ArenaDataManager.cs 22 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using ET;
  4. using UnityEngine;
  5. using FairyGUI;
  6. namespace GFGGame
  7. {
  8. public class ArenaDataManager : SingletonBase<ArenaDataManager>
  9. {
  10. public List<int> ThemeList = new List<int>() { 1, 2, 3 };//本周主题列表
  11. public string Tag = "未央";//本周标签
  12. public int SeasonId = 1;// 赛季id
  13. public int Grade = 1;//本赛季段位
  14. public int Rank = 10000;//本赛季段位内排名
  15. public int HighestGrade = 1;//本赛季最高段位
  16. public int HighestRank = 10000; //本赛最高季段位内排名
  17. public List<FightRoleData> DressupList = new List<FightRoleData>();//我的搭配列表
  18. public List<ArenaTargetData> Targets = new List<ArenaTargetData>();//对手
  19. public ArenaTargetData SelfData = new ArenaTargetData();//自己的排行榜信息
  20. public Dictionary<int, List<ArenaTargetData>> RankDatasDic = new Dictionary<int, List<ArenaTargetData>>();//排行榜数据
  21. public List<ArenaHistoryData> HistoryDatas = new List<ArenaHistoryData>();//获取竞技场历史记录
  22. /*************************************************************************************************************************************/
  23. public Dictionary<int, Texture2D> TextureDic = new Dictionary<int, Texture2D>();
  24. public List<int> roundTime = new List<int>();
  25. public List<int> targetRoundTime = new List<int>();
  26. //Dictionary<回合下标, Dictionary<partId, Dictionary<战斗节点, List<PassivitySkillLvlCfg>>>>
  27. public Dictionary<int, Dictionary<int, Dictionary<int, List<PassivitySkillLvlCfg>>>> vaildSkills = new Dictionary<int, Dictionary<int, Dictionary<int, List<PassivitySkillLvlCfg>>>>();
  28. public Dictionary<int, Dictionary<int, Dictionary<int, List<PassivitySkillLvlCfg>>>> targetVaildSkills = new Dictionary<int, Dictionary<int, Dictionary<int, List<PassivitySkillLvlCfg>>>>();
  29. public int SelectThemeIndex = 0;//当前选中换装主题(ThemeList)的下标
  30. public int SelectTargetIndex = -1;//当前选中挑战对象的下标
  31. public int CurFightIndex = 0;//当前挑战场次下标
  32. public List<long> myScore = new List<long>();//对战数据,三轮分数
  33. public List<long> targetScore = new List<long>();//对战数据,三轮分数
  34. public List<long> myFightScore = new List<long>();//对战数据,竞技场战力,搭配战力,卓越点击战力,卡牌战力
  35. public List<long> targetFightScore = new List<long>();//对战数据,对手竞技场战力,搭配战力,卓越点击战力,卡牌战力
  36. /*************************************************************************************************************************************/
  37. public int LastGrade;//战斗前段位
  38. public int LastRank;//战斗前排行
  39. public OtherRoleInfoData LastTargetInfo = new OtherRoleInfoData();//战斗对手角色信息
  40. public int RewardId;//段位提升奖励
  41. public List<ItemData> BonusList;//战斗结算奖励
  42. /*************************************************************************************************************************************/
  43. /// <summary>
  44. /// 是否快速挑战
  45. /// </summary>
  46. /// <value></value>
  47. public bool QuickFight
  48. {
  49. get
  50. {
  51. return StorageDataManager.Instance.GetStorageValue(ConstStorageId.ARENA_QUICK_FIGHT) == 1 ? true : false;
  52. }
  53. set
  54. {
  55. StorageSProxy.ReqSetClientValue(ConstStorageId.ARENA_QUICK_FIGHT, value == true ? 1 : 0).Coroutine();
  56. }
  57. }
  58. public void Clear()
  59. {
  60. DressupList.Clear();
  61. Targets.Clear();
