this.viewData == null ? null : this.viewData as ArenaTargetData;
 
-             _arenaCfg = ArenaOpenCfgArray.Instance.GetCfg(_dataManager.SeasonId);
 
-             _valueBarController.OnShown();
 
-             _dataManager.SetMineFightAttrs();
 
-             if (_dataManager.DressupList.Count == 0) return;
 
-             InstanceZonesDataManager.FightScene = ConstInstanceZonesType.Arena;
 
-             if (_targetData == null)
 
-             {
 
-                 _dataManager.SelectTargetIndex = -1;
 
-                 _dataManager.CurFightIndex = 0;
 
-                 _dataManager.myScore.Clear();
 
-                 _dataManager.targetScore.Clear();
 
-                 _dataManager.myFightPower.Clear();
 
-                 _dataManager.targetFightPower.Clear();
 
-                 UpdateTargetList();
 
-             }
 
-             else
 
-             {
 
-                 _ui.m_c1.selectedIndex = 1;
 
-             }
 
-             if (_sceneObject == null)
 
-             {
 
-                 _sceneObject = GameObject.Instantiate(_scenePrefab);
 
-             }
 
-             UpdateNormal();
 
-             UpdateValue();
 
-             UpdateRole();
 
-             Timers.inst.AddUpdate(CheckGuide);
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-             if (_sceneObject != null)
 
-             {
 
-                 GameObject.Destroy(_sceneObject);
 
-                 _sceneObject = null;
 
-             }
 
-             _targetDressUpObj.TakeOffAll();
 
-             _valueBarController.OnHide();
 
-             Timers.inst.Remove(CheckGuide);
 
-         }
 
-         protected override void RemoveEventListener()
 
-         {
 
-             base.RemoveEventListener();
 
-             EventAgent.RemoveEventListener(ConstMessage.ARENA_FIGHT_RESULT, UpdateView);
 
-             EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateValue);
 
-         }
 
-         private void OnCloseComFightScore()
 
-         {
 
-             _ui.m_c2.selectedIndex = 0;
 
-         }
 
-         private void OnBtnBackClick()
 
-         {
 
-             GuideController.TryCompleteGuideIndex(ConstGuideId.ARENA_OPEN, 12);
 
-             GuideController.TryCompleteGuide(ConstGuideId.ARENA_OPEN, 12);
 
-             ViewManager.GoBackFrom(typeof(ArenaView).FullName);
 
-         }
 
-         private void OnBtnShopClick()
 
-         {
 
-             ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_ARENA, ConstStoreSubId.STORE_ARENA_ITEM }, new object[] { typeof(ArenaView).FullName, this.viewData });
 
-         }
 
-         private void OnBtnRewardClick()
 
-         {
 
-             ViewManager.Show<ArenaDanRewardView>();
 
-         }
 
-         private void OnBtnRankClick()
 
-         {
 
-             ViewManager.Show<ArenaRankView>();
 
-         }
 
-         private void OnBtnRecordClick()
 
-         {
 
-             ViewManager.Show<ArenaFightRecordView>();
 
-         }
 
-         private void OnBtnAddFightCountClick()
 
-         {
 
-             if (_dataManager.IsArenaClearing)
 
-             {
 
-                 PromptController.Instance.ShowFloatTextPrompt("本周结算中......");
 
-                 return;
 
-             }
 
-             if (RoleDataManager.ArenaBuyFightTimes == 0)
 
-             {
 
-                 PromptController.Instance.ShowFloatTextPrompt("今日次数购买已达上限");
 
-                 return;
 
-             }
 
-             ViewManager.Show<BuyConfirmView>();
 
-         }
 
-         private async void OnBtnRefreshClick()
 
-         {
 
-             if (_dataManager.IsArenaClearing)
 
-             {
 
-                 PromptController.Instance.ShowFloatTextPrompt("本周结算中......");
 
-                 return;
 
-             }
 
-             if (RoleDataManager.ArenaFreshTimes <= 0)
 
