StoryChapterView.cs 10.0 KB

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  1. using FairyGUI;
  2. using UI.CommonGame;
  3. using UI.Main;
  4. using System.Collections.Generic;
  5. namespace GFGGame
  6. {
  7. public class StoryChapterView : BaseView
  8. {
  9. private UI_StoryChapterUI _ui;
  10. private int _chapterID;
  11. private GComponent _compChapter;
  12. private ValueBarController _valueBarController;
  13. private GObject _unPasslevelItem;
  14. private GObject _endLevelItem;
  15. public override void Dispose()
  16. {
  17. if (_valueBarController != null)
  18. {
  19. _valueBarController.Dispose();
  20. _valueBarController = null;
  21. }
  22. base.Dispose();
  23. }
  24. protected override void Init()
  25. {
  26. base.Init();
  27. _ui = UI_StoryChapterUI.Create();
  28. viewCom = _ui.target;
  29. isfullScreen = true;
  30. }
  31. protected override void OnInit()
  32. {
  33. base.OnInit();
  34. _valueBarController = new ValueBarController(_ui.m_valueBar);
  35. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  36. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  37. _ui.m_bonusBox1.target.onClick.Add(() =>
  38. {
  39. OnClickBonusBox(_ui.m_bonusBox1, 0);
  40. });
  41. _ui.m_bonusBox2.target.onClick.Add(() =>
  42. {
  43. OnClickBonusBox(_ui.m_bonusBox2, 1);
  44. });
  45. _ui.m_bonusBox3.target.onClick.Add(() =>
  46. {
  47. OnClickBonusBox(_ui.m_bonusBox3, 2);
  48. });
  49. }
  50. protected override void OnShown()
  51. {
  52. base.OnShown();
  53. _chapterID = (int)viewData;
  54. StoryDataManager.currentChapter = _chapterID;
  55. _compChapter = (GComponent)UIPackage.CreateObject("Main", "CompChapter" + _chapterID);
  56. _ui.m_chapter.AddChild(_compChapter);
  57. InitChapter();
  58. _valueBarController.OnShown();
  59. if (GuideDataManager.GetGuideCount(ConstGuideId.SINGLE_FIGHT_GUIDE) <= 0)
  60. {
  61. Timers.inst.AddUpdate(UpdateToCheckGuide);
  62. }
  63. else if (GuideDataManager.GetGuideCount(ConstGuideId.MAIN_UI_BTN_ZHAI_XING) <= 0)
  64. {
  65. // GuideController.TryGuideGoBackStoryChapter(_ui.m_btnHome);
  66. Timers.inst.AddUpdate(UpdateToCheckGuide);
  67. }
  68. }
  69. protected override void OnHide()
  70. {
  71. base.OnHide();
  72. _unPasslevelItem = null;
  73. _endLevelItem = null;
  74. GuideController.HideGuide();
  75. _ui.m_chapter.RemoveChildren(0, 0, true);
  76. _valueBarController.OnHide();
  77. Timers.inst.Remove(UpdateToCheckGuide);
  78. }
  79. private void OnClickBtnBack()
  80. {
  81. ViewManager.GoBackFrom(ViewName.STORY_CHAPTER_VIEW);
  82. }
  83. private void OnClickBtnHome()
  84. {
  85. GuideController.HideGuide();
  86. GuideController.TryCompleteGuide(ConstGuideId.SINGLE_FIGHT_GUIDE);
  87. GameController.GoBackToMainView();
  88. }
  89. private void InitChapter()
  90. {
  91. StoryChapterCfg chapterCfg = StoryChapterCfgArray.Instance.GetCfg(_chapterID);
  92. _ui.m_txtChapterName.text = StoryUtil.GetChapterOrderText(_chapterID) + "·" + chapterCfg.name;
  93. int starCountChapter = StoryDataManager.GetChapterStarCount(_chapterID);
  94. _ui.m_txtStarCount.text = "" + starCountChapter + "/" + chapterCfg.bonusStar3;
  95. UpdateBonusBoxName(_ui.m_bonusBox1, "" + chapterCfg.bonusStar1);
  96. UpdateBonusBoxName(_ui.m_bonusBox2, "" + chapterCfg.bonusStar2);
  97. UpdateBonusBoxName(_ui.m_bonusBox3, "" + chapterCfg.bonusStar3);
  98. UpdateBonusBoxStatus(_ui.m_bonusBox1, 0);
  99. UpdateBonusBoxStatus(_ui.m_bonusBox2, 1);
  100. UpdateBonusBoxStatus(_ui.m_bonusBox3, 2);
  101. int endLevel = 0;
  102. for (int i = 0; i < _compChapter.numChildren; i++)
  103. {
  104. GObject obj = _compChapter.GetChildAt(i);
  105. if (obj.name.IndexOf("g") == 0)
  106. {
  107. UI_CompStoryLevelItem levelItem = UI_CompStoryLevelItem.Proxy(obj);
  108. int level = int.Parse(levelItem.target.name.Replace("g", ""));
  109. if (StoryDataManager.CheckLevelUnlock(_chapterID, level))
  110. {
  111. levelItem.target.visible = true;
  112. levelItem.target.onClick.Clear();
  113. levelItem.target.onClick.Add(OnClickLevelItem);
  114. string levelID = _chapterID + "_" + level;
