LoginView.cs 6.8 KB

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  1. using UnityEngine;
  2. using FairyGUI;
  3. using UI.Login;
  4. using ET;
  5. using TapTap.Bootstrap;
  6. using System;
  7. using TapTap.Common;
  8. namespace GFGGame
  9. {
  10. public class LoginView : BaseView
  11. {
  12. private UI_LoginUI _ui;
  13. private GameObject _scenePrefab;
  14. private GameObject _sceneObject;
  15. public override void Dispose()
  16. {
  17. _ui = null;
  18. if (_scenePrefab != null)
  19. {
  20. GameObject.Destroy(_scenePrefab);
  21. _scenePrefab = null;
  22. }
  23. base.Dispose();
  24. }
  25. protected override void Init()
  26. {
  27. base.Init();
  28. packageName = UI_LoginUI.PACKAGE_NAME;
  29. _ui = UI_LoginUI.Create();
  30. viewCom = _ui.target;
  31. isfullScreen = true;
  32. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneMain"));
  33. }
  34. protected override void OnInit()
  35. {
  36. base.OnInit();
  37. _ui.m_txtVersion.text = GameGlobal.version;
  38. _ui.m_btnNotice.onClick.Add(OnClickBtnNotice);
  39. _ui.m_btnStart.onClick.Add(OnClickBtnStart);
  40. _ui.m_btnLogout.onClick.Add(OnClickBtnLogout);
  41. _ui.m_btnAge.onClick.Add(OnClickBtnAge);
  42. _ui.m_btnTapLogin.onClick.Add(OnClickBtnTabLogin);
  43. _ui.m_imgLogo.visible = LauncherConfig.netType != LauncherConfig.EnumNetType.TEMP;
  44. EventAgent.AddEventListener(ConstMessage.SERVER_CHANGE, OnSeverChangeListener);
  45. _ui.m_btnChange.onClick.Add(OnBtnChangeClick);
  46. }
  47. protected override void OnShown()
  48. {
  49. base.OnShown();
  50. MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
  51. if (_sceneObject == null)
  52. {
  53. _sceneObject = GameObject.Instantiate(_scenePrefab);
  54. }
  55. SceneController.UpdateLoginScene(_sceneObject);
  56. ServerInfosComponent serverInfosComponent = GameGlobal.zoneScene.GetComponent<ServerInfosComponent>();
  57. ServerInfo recentlyServerInfo = serverInfosComponent.recentlyServerInfo;
  58. UpdateServer(recentlyServerInfo);
  59. _ui.m_btnStart.visible = false;
  60. _ui.m_btnTapLogin.visible = false;
  61. InitLoginStatus(serverInfosComponent).Coroutine();
  62. }
  63. protected override void OnHide()
  64. {
  65. if (_sceneObject != null)
  66. {
  67. GameObject.Destroy(_sceneObject);
  68. _sceneObject = null;
  69. }
  70. base.OnHide();
  71. }
  72. private async ETTask InitLoginStatus(ServerInfosComponent serverInfosComponent)
  73. {
  74. if (PlatformManager.IsTaptap)//taptap平台
  75. {
  76. TDSUser currentUser = await TDSUser.GetCurrent();
  77. if (null == currentUser)
  78. {
  79. _ui.m_btnTapLogin.visible = true;
  80. }
  81. else
  82. {
  83. LoginController.LoginTest(currentUser.ObjectId).Coroutine();
  84. }
  85. }
  86. //else//自有登录
  87. //{
  88. _ui.m_btnStart.visible = true;
  89. //尝试自动登录
  90. if (serverInfosComponent.ServerInfoList.Count <= 0)
  91. {
  92. OnClickBtnStart();
  93. }
  94. if (!_ui.m_btnLogout.visible)
  95. {
  96. ViewManager.Show<LoginInputView>();
  97. }
  98. //}
  99. }
  100. private void OnClickBtnTabLogin()
  101. {
  102. OnClickBtnTabLoginAsync().Coroutine();
  103. }
  104. private async ETTask OnClickBtnTabLoginAsync()
  105. {
  106. try
  107. {
  108. var tdsUser = await TDSUser.LoginWithTapTap();
  109. Log.Debug($"tap login Success:{tdsUser}");
  110. _ui.m_btnTapLogin.visible = false;
  111. LoginController.LoginTest(tdsUser.ObjectId).Coroutine();
  112. }
  113. catch (Exception e)
  114. {
  115. if (e is TapException error)
  116. {
  117. Log.Error($"Login Error:{error.code} message:{error.message}");
  118. PromptController.Instance.ShowFloatTextPrompt(error.message);
  119. }
  120. else
  121. {
  122. Log.Error($"Login Error:{e}");
  123. PromptController.Instance.ShowFloatTextPrompt("登录异常");
  124. }
  125. }
  126. }
  127. private void UpdateServer(ServerInfo info)
  128. {
  129. //登录成功后更新注销按钮显示
  130. _ui.m_btnLogout.visible = GameGlobal.zoneScene.GetComponent<AccountInfoComponent>().IsLogin();
  131. ServerInfosComponent serverInfosComponent = GameGlobal.zoneScene.GetComponent<ServerInfosComponent>();
  132. if (serverInfosComponent.ServerInfoList.Count == 0)
  133. {
  134. _ui.m_btnChange.visible = false;
  135. return;
  136. }
  137. _ui.m_btnChange.visible = serverInfosComponent.ServerInfoList.Count > 1;
  138. _ui.m_btnChange.title = string.Format("{0}区 {1}", NumberUtil.GetChiniseNumberText((int)info.Id), info.ServerName);
  139. LogServerHelperHttp.SendNodeLog((int)LogNode.ShowSelectServer);
  140. }
  141. private void OnSeverChangeListener(EventContext context)
  142. {
  143. ServerInfosComponent serverInfosComponent = GameGlobal.zoneScene.GetComponent<ServerInfosComponent>();
  144. UpdateServer(serverInfosComponent.ServerInfoList[serverInfosComponent.CurrentServerId]);
  145. }
  146. private void OnBtnChangeClick()
  147. {
  148. ViewManager.Show<ServerListView>();
  149. }
  150. private void OnClickBtnNotice()
  151. {
  152. if (NoticeDataManager.Instance.LastNoticeInfo.noticeId == 0)
  153. {
  154. PromptController.Instance.ShowFloatTextPrompt("暂无公告发布");
  155. return;
  156. }
  157. ViewManager.Show<SystemNoticeView>(new object[] { NoticeDataManager.Instance.LastNoticeInfo.title, NoticeDataManager.Instance.LastNoticeInfo.content });
  158. }
  159. private async void OnClickBtnStart()
  160. {
  161. var serverInfosComponent = GameGlobal.zoneScene.GetComponent<ServerInfosComponent>();
  162. if (serverInfosComponent.ServerInfoList.Count <= 0)
  163. {
  164. if (!GameController.CheckLoginCache(true))
  165. {
  166. ViewManager.Show<LoginInputView>();
  167. }
  168. }
  169. else
  170. {
  171. await LoginController.GetRoles();
  172. }
  173. }
  174. private void OnClickBtnLogout()
  175. {
  176. GameController.QuitToLoginView(true);
  177. }
  178. private void OnClickBtnAge()
  179. {
  180. ViewManager.Show<SystemNoticeView>(new object[] { LoginController.ageTipsTitle, LoginController.ageTips });
  181. }
  182. }
  183. }