-             {
 
-                 int costId = GlobalCfgArray.globalCfg.costIdBuyFreshTimes;
 
-                 long needNum = GlobalCfgArray.globalCfg.costNumBuyFreshTimes;
 
-                 if (!ItemUtil.CheckItemEnough(costId, needNum))
 
-                 {
 
-                     long has = ItemDataManager.GetItemNum(costId);
 
-                     ItemUtil.BuyCurrency(costId, needNum - has);
 
-                     return;
 
-                 }
 
-             }
 
-             bool result = await ArenaSproxy.ReqRefreshArenaTargets();
 
-             if (result)
 
-             {
 
-                 UpdateTargetList();
 
-                 UpdateRole();
 
-             }
 
-         }
 
-         private void OnBtnDressClick()
 
-         {
 
-             if (_dataManager.IsArenaClearing)
 
-             {
 
-                 PromptController.Instance.ShowFloatTextPrompt("本周结算中......");
 
-                 return;
 
-             }
 
-             ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.MINE, 0, _dataManager.DressupList, "" }, new object[] { typeof(ArenaView).FullName, this.viewData }, true);
 
-         }
 
-         private void OnBtnQuickFightClick()
 
-         {
 
-             _dataManager.QuickFight = _ui.m_btnQuickFight.selected;
 
-         }
 
-         private void OnBtnReSelectClick()
 
-         {
 
-             _targetData = null;
 
-             viewData = null;
 
-             _ui.m_c1.selectedIndex = 0;
 
-             UpdateRole();
 
-         }
 
-         private async void OnBtnFightClick()
 
-         {
 
-             if (_dataManager.IsArenaClearing)
 
-             {
 
-                 PromptController.Instance.ShowFloatTextPrompt("本周结算中......");
 
-                 return;
 
-             }
 
-             if (RoleDataManager.ArenaFightTimes <= 0)
 
-             {
 
-                 PromptController.Instance.ShowFloatTextPrompt("挑战次数不足");
 
-                 return;
 
-             }
 
-             // for (int i = 0; i < _dataManager.DressupList.Count; i++)
 
-             // {
 
-             //     if (!MyDressUpHelper.CheckPutOnFinish(_dataManager.DressupList[i].itemList))
 
-             //     {
 
-             //         AlertUI.Show("全部主题穿戴完整才能开始战斗哦!").
 
-             //         SetLeftButton(true, "取消").
 
-             //         SetRightButton(true, "去换装", (object param) =>
 
-             //         {
 
-             //             OnBtnDressClick();
 
-             //         });
 
-             //         return;
 
-             //     }
 
-             // }
 
-             bool result = await GetFightResult();
 
-             if (!result) return;
 
-             if (_ui.m_btnQuickFight.selected)
 
-             {
 
-                 ViewManager.Show<ArenaResultQuickView>();
 
-             }
 
-             else
 
-             {
 
-                 ViewManager.Show<StoryFightTargetView>(null, null, true);
 
-             }
 
-         }
 
-         private async ETTask<bool> GetFightResult()
 
-         {
 
-             _dataManager.myScore.Clear();
 
-             _dataManager.targetScore.Clear();
 
-             _dataManager.myFightPower.Clear();
 
-             _dataManager.targetFightPower.Clear();
 
-             if (_targetData.Type == FightTargetType.PLAYER)
 
-             {
 
-                 await ArenaSproxy.ReqArenaFightAttr(_targetData.RoleInfo.roleId, _targetData.FightDatas);
 
-             }
 
-             long allScore = 0;
 
-             long targetAllScore = 0;
 
-             for (int i = 0; i < _dataManager.ThemeList.Count; i++)
 
-             {
 
-                 FightDataManager.Instance.GetQuickFightResult(i, _dataManager.DressupList[i], _targetData.FightDatas[i], out long score, out long targetScore);
 
-                 allScore += score;
 
-                 targetAllScore += targetScore;
 
-                 _dataManager.myScore.Add(score);
 
-                 _dataManager.targetScore.Add(targetScore);
 
