ActivityGetYuanXiaoEntryView.cs 6.2 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. using UI.ActivityGetYuanXiao;
  4. using FairyGUI;
  5. using System.Collections.Generic;
  6. using System.Threading.Tasks;
  7. namespace GFGGame
  8. {
  9. public class ActivityGetYuanXiaoEntryView : BaseView
  10. {
  11. private UI_ActivityGetYuanXiaoEntryUI _ui;
  12. private ValueBarController _valueBarController;
  13. private Dictionary<string, EffectUI> _effectUIDic = new Dictionary<string, EffectUI>();
  14. public override void Dispose()
  15. {
  16. // Clear Effect
  17. foreach (var v in _effectUIDic)
  18. {
  19. EffectUIPool.Recycle(v.Value);
  20. }
  21. if (_valueBarController != null)
  22. {
  23. _valueBarController.Dispose();
  24. _valueBarController = null;
  25. }
  26. if (_ui != null)
  27. {
  28. _ui.Dispose();
  29. }
  30. _ui = null;
  31. base.Dispose();
  32. }
  33. protected override void OnInit()
  34. {
  35. base.OnInit();
  36. packageName = UI_ActivityGetYuanXiaoEntryUI.PACKAGE_NAME;
  37. _ui = UI_ActivityGetYuanXiaoEntryUI.Create();
  38. viewCom = _ui.target;
  39. isReturnView = true;
  40. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("hd_yx_bg");
  41. _valueBarController = new ValueBarController(_ui.m_valueBar);
  42. _ui.m_list.itemRenderer = ListRenderer;
  43. _ui.m_list.onClickItem.Add(OnListItemClick);
  44. _ui.m_btnStart.onClick.Add(OnBtnStartClick);
  45. _ui.m_btnTask.onClick.Add(OnBtnTaskClick);
  46. _ui.m_btnShop.onClick.Add(OnBtnShopClick);
  47. _ui.m_btnBack.onClick.Add(Hide);
  48. _effectUIDic.Add("YXJ_bg_tx", EffectUIPool.CreateEffectUI(_ui.m_bgEffect, "ui_Activity", "YXJ_bg_tx"));
  49. _effectUIDic.Add("YXJ_Button", EffectUIPool.CreateEffectUI(_ui.m_startBtnEffect, "ui_Activity", "YXJ_Button"));
  50. _effectUIDic.Add("YXJ_Middle", EffectUIPool.CreateEffectUI(_ui.m_yuanXiaoEffect, "ui_Activity", "YXJ_Middle"));
  51. _effectUIDic.Add("YXJ_Text", EffectUIPool.CreateEffectUI(_ui.m_titleTextEffect, "ui_Activity", "YXJ_Text"));
  52. _effectUIDic.Add("YXJ_Open_Down", EffectUIPool.CreateEffectUI(_ui.m_cloudEffect, "ui_Activity", "YXJ_Open_Down"));
  53. _effectUIDic.Add("YXJ_Open_Up", EffectUIPool.CreateEffectUI(_ui.m_leafEffect, "ui_Activity", "YXJ_Open_Up"));
  54. }
  55. protected async override void OnShown()
  56. {
  57. base.OnShown();
  58. _valueBarController.OnShown();
  59. _valueBarController.UpdateList(new List<int>() { PickUpGameArray.Instance.dataArray[0].comsumePassArr[0][0] });
  60. //var result = await MiniGameProxy.ReqGetActivityGameInfos(5004);
  61. //if (!isShowing || !result)
  62. //{
  63. // return;
  64. //}
  65. _ui.m_list.numItems = PickUpGameArray.Instance.dataArray.Length;
  66. _ui.m_list.selectedIndex = 0;
  67. }
  68. protected override void OnHide()
  69. {
  70. base.OnHide();
  71. }
  72. protected override void AddEventListener()
  73. {
  74. base.AddEventListener();
  75. EventAgent.AddEventListener(ConstMessage.ACTIVITY_GETYUANXIAO_START, StartGame);
  76. }
  77. protected override void RemoveEventListener()
  78. {
  79. base.RemoveEventListener();
  80. EventAgent.RemoveEventListener(ConstMessage.ACTIVITY_GETYUANXIAO_START, StartGame);
  81. }
  82. private void ListRenderer(int index, GObject item)
  83. {
  84. item.data = index;
  85. UI_level level = UI_level.Proxy(item);
  86. PickUpGame pickUpGame = PickUpGameArray.Instance.dataArray[index];
  87. level.m_spendIcon.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(pickUpGame.comsumePassArr[0][0]).res, "png");
  88. level.m_iconLevel.url = string.Format("ui://ActivityGetYuanXiao/yx_xg_{0}", index % 4 + 1);
  89. level.m_num.text = pickUpGame.comsumePassArr[0][1].ToString();
  90. level.m_c1.selectedIndex = 0;
  91. //level.m_c1.selectedIndex = MiniGameDateManager.Instance.gameinfoList[index].IsUnlock ? 0 : 1;
  92. UI_level.ProxyEnd();
  93. }
  94. private void OnListItemClick(EventContext eventContext)
  95. {
  96. //GObject gObject = (GObject)eventContext.sender;
  97. //int index = (int)gObject.data;
  98. //UI_level level = UI_level.Proxy(gObject);
  99. //UI_level.ProxyEnd();
  100. }
  101. private void OnBtnStartClick()
  102. {
  103. //if (!MiniGameDateManager.Instance.gameinfoList[_ui.m_list.selectedIndex].IsUnlock)
  104. //{
  105. // PromptController.Instance.ShowFloatTextPrompt("关卡未解锁");
  106. // return;
  107. //}
  108. //if (MiniGameDateManager.Instance.gameinfoList[_ui.m_list.selectedIndex].IsCleared)
  109. //{
  110. // PromptController.Instance.ShowFloatTextPrompt("关卡已通过");
  111. // return;
  112. //}
  113. PickUpGame cfg = PickUpGameArray.Instance.dataArray[_ui.m_list.selectedIndex];
  114. ViewManager.Show<ActivityGetYuanXiaoTargetView>(cfg);
  115. }
  116. private async void StartGame()
  117. {
  118. //int activityID = ActivityDataManager.Instance.GetCurOpenActiveByType(12);
  119. //if(activityID == 0)
  120. //{
  121. // return;
  122. //}
  123. PickUpGame cfg = PickUpGameArray.Instance.dataArray[_ui.m_list.selectedIndex];
  124. //var result = await MiniGameProxy.ReqMiniGameStart(cfg.id, cfg.type, activityID);
  125. //if (!result || !isShowing) return;
  126. //ViewManager.Show<ActivityGetYuanXiaoView>(new object[] { cfg, activityID });
  127. ViewManager.Show<ActivityGetYuanXiaoView>(new object[] { cfg, 0 });
  128. }
  129. private void OnBtnShopClick()
  130. {
  131. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_ACTIVITY });
  132. }
  133. private void OnBtnTaskClick()
  134. {
  135. int activityID = ActivityDataManager.Instance.GetCurOpenActiveByType(12);
  136. if (activityID == 0)
  137. {
  138. return;
  139. }
  140. ViewManager.Show<ActivityGetYuanXiaoTaskView>(activityID);
  141. }
  142. }
  143. }