  62. RankDatasDic.Clear();
  63. HistoryDatas.Clear();
  64. HistoryDatas = null;
  65. TextureDic.Clear();
  66. }
  67. /// <summary>
  68. /// 是否结算中
  69. /// </summary>
  70. /// <returns></returns>
  71. public bool IsArenaClearing
  72. {
  73. get
  74. {
  75. long curTime = TimeHelper.ServerNow();
  76. long startTime = TimeUtil.GetCurWeekTime(GlobalCfgArray.globalCfg.clearingStartWeekDay, GlobalCfgArray.globalCfg.clearingStartTime);
  77. long endTime = TimeUtil.GetCurWeekTime(GlobalCfgArray.globalCfg.clearingEndWeekDay, GlobalCfgArray.globalCfg.clearingEndTime);
  78. if (GlobalCfgArray.globalCfg.clearingEndWeekDay >= GlobalCfgArray.globalCfg.clearingStartWeekDay)
  79. {
  80. //结算时间开始到结束未跨周(例:本周六开始,本周日结束)
  81. return curTime >= startTime && curTime <= endTime;
  82. }
  83. else
  84. {
  85. //结算时间开始到结束跨周(例:本周六开始,下周一结束)
  86. return curTime <= endTime || curTime >= startTime;
  87. }
  88. }
  89. }
  90. /// <summary>
  91. /// 试图更新最高段位、排行数据
  92. /// </summary>
  93. public void TryUpdateHighest()
  94. {
  95. HighestGrade = HighestGrade >= Grade ? HighestGrade : Grade;
  96. HighestRank = HighestRank >= Rank ? HighestRank : Rank;
  97. }
  98. //获取竞技场对手角色战斗数据
  99. public FightRoleData GetArenaRoleData(int index, ArenaTargetData arenaTarget)
  100. {
  101. return arenaTarget.RoleDressupList[index];
  102. }
  103. //获取竞技场机器人战斗数据
  104. public FightRobotData GetArenaRobotData(int index, ArenaTargetData arenaTarget)
  105. {
  106. return arenaTarget.RobotDressupList[index];
  107. }
  108. /// <summary>
  109. /// 获取推荐卡牌
  110. /// </summary>
  111. public int GetRecommentCardId(int scoreType, List<int> itemList)
  112. {
  113. List<CardData> cardDatas = FightDataManager.Instance.SortCardList(CardDataManager.GetCardListByRarity(0), itemList, scoreType);
  114. int cardId = 0;
  115. for (int j = 0; j < cardDatas.Count; j++)
  116. {
  117. bool isSame = false;
  118. for (int k = 0; k < ArenaDataManager.Instance.ThemeList.Count; k++)
  119. {
  120. FightRoleData roleData = ArenaDataManager.Instance.DressupList[k];
  121. if (cardDatas[j].id == roleData.cardId)
  122. {
  123. isSame = true;
  124. break;
  125. }
  126. }
  127. if (isSame == false)
  128. {
  129. cardId = cardDatas[j].id;
  130. break;
  131. }
  132. }
  133. return cardId;
  134. }
  135. /// <summary>
  136. /// 获取推荐列表
  137. /// </summary>
  138. /// <param name="scoreType"></param>
  139. /// <param name="tags"></param>
  140. /// <returns></returns>
  141. public List<int> GetRecommentItemList(int scoreType, string[] tags)
  142. {
  143. Dictionary<int, List<int>> itemListDic = new Dictionary<int, List<int>>();
  144. Dictionary<int, List<int>> itemDatasDic = DressUpMenuItemDataManager.ItemDatasBySubTypeDic;
  145. foreach (int subType in itemDatasDic.Keys)
  146. {
  147. int key = subType;
  148. if (itemDatasDic.Count == 0) continue;
  149. if (DressUpMenuItemCfg1Array.Instance.CheckIsSceneTypeBySubType(subType)) continue;
  150. List<int> dressList = SortDressList(itemDatasDic[subType], scoreType, tags);
  151. int max = subType == (int)ConstDressUpItemType.TE_SHU ? 3 : 1;
  152. max = Math.Min(max, dressList.Count);
  153. if (DressUpMenuItemCfg1Array.Instance.CheckIsOrnamentsTypeBySubType(subType))
  154. {
  155. key = ConstDressUpItemType.TE_SHU;//饰品全放在一个列表里