-             }
 
-             _dataManager.myFightPower = _dataManager.GetFightScoreList(_dataManager.DressupList);
 
-             _dataManager.targetFightPower = _dataManager.GetFightScoreList(_targetData.FightDatas);
 
-             bool result = await ArenaSproxy.ReqArenaFight(allScore > targetAllScore, _targetData, _dataManager.myFightPower, _dataManager.targetFightPower, _dataManager.myScore, _dataManager.targetScore);
 
-             if (GuideDataManager.IsGuideFinish(ConstGuideId.ARENA_OPEN) <= 0 && _showOtherTargetGuide < 0)
 
-             {
 
-                 _showOtherTargetGuide = result ? 1 : 0;
 
-             }
 
-             return result;
 
-         }
 
-         private void UpdateView()
 
-         {
 
-             UpdateNormal();
 
-             UpdateValue();
 
-             UpdateTargetList();
 
-             UpdateRole();
 
-         }
 
-         private void UpdateNormal()
 
-         {
 
-             ItemUtil.UpdateTag(_ui.m_comTheme.m_comTag, _dataManager.Tag);
 
-             ItemUtil.UpdateItemNeedNum(_ui.m_comCostCurrent.target, GlobalCfgArray.globalCfg.costIdBuyFreshTimes, GlobalCfgArray.globalCfg.costNumBuyFreshTimes, true, "#FBF6ED");
 
-             _ui.m_comTheme.m_loaScore0.url = ResPathUtil.GetScorePath(_dataManager.ThemeList[0]);
 
-             _ui.m_comTheme.m_loaScore1.url = ResPathUtil.GetScorePath(_dataManager.ThemeList[1]);
 
-             _ui.m_comTheme.m_loaScore2.url = ResPathUtil.GetScorePath(_dataManager.ThemeList[2]);
 
-             string openTime = TimeUtil.FormattingTimeTo_MMdd(TimeUtil.DateTimeToTimestamp(_arenaCfg.openTime));
 
-             string endTime = TimeUtil.FormattingTimeTo_MMdd(TimeUtil.DateTimeToTimestamp(_arenaCfg.endTime));
 
-             _ui.m_txtTime.text = string.Format("赛季时间:{0}-{1}", openTime, endTime);
 
-             _ui.m_txtName.text = RoleDataManager.roleName;
 
-             _ui.m_txtRank.text = string.Format("段位排名:{0}", _dataManager.Rank);
 
-             _ui.m_txtDanTitle.text = ArenaRankCfgArray.Instance.GetCfg(_dataManager.Grade).gradeName;
 
-             long fightScore = _dataManager.GetAllFightScore(_dataManager.DressupList);
 
-             _ui.m_txtFightScore.text = string.Format("飞花令战力:{0}", fightScore);
 
-             _ui.m_btnQuickFight.selected = _dataManager.QuickFight;
 
-             ArenaViewManager.Instance.UpdateDanIcon(_ui.m_loaDanIcon, _dataManager.Grade);
 
-             ArenaViewManager.Instance.UpdateFightScore(_ui.m_comFightScore.target, _dataManager.DressupList);
 
-         }
 
-         private void UpdateValue()
 
-         {
 
-             ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(GlobalCfgArray.globalCfg.bonusSpecialWinArr[0][0]);
 
-             _ui.m_txtMoneyCount.text = string.Format("今日还可获得{0}次{1}", RoleDataManager.ArenaTimesBonusSpecial, itemCfg.name);
 
-             _ui.m_txtFightCount.text = string.Format("剩余次数:{0}/{1}", RoleDataManager.ArenaFightTimes, RoleDataManager.ArenaMaxStorageNum);
 
-             if (RoleDataManager.ArenaFreshTimes > 0)
 
-             {
 
-                 _ui.m_comCostCurrent.target.visible = false;
 
-                 _ui.m_txtRefreshCount.visible = true;
 
-                 _ui.m_txtRefreshCount.text = string.Format("免费刷新:{0}/{1}", RoleDataManager.ArenaFreshTimes, GlobalCfgArray.globalCfg.freshTimesDaily);
 
-             }
 
-             else
 
-             {
 
-                 _ui.m_txtRefreshCount.visible = false;
 
-                 _ui.m_comCostCurrent.target.visible = true;
 
-                 ItemUtil.UpdateItemNeedNum(_ui.m_comCostCurrent.target, GlobalCfgArray.globalCfg.costIdBuyFreshTimes, GlobalCfgArray.globalCfg.costNumBuyFreshTimes, true, "#FBF6ED");
 
-             }
 
-         }
 
-         private void UpdateRole()
 
-         {
 
-             GameObject myRole = _sceneObject.transform.Find("MyRole").Find("Role").gameObject;
 
-             MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject, false, false, myRole, false);
 
-             MyDressUpHelper.dressUpObj.PutOnItemList(_dataManager.DressupList[0].itemList);
 
-             myRole.transform.localPosition = Vector3.zero;
 
-             GameObject targetRole = _sceneObject.transform.Find("TargetRole").Find("Role").gameObject;
 
-             targetRole.SetActive(false);
 
-             _targetDressUpObj.setSceneObj(_sceneObject, false, false, targetRole, false);
 
-             if (_ui.m_c1.selectedIndex == 1)
 
-             {
 
-                 targetRole.SetActive(true);
 
-                 if (_targetData.Type == FightTargetType.PLAYER)
 
-                 {
 
-                     _targetDressUpObj.PutOnItemList(_targetData.FightDatas[0].itemList);
 
-                 }
 
-                 else
 
-                 {
 
-                     _targetDressUpObj.PutOnSuitCfg(_targetData.FightDatas[0].showSuitId, false, null, true, false);
 
-                 }
 
-             }
 
-         }
 
-         private void UpdateTargetList()
 
-         {
 
-             _ui.m_c1.selectedIndex = 0;
 
-             _ui.m_listTarget.numItems = _dataManager.Targets.Count;
 
-         }
 
-         private void RenderListTargetItem(int index, GObject obj)
 
-         {
 
-             ArenaTargetData targetData = _dataManager.Targets[index];
 
-             ArenaRankCfg rankCfg = ArenaRankCfgArray.Instance.GetCfg(targetData.Grade);
 
-             UI_ListTargetItem item = UI_ListTargetItem.Proxy(obj);
 
-             if (targetData.Type == FightTargetType.PLAYER)
 
-             {
 
-                 RoleInfoManager.Instance.UpdateHead(item.m_comHead, targetData.RoleInfo.headId, targetData.RoleInfo.headBorderId);
 
-             }
 
-             else
 
-             {
 
-                 RoleInfoManager.Instance.UpdateArenaNpcHead(item.m_comHead, targetData.RoleInfo.headRes);
 
-             }
 
-             item.m_txtName.text = targetData.RoleInfo.roleName;
 
-             item.m_txtDanTitle.text = rankCfg.gradeName;
 
-             item.m_comLv.GetChild("txtLvl").asTextField.text = targetData.RoleInfo.roleLv.ToString();
 
-             long fightScore = _dataManager.GetAllFightScore(targetData.FightDatas);
 
-             item.m_txtFightScore.text = string.Format("飞花令战力:{0}", fightScore);
 
-             item.m_txtRank.text = string.Format("段位排名:{0}", targetData.RankInGrade);
 
-             item.m_imgUpDan.visible = targetData.Grade > ArenaDataManager.Instance.Grade;
 
-             if (item.m_loaBg.data == null)
 
-             {
 
-                 item.m_loaBg.onClick.Add(OnSelectRoleClick);
 
-             }
 
-             item.m_loaBg.data = index;
 
-             if (item.m_btnLook.data == null)
 
-             {
 
-                 item.m_btnLook.onClick.Add(OnBtnLookClick);
 
-                 item.m_comHead.onClick.Add(OnBtnLookClick);
 
-             }
 
-             item.m_btnLook.data = targetData;
 
-             item.m_comHead.data = targetData;
 
