ActivityGetYuanXiaoEntryView.cs 9.7 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. using UI.ActivityGetYuanXiao;
  4. using FairyGUI;
  5. using System.Collections.Generic;
  6. using System.Threading.Tasks;
  7. using ET;
  8. namespace GFGGame
  9. {
  10. public class ActivityGetYuanXiaoEntryView : BaseView
  11. {
  12. private UI_ActivityGetYuanXiaoEntryUI _ui;
  13. private ValueBarController _valueBarController;
  14. private Dictionary<string, EffectUI> _effectUIDic = new Dictionary<string, EffectUI>();
  15. private int _curLevel;
  16. public override void Dispose()
  17. {
  18. // Clear Effect
  19. foreach (var v in _effectUIDic)
  20. {
  21. EffectUIPool.Recycle(v.Value);
  22. }
  23. _effectUIDic.Clear();
  24. if (_valueBarController != null)
  25. {
  26. _valueBarController.Dispose();
  27. _valueBarController = null;
  28. }
  29. if (_ui != null)
  30. {
  31. _ui.Dispose();
  32. }
  33. _ui = null;
  34. base.Dispose();
  35. }
  36. protected override void OnInit()
  37. {
  38. base.OnInit();
  39. packageName = UI_ActivityGetYuanXiaoEntryUI.PACKAGE_NAME;
  40. _ui = UI_ActivityGetYuanXiaoEntryUI.Create();
  41. viewCom = _ui.target;
  42. isReturnView = true;
  43. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("xyx_clfg_bg");
  44. _valueBarController = new ValueBarController(_ui.m_valueBar);
  45. _ui.m_list.itemRenderer = ListRenderer;
  46. _ui.m_btnStart.onClick.Add(OnBtnStartClick);
  47. _ui.m_btnTask.onClick.Add(OnBtnTaskClick);
  48. _ui.m_btnShop.onClick.Add(OnBtnShopClick);
  49. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  50. AddEffect();
  51. }
  52. protected async override void OnShown()
  53. {
  54. base.OnShown();
  55. InitUI();
  56. var result = await ActivityGetYuanXiaoProxy.ReqGetActivityGameInfos();
  57. if (!isShowing || !result)
  58. {
  59. return;
  60. }
  61. _ui.m_doubaoEffect.SetScale(1, 1);
  62. _ui.m_list.visible = true;
  63. _valueBarController.UpdateList(new List<int>() { ConstItemID.YUANXIAO_REWARD, ConstItemID.YUANXIAO_GAME_CONSUME });
  64. _ui.m_listShow.Play();
  65. _curLevel = ActivityGetYuanXiaoDataManager.Instance.GetCurLevel();
  66. _ui.m_list.numItems = ActivityGetYuanXiaoDataManager.Instance.gameinfoList.Count;
  67. _ui.m_list.selectedIndex = Mathf.Min(_curLevel, ActivityGetYuanXiaoDataManager.Instance.gameinfoList.Count - 1);
  68. AutoLocationCurLevel();
  69. UpdateRedDots();
  70. UpdateTime(null);
  71. Timers.inst.Remove(UpdateTime);
  72. Timers.inst.Add(1, 0, UpdateTime);
  73. }
  74. protected override void OnHide()
  75. {
  76. base.OnHide();
  77. _valueBarController.OnHide();
  78. Timers.inst.Remove(UpdateTime);
  79. }
  80. protected override void AddEventListener()
  81. {
  82. base.AddEventListener();
  83. EventAgent.AddEventListener(ConstMessage.ACTIVITY_GETYUANXIAO_START, StartGame);
  84. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDots);
  85. }
  86. protected override void RemoveEventListener()
  87. {
  88. base.RemoveEventListener();
  89. EventAgent.RemoveEventListener(ConstMessage.ACTIVITY_GETYUANXIAO_START, StartGame);
  90. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDots);
  91. }
  92. private void ListRenderer(int index, GObject item)
  93. {
  94. item.data = index;
  95. UI_level level = UI_level.Proxy(item);
  96. PickUpGame pickUpGame = PickUpGameArray.Instance.dataArray[index];
  97. level.m_spendIcon.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(pickUpGame.comsumePassArr[0][0]).res, "png");
  98. level.m_iconLevel.url = string.Format("ui://ActivityGetYuanXiao/clfg_xg_{0}", index % 4 + 1);
  99. level.m_num.text = pickUpGame.comsumePassArr[0][1].ToString();
  100. int stateIndex = 0;
  101. if (index > _curLevel)
  102. {
  103. stateIndex = 1;
  104. }
  105. else if(index < _curLevel)
  106. {
  107. stateIndex = 2;
  108. }
  109. level.m_c1.selectedIndex = stateIndex;
  110. UI_level.ProxyEnd();