  115. string showId = StoryUtil.GetNormalChapterId(_chapterID) + "_" + level;
  116. levelItem.m_txtOrder.text = showId;
  117. StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(levelID);
  118. if (levelCfg != null)
  119. {
  120. if (levelCfg.fightID.Length > 0)
  121. {
  122. levelItem.m_bg.url = "ui://Main/zx_gka_zb_2";
  123. int score = StoryDataManager.GetScoreHighest(levelID);
  124. if (score <= 0)
  125. {
  126. levelItem.m_flower.target.visible = false;
  127. }
  128. else
  129. {
  130. levelItem.m_flower.target.visible = true;
  131. int starCount = StoryDataManager.GetStarCountHistory(levelID, score);
  132. StoryUtil.UpdateStar(starCount, levelItem.m_flower.target);
  133. }
  134. }
  135. else
  136. {
  137. levelItem.m_bg.url = "ui://Main/zx_gka_zb_1";
  138. levelItem.m_flower.target.visible = false;
  139. }
  140. levelItem.m_iconUnPass.visible = !StoryDataManager.CheckLevelPass(_chapterID, level);
  141. if (levelItem.m_iconUnPass.visible)
  142. {
  143. _unPasslevelItem = levelItem.target;
  144. }
  145. if (level > endLevel)
  146. {
  147. endLevel = level;
  148. _endLevelItem = levelItem.target;
  149. }
  150. }
  151. else
  152. {
  153. levelItem.target.visible = false;
  154. }
  155. }
  156. else
  157. {
  158. levelItem.target.visible = false;
  159. }
  160. }
  161. }
  162. if (_endLevelItem != null)
  163. {
  164. float tx = _endLevelItem.x + _endLevelItem.width / 2;
  165. float ty = _endLevelItem.y + _endLevelItem.height / 2;
  166. tx = tx - _ui.m_chapter.width / 2;
  167. ty = ty - _ui.m_chapter.height / 2;
  168. _ui.m_chapter.scrollPane.SetPosX(tx, false);
  169. _ui.m_chapter.scrollPane.SetPosY(ty, false);
  170. }
  171. }
  172. private void OnClickLevelItem(EventContext context)
  173. {
  174. UI_CompStoryLevelItem levelItem = UI_CompStoryLevelItem.Proxy(context.sender as GObject);
  175. int level = int.Parse(levelItem.target.name.Replace("g", ""));
  176. StoryController.ShowLevelView(_chapterID, level);
  177. }
  178. private void UpdateBonusBoxName(UI_CompBonusBox bonusBox, string name)
  179. {
  180. bonusBox.m_txtName.text = name;
  181. }
  182. private void UpdateBonusBoxStatus(UI_CompBonusBox bonusBox, int index)
  183. {
  184. int status = StoryDataManager.GetChapterBonusStatus(StoryDataManager.currentChapter, index);
  185. bonusBox.m_iconActive.visible = status == ConstBonusStatus.CAN_GET;
  186. if (status == ConstBonusStatus.GOT)
  187. {
  188. bonusBox.m_icon.url = "ui://Main/zx_gka_baoxiang_2";
  189. }
  190. else
  191. {
  192. bonusBox.m_icon.url = "ui://Main/zx_gka_baoxiang_1";
  193. }
  194. bonusBox.target.data = status;
  195. }
  196. private void OnClickBonusBox(UI_CompBonusBox bonusBox, int index)
  197. {
  198. int status = (int)bonusBox.target.data;
  199. if (status == ConstBonusStatus.CAN_GET)
  200. {
  201. List<ItemData> bonusList = StoryDataManager.GetChapterBonus(StoryDataManager.currentChapter, index);
  202. if (bonusList != null && bonusList.Count > 0)
  203. {
  204. ViewManager.Show(ViewName.GET_BONUS_VIEW, bonusList);
  205. }
  206. UpdateBonusBoxStatus(bonusBox, index);
  207. }
  208. else if (status == ConstBonusStatus.GOT)
  209. {
  210. PromptController.Instance.ShowFloatTextPrompt("这个宝箱已经被领取过了");
  211. }
  212. else
  213. {
  214. PromptController.Instance.ShowFloatTextPrompt("关卡总分不足,继续加油吧。");
  215. }
  216. }
  217. private void UpdateToCheckGuide(object param)
  218. {
  219. if (this.viewCom.parent != null)
  220. {
  221. int index = this.viewCom.parent.GetChildIndex(this.viewCom);
  222. if (index == this.viewCom.parent.numChildren - 1 && GRoot.inst.GetTopWindow() == null)
  223. {
  224. if (_unPasslevelItem != null && GuideDataManager.GetGuideCount(ConstGuideId.SINGLE_FIGHT_GUIDE) <= 0)
  225. {
  226. GuideController.TryGuideChapterViewLevelItem(_unPasslevelItem);
  227. }
  228. else if (GuideDataManager.GetGuideCount(ConstGuideId.MAIN_UI_BTN_ZHAI_XING) <= 0)
  229. {
  230. GuideController.TryGuideGoBackStoryChapter(_ui.m_btnHome);
  231. }
  232. }
  233. }
  234. }
  235. }
  236. }