-             UI_ListTargetItem.Proxy();
 
-         }
 
-         private void OnSelectRoleClick(EventContext context)
 
-         {
 
-             int index = (int)(context.sender as GObject).data;
 
-             _targetData = _dataManager.Targets[index];
 
-             this.viewData = _targetData;
 
-             _dataManager.SelectTargetIndex = index;
 
-             _ui.m_c1.selectedIndex = 1;
 
-             UpdateRole();
 
-         }
 
-         private void OnBtnLookClick(EventContext context)
 
-         {
 
-             ArenaTargetData targetData = (context.sender as GObject).data as ArenaTargetData;
 
-             if (targetData.Type == FightTargetType.ROBOT)
 
-             {
 
-                 PromptController.Instance.ShowFloatTextPrompt("玩家不在线");
 
-                 return;
 
-             }
 
-             ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.TAEGET, 0, targetData.FightDatas, "" }, new object[] { typeof(ArenaView).FullName, this.viewData }, true);
 
-         }
 
-         private void CheckGuide(object param)
 
-         {
 
-             if (GuideDataManager.IsGuideFinish(ConstGuideId.ARENA_OPEN) <= 0 && !_dataManager.IsArenaClearing)
 
-             {
 
-                 UpdateToCheckGuide(null);
 
-             }
 
-             else
 
-             {
 
-                 Timers.inst.Remove(CheckGuide);
 
-             }
 
-         }
 
-         protected override void UpdateToCheckGuide(object param)
 
-         {
 
-             if (!ViewManager.CheckIsTopView(this.viewCom)) return;
 
-             GuideController.TryGuide(_ui.m_comTheme.target, ConstGuideId.ARENA_OPEN, 4, "搭配这些标签和属性的衣服会获得更强的战力哦~");
 
-             GuideController.TryGuide(_ui.m_btnDress, ConstGuideId.ARENA_OPEN, 5, "点这里可以自由搭配~");
 
-             GuideController.TryGuide(_ui.m_listTarget, ConstGuideId.ARENA_OPEN, 8, "", 0);
 
-             GuideController.TryGuide(_ui.m_btnFight, ConstGuideId.ARENA_OPEN, 9, "");
 
-             if (GuideDataManager.currentGuideId == GuideCfgArray.Instance.GetCfg(ConstGuideId.ARENA_OPEN).id && GuideDataManager.currentGuideIdIndex >= 9)
 
-             {
 
-                 if (_showOtherTargetGuide == 0)
 
-                 {
 
-                     GuideController.TryGuide(_ui.m_listTarget, ConstGuideId.ARENA_OPEN, 10, "对手排名发生变化,重新选个对手吧", 0, false);
 
-                     GuideController.TryGuide(_ui.m_btnFight, ConstGuideId.ARENA_OPEN, 11, "");
 
-                 }
 
-                 else
 
-                 {
 
-                     GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.ARENA_OPEN);
 
-                     if (GuideDataManager.IsGuideIndexFinish(cfg.id, 9) && !GuideDataManager.IsGuideIndexFinish(cfg.id, 10))
 
-                     {
 
-                         GuideDataManager.currentGuideIdIndex = 10;
 
-                         GuideController.TryCompleteGuideIndex(ConstGuideId.ARENA_OPEN, 10);
 
-                     }
 
-                     else if (GuideDataManager.IsGuideIndexFinish(cfg.id, 10) && !GuideDataManager.IsGuideIndexFinish(cfg.id, 11))
 
-                     {
 
-                         GuideDataManager.currentGuideIdIndex = 11;
 
-                         GuideController.TryCompleteGuideIndex(ConstGuideId.ARENA_OPEN, 11);
 
-                     }
 
-                 }
 
-                 GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.ARENA_OPEN, 12, "厉害啦,你赢啦,我们继续新故事吧!");
 
-                 GuideController.TryCompleteGuide(ConstGuideId.ARENA_OPEN, 12);
 
-             }
 
-         }
 
-     }
 
- }
 
 
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