  156. }
  157. if (!itemListDic.ContainsKey(key))
  158. {
  159. itemListDic[key] = new List<int>();
  160. }
  161. itemListDic[key].AddRange(dressList.GetRange(0, max));
  162. }
  163. if (itemListDic.ContainsKey(ConstDressUpItemType.LIAN_YI_QUN) &&
  164. (!itemListDic.ContainsKey(ConstDressUpItemType.SHANG_YI) ||
  165. !itemListDic.ContainsKey(ConstDressUpItemType.XIA_ZHUANG) ||
  166. !itemListDic.ContainsKey(ConstDressUpItemType.NEI_DA)))
  167. {
  168. itemListDic.Remove(ConstDressUpItemType.SHANG_YI);
  169. itemListDic.Remove(ConstDressUpItemType.XIA_ZHUANG);
  170. itemListDic.Remove(ConstDressUpItemType.NEI_DA);
  171. }
  172. else if (!itemListDic.ContainsKey(ConstDressUpItemType.LIAN_YI_QUN) &&
  173. (itemListDic.ContainsKey(ConstDressUpItemType.SHANG_YI) &&
  174. itemListDic.ContainsKey(ConstDressUpItemType.XIA_ZHUANG) &&
  175. itemListDic.ContainsKey(ConstDressUpItemType.NEI_DA)))
  176. {
  177. itemListDic.Remove(ConstDressUpItemType.LIAN_YI_QUN);
  178. }
  179. if (itemListDic.ContainsKey(ConstDressUpItemType.LIAN_YI_QUN) && itemListDic.ContainsKey(ConstDressUpItemType.SHANG_YI) && itemListDic.ContainsKey(ConstDressUpItemType.XIA_ZHUANG) && itemListDic.ContainsKey(ConstDressUpItemType.NEI_DA))
  180. {
  181. bool hasTagLYQ = ItemDataManager.CheckItemTagsRight(itemListDic[ConstDressUpItemType.LIAN_YI_QUN][0], tags);
  182. bool hasTagSY = ItemDataManager.CheckItemTagsRight(itemListDic[ConstDressUpItemType.SHANG_YI][0], tags);
  183. bool hasTagXZ = ItemDataManager.CheckItemTagsRight(itemListDic[ConstDressUpItemType.XIA_ZHUANG][0], tags);
  184. bool hasTagND = ItemDataManager.CheckItemTagsRight(itemListDic[ConstDressUpItemType.NEI_DA][0], tags);
  185. if (hasTagLYQ && !hasTagSY && !hasTagXZ)
  186. {
  187. itemListDic.Remove(ConstDressUpItemType.SHANG_YI);
  188. itemListDic.Remove(ConstDressUpItemType.XIA_ZHUANG);
  189. itemListDic.Remove(ConstDressUpItemType.NEI_DA);
  190. }
  191. else if (!hasTagLYQ && (hasTagSY || hasTagXZ))
  192. {
  193. itemListDic.Remove(ConstDressUpItemType.LIAN_YI_QUN);
  194. }
  195. else
  196. {
  197. int scoreLYQ = ItemDataManager.GetItemAdditionScore(itemListDic[ConstDressUpItemType.LIAN_YI_QUN][0], scoreType, tags);
  198. int scoreSY = ItemDataManager.GetItemAdditionScore(itemListDic[ConstDressUpItemType.SHANG_YI][0], scoreType, tags);
  199. int scoreXZ = ItemDataManager.GetItemAdditionScore(itemListDic[ConstDressUpItemType.XIA_ZHUANG][0], scoreType, tags);
  200. int scoreND = ItemDataManager.GetItemAdditionScore(itemListDic[ConstDressUpItemType.NEI_DA][0], scoreType, tags);
  201. if (scoreLYQ > scoreSY + scoreXZ + scoreND)
  202. {
  203. itemListDic.Remove(ConstDressUpItemType.SHANG_YI);
  204. itemListDic.Remove(ConstDressUpItemType.XIA_ZHUANG);
  205. itemListDic.Remove(ConstDressUpItemType.NEI_DA);
  206. }
  207. else
  208. {
  209. itemListDic.Remove(ConstDressUpItemType.LIAN_YI_QUN);
  210. }
  211. }
  212. }
  213. ET.Log.Debug("scoreType:" + scoreType);
  214. List<int> itemList = new List<int>();
  215. foreach (int subType in itemListDic.Keys)
  216. {
  217. ET.Log.Debug("subType:" + subType + " item:" + itemListDic[subType]);
  218. DressUpMenuItemDataManager.SortItemListByHighScore(itemListDic[subType]);
  219. if (subType == ConstDressUpItemType.TE_SHU)
  220. {
  221. int max = Math.Min(itemListDic[subType].Count, 5);
  222. itemList.AddRange(itemListDic[subType].GetRange(0, max));
  223. }
  224. else
  225. {
  226. itemList.AddRange(itemListDic[subType]);
  227. }
  228. }
  229. // ET.Log.Debug("itemList:" + itemList);
  230. return itemList;
  231. }
  232. private List<int> SortDressList(List<int> dressList, int scoreType, string[] tags)
  233. {
  234. dressList.Sort((int a, int b) =>
  235. {
  236. ItemCfg cfgA = ItemCfgArray.Instance.GetCfg(a);
  237. ItemCfg cfgB = ItemCfgArray.Instance.GetCfg(b);
  238. if (ItemDataManager.CheckItemTagsRight(a, tags) && !ItemDataManager.CheckItemTagsRight(b, tags)) return -1;
  239. if (ItemDataManager.CheckItemTagsRight(b, tags) && !ItemDataManager.CheckItemTagsRight(a, tags)) return 1;
  240. int scoreA = ItemDataManager.GetItemAdditionScore(a, scoreType, tags);
  241. int scoreB = ItemDataManager.GetItemAdditionScore(b, scoreType, tags);
  242. return scoreB - scoreA;
  243. });
  244. return dressList;
  245. }
  246. /// <summary>
  247. /// 获取符合标签的服装总个数
  248. /// </summary>
  249. /// <param name="itemList">服装列表</param>
  250. /// <param name="tags">标签</param>
  251. /// <returns></returns>
  252. public int GetTagsCount(List<int> itemList, string[] tags)
  253. {
  254. int count = 0;
  255. for (int i = 0; i < itemList.Count; i++)
  256. {
  257. if (ItemDataManager.CheckItemTagsRight(itemList[i], tags))
  258. {
  259. if (ItemUtilCS.GetItemSubType(itemList[i]) == ConstDressUpItemType.LIAN_YI_QUN)
  260. {
  261. count += 3;
  262. }
  263. {
  264. count++;
  265. }
  266. }
  267. }
  268. return count;
  269. }
  270. /*********************************************************************************************************************/
  271. /// <summary>
  272. /// 获取三套服装总战力
  273. /// </summary>
  274. /// <param name="roleType"></param>
  275. /// <param name="roleDatas"></param>
  276. /// <param name="robotDatas"></param>
  277. /// <returns></returns>
  278. public long GetAllFightScore(int roleType, List<FightRoleData> roleDatas, List<FightRobotData> robotDatas)
  279. {
  280. long fightScore = 0;
  281. List<long> fightScoreDatas = GetFightScoreList(roleType, roleDatas, robotDatas);
  282. for (int i = 0; i < fightScoreDatas.Count; i++)
  283. {
  284. fightScore += fightScoreDatas[i];
  285. }
  286. return fightScore;
  287. }
  288. /// <summary>
  289. /// index=0:搭配战力
  290. /// index=1:卓越点击战力
  291. /// index=2:卡牌战力/技能战力
  292. /// </summary>
  293. /// <param name="roleType"></param>
  294. /// <param name="roleDatas"></param>
  295. /// <param name="robotDatas"></param>
  296. /// <returns></returns>
  297. public List<long> GetFightScoreList(int roleType, List<FightRoleData> roleDatas, List<FightRobotData> robotDatas)
  298. {
  299. List<long> fightScoreDatas = new List<long>();
  300. long itemSum = 0;
  301. long clickScore = 0;
  302. long skillScore = 0;
  303. for (int i = 0; i < ThemeList.Count; i++)
  304. {
  305. if (roleType == ArenaFightTargetType.PLAYER)
  306. {
  307. itemSum += GetItemScoreSum(roleDatas[i].itemScoreList);
  308. clickScore += GetPerfectClickScore(roleDatas[i]) / (long)ConstScoreSystem.PART_SCORE;