  111. }
  112. private void OnBtnStartClick()
  113. {
  114. int activityID = ActivityDataManager.Instance.GetCurOpenActiveByType(ActivityType.YuanXiao);
  115. if (activityID == 0)
  116. {
  117. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  118. return;
  119. }
  120. if (_ui.m_list.selectedIndex > _curLevel)
  121. {
  122. PromptController.Instance.ShowFloatTextPrompt("请先通关前置关卡");
  123. return;
  124. }
  125. if (_ui.m_list.selectedIndex < _curLevel)
  126. {
  127. PromptController.Instance.ShowFloatTextPrompt("关卡已通过");
  128. return;
  129. }
  130. if (ActivityGetYuanXiaoDataManager.Instance.HaveNewLevelCanPlay() == false)
  131. {
  132. PromptController.Instance.ShowFloatTextPrompt("游园门票不足,请查看任务列表");
  133. return;
  134. }
  135. PickUpGame cfg = PickUpGameArray.Instance.dataArray[_ui.m_list.selectedIndex];
  136. ViewManager.Show<ActivityGetYuanXiaoTargetView>(cfg);
  137. }
  138. private async void StartGame()
  139. {
  140. int activityID = ActivityDataManager.Instance.GetCurOpenActiveByType(ActivityType.YuanXiao);
  141. PickUpGame cfg = PickUpGameArray.Instance.dataArray[_ui.m_list.selectedIndex];
  142. var result = await MiniGameProxy.ReqMiniGameStart(cfg.id, cfg.type, activityID);
  143. if (!result || !isShowing) return;
  144. ViewManager.Show<ActivityGetYuanXiaoView>(new object[] { cfg, activityID });
  145. }
  146. private void OnBtnShopClick()
  147. {
  148. int activityID = ActivityDataManager.Instance.GetCurOpenActiveByType(ActivityType.YuanXiao);
  149. if (activityID == 0)
  150. {
  151. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  152. return;
  153. }
  154. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_EXCHANGE, ConstStoreSubId.STORE_ACTIVITY_EXCHANGE });
  155. }
  156. private void OnBtnTaskClick()
  157. {
  158. int activityID = ActivityDataManager.Instance.GetCurOpenActiveByType(ActivityType.YuanXiao);
  159. if (activityID == 0)
  160. {
  161. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  162. return;
  163. }
  164. ViewManager.Show<ActivityGetYuanXiaoTaskView>();
  165. }
  166. private void UpdateRedDots()
  167. {
  168. bool canPlay = ActivityGetYuanXiaoDataManager.Instance.HaveNewLevelCanPlay();
  169. for (int i = 0; i < _ui.m_list.numChildren; i++)
  170. {
  171. if (i == _curLevel)
  172. {
  173. RedDotController.Instance.SetComRedDot(_ui.m_list.GetChildAt(i).asCom, canPlay, "", -21, 29);
  174. }
  175. else
  176. {
  177. RedDotController.Instance.SetComRedDot(_ui.m_list.GetChildAt(i).asCom, false);
  178. }
  179. }
  180. RedDotController.Instance.SetComRedDot(_ui.m_btnTask,
  181. ActivityGetYuanXiaoDataManager.Instance.ShowTaskRedDots(TaskFuncType.YuanXiaoActivity), "", -25, 20);
  182. }
  183. private void AddEffect()
  184. {
  185. _effectUIDic.Add("YXJ_bg_tx", EffectUIPool.CreateEffectUI(_ui.m_bgEffect, "ui_Activity", "CLFG_BG_TX/CLFG_BG_TX "));
  186. _effectUIDic.Add("YXJ_Button", EffectUIPool.CreateEffectUI(_ui.m_startBtnEffect, "ui_Activity", "CLFG_Start_Button/CLFG_Start_Button"));
  187. //_effectUIDic.Add("YXJ_Middle", EffectUIPool.CreateEffectUI(_ui.m_yuanXiaoEffect, "ui_Activity", "YXJ_Middle"));
  188. _effectUIDic.Add("YXJ_Text", EffectUIPool.CreateEffectUI(_ui.m_titleTextEffect, "ui_Activity", "CLFG_Text/CLFG_Text"));
  189. _effectUIDic.Add("YXJ_Open_Down", EffectUIPool.CreateEffectUI(_ui.m_cloudEffect, "ui_Activity", "YXJ_Open_Down"));
  190. //_effectUIDic.Add("YXJ_Open_Up", EffectUIPool.CreateEffectUI(_ui.m_leafEffect, "ui_Activity", "YXJ_Open_Up"));
  191. _effectUIDic.Add("RedPack_doubao_Loop_R", EffectUIPool.CreateEffectUI(_ui.m_doubaoEffect, "ui_Activity", "CLFG_Mid_Anma/CLFG_Mid_Anma"));
  192. }
  193. private void AutoLocationCurLevel()
  194. {
  195. _ui.m_list.ScrollToView(Mathf.Min(_curLevel, ActivityGetYuanXiaoDataManager.Instance.gameinfoList.Count - 1));
  196. }
  197. private void UpdateTime(object param)
  198. {
  199. long curTime = TimