ActivityGetYuanXiaoFailView.cs 1.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960
  1. using System.Collections;
  2. using UnityEngine;
  3. using UI.ActivityGetYuanXiao;
  4. using System.Collections.Generic;
  5. namespace GFGGame
  6. {
  7. public class ActivityGetYuanXiaoFailView : BaseWindow
  8. {
  9. private UI_ActivityGetYuanXiaoFailUI _ui;
  10. private Dictionary<string, EffectUI> _effectUIDic = new Dictionary<string, EffectUI>();
  11. public override void Dispose()
  12. {
  13. // Clear Effect
  14. foreach (var v in _effectUIDic)
  15. {
  16. EffectUIPool.Recycle(v.Value);
  17. }
  18. if (_ui != null)
  19. {
  20. _ui.Dispose();
  21. _ui = null;
  22. }
  23. base.Dispose();
  24. }
  25. protected override void OnInit()
  26. {
  27. base.OnInit();
  28. packageName = UI_ActivityGetYuanXiaoFailUI.PACKAGE_NAME;
  29. _ui = UI_ActivityGetYuanXiaoFailUI.Create();
  30. viewCom = _ui.target;
  31. viewCom.Center();
  32. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  33. modal = true;
  34. clickBlankToClose = false;
  35. _ui.m_btnExit.onClick.Add(OnClickBtnExit);
  36. _ui.m_btnRetry.onClick.Add(OnClickBtnTryAgain);
  37. _effectUIDic.Add("YXJ_Quad_star", EffectUIPool.CreateEffectUI(_ui.m_starEffect, "ui_Activity", "YXJ_Quad_star"));
  38. _effectUIDic.Add("YXJ_QuadText_Lose", EffectUIPool.CreateEffectUI(_ui.m_titleEffect, "ui_Activity", "YXJ_QuadText_Lose"));
  39. }
  40. private void OnClickBtnExit()
  41. {
  42. Hide();
  43. ViewManager.Hide<ActivityGetYuanXiaoView>();
  44. }
  45. private void OnClickBtnTryAgain()
  46. {
  47. Hide();
  48. EventAgent.DispatchEvent(ConstMessage.ACTIVITY_GETYUANXIAO_RESET);
  49. }
  50. }
  51. }