  309. skillScore += FightDataManager.Instance.GetSkillFightScore(itemSum, roleDatas[i].baseScore, roleDatas[i].cardId, roleDatas[i].cardScore, roleDatas[i].skillLvs);
  310. }
  311. else
  312. {
  313. itemSum += GetItemScoreSum(robotDatas[i].itemScoreList);
  314. clickScore += GetRobotPerfectClickScore(robotDatas[i]) / (long)ConstScoreSystem.PART_SCORE;
  315. skillScore += FightDataManager.Instance.GetSkillFightScore(itemSum, robotDatas[i].baseScore, robotDatas[i].cardId, robotDatas[i].cardScore, robotDatas[i].skillLvs);
  316. }
  317. }
  318. fightScoreDatas.Add(itemSum);
  319. fightScoreDatas.Add(clickScore);
  320. fightScoreDatas.Add(skillScore);
  321. return fightScoreDatas;
  322. }
  323. /// <summary>
  324. /// 所有部件主属性和
  325. /// </summary>
  326. /// <returns></returns>
  327. public long GetItemScoreSum(List<int> itemScoreList)
  328. {
  329. long scoreSum = 0;
  330. for (int i = 0; i < itemScoreList.Count; i++)
  331. {
  332. scoreSum += (long)itemScoreList[i];
  333. }
  334. return scoreSum;
  335. }
  336. //玩家卓越点击战力
  337. private long GetPerfectClickScore(FightRoleData roleData)
  338. {
  339. long clickScore = 0;
  340. foreach (int key in roleData.pardScoreListDic.Keys)
  341. {
  342. clickScore += (long)ScoreSystemData.Instance.GetPartScore(roleData, key, ClickType.PREFACT_CLICK, 0);
  343. }
  344. return clickScore;
  345. }
  346. //机器人卓越点击战力
  347. private long GetRobotPerfectClickScore(FightRobotData robotData)
  348. {
  349. long clickScore = 0;
  350. FightScoreCfg[] scoreCfg = FightScoreCfgArray.Instance.dataArray;
  351. for (int i = 0; i < scoreCfg.Length; i++)
  352. {
  353. clickScore += (long)ScoreSystemData.Instance.GetRobotPartScore(robotData, i + 1, ClickType.PREFACT_CLICK, 0);
  354. }
  355. return clickScore;
  356. }
  357. /************************************************************************************************************/
  358. public void SetTestInfo()
  359. {
  360. Targets.Add(ArenaSproxy.GetArenaTargetData(GetArenaTargetProto()));
  361. Targets[0].RoleDressupList[0].cardId = 2000009;
  362. Targets[0].RoleDressupList[0].cardScore = 100;
  363. Targets[0].RoleDressupList[0].skillLvs = new List<int>() { 1, 1, 1 };
  364. Targets[0].RoleDressupList[0].itemScoreList = new List<int>() { 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100 };
  365. Targets[0].RoleDressupList[1].cardId = 2000009;
  366. Targets[0].RoleDressupList[1].cardScore = 100;
  367. Targets[0].RoleDressupList[1].skillLvs = new List<int>() { 1, 1, 1 };
  368. Targets[0].RoleDressupList[1].itemScoreList = new List<int>() { 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100 }; Targets[0].RoleDressupList[2].cardId = 2000009;
  369. Targets[0].RoleDressupList[2].cardScore = 100;
  370. Targets[0].RoleDressupList[2].skillLvs = new List<int>() { 1, 1, 1 };
  371. Targets[0].RoleDressupList[2].itemScoreList = new List<int>() { 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100 };
  372. Targets.Add(ArenaSproxy.GetArenaTargetData(GetArenaTargetProto()));
  373. Targets[1].RoleDressupList[0].cardId = 2000009;
  374. Targets[1].RoleDressupList[0].cardScore = 100;
  375. Targets[1].RoleDressupList[0].skillLvs = new List<int>() { 1, 1, 1 };
  376. Targets[1].RoleDressupList[0].itemScoreList = new List<int>() { 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100 };
  377. Targets[1].RoleDressupList[1].cardId = 2000009;
  378. Targets[1].RoleDressupList[1].cardScore = 100;
  379. Targets[1].RoleDressupList[1].skillLvs = new List<int>() { 1, 1, 1 };
  380. Targets[1].RoleDressupList[1].itemScoreList = new List<int>() { 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100 }; Targets[1].RoleDressupList[2].cardId = 2000009;
  381. Targets[1].RoleDressupList[2].cardScore = 100;
  382. Targets[1].RoleDressupList[2].skillLvs = new List<int>() { 1, 1, 1 };
  383. Targets[1].RoleDressupList[2].itemScoreList = new List<int>() { 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100 };
  384. Targets.Add(ArenaSproxy.GetArenaTargetData(GetArenaTargetProto1()));
  385. Targets[2].RobotDressupList[0] = ArenaSproxy.GetFightRobotData(GetArenaTargetProto1().RobotDressupInfo, 0);
  386. Targets[2].RobotDressupList[1] = ArenaSproxy.GetFightRobotData(GetArenaTargetProto1().RobotDressupInfo, 0);
  387. Targets[2].RobotDressupList[2] = ArenaSproxy.GetFightRobotData(GetArenaTargetProto1().RobotDressupInfo, 0);
  388. DressupList.Add(new FightRoleData());
  389. DressupList[0].tags = new string[] { Tag };
  390. DressupList.Add(new FightRoleData());
  391. DressupList.Add(new FightRoleData());
  392. // DressupList[0].skillLvs = new List<int>() { 1, 1, 1 };
  393. // DressupList[1].skillLvs = new List<int>() { 1, 1, 1 };
  394. // DressupList[2].skillLvs = new List<int>() { 1, 1, 1 };
  395. }
  396. private ArenaTargetProto GetArenaTargetProto()
  397. {
  398. ArenaTargetProto proto = new ArenaTargetProto();
  399. proto.Grade = 1;
  400. proto.RankInGrade = 10000;
  401. proto.Type = ArenaFightTargetType.PLAYER;
  402. proto.RoleInfo = new OtherRoleInfoProto();
  403. proto.RoleInfo.RoleName = "玩家";
  404. proto.RoleInfo.HeadItemId = 5000002;
  405. proto.RoleInfo.RoleLvl = 10;
  406. ArenaDressupProto dressupProto0 = new ArenaDressupProto();
  407. dressupProto0.CardId = 2000009;
  408. dressupProto0.EquipIds = new List<int>(SuitCfgArray.Instance.GetCfg(201005).partsArr);
  409. proto.PlayerDressupList.Add(dressupProto0);
  410. ArenaDressupProto dressupProto1 = new ArenaDressupProto();
  411. dressupProto1.CardId = 2000010;
  412. dressupProto1.EquipIds = new List<int>(SuitCfgArray.Instance.GetCfg(201006).partsArr);
  413. proto.PlayerDressupList.Add(dressupProto1);
  414. ArenaDressupProto dressupProto2 = new ArenaDressupProto();
  415. dressupProto2.CardId = 2000011;
  416. dressupProto2.EquipIds = new List<int>(SuitCfgArray.Instance.GetCfg(201007).partsArr);
  417. proto.PlayerDressupList.Add(dressupProto2);
  418. return proto;
  419. }
  420. private ArenaTargetProto GetArenaTargetProto1()
  421. {
  422. ArenaTargetProto proto = new ArenaTargetProto();
  423. proto.Grade = 1;
  424. proto.RankInGrade = 10000;
  425. proto.Type = ArenaFightTargetType.ROBOT;
  426. proto.RoleInfo = new OtherRoleInfoProto();
  427. proto.RoleInfo.RoleName = "机器人";
  428. ArenaRobotProto robotProto = new ArenaRobotProto();
  429. robotProto.RobotId = 5;
  430. robotProto.Random = 9000;
  431. robotProto.CardIdList = new List<int>() { 2000009, 2000010, 20000011 };
  432. robotProto.SuitList = new List<int>() { 201011, 201012, 201013 };
  433. proto.RobotDressupInfo = robotProto;
  434. return proto;
  435. }
  436. }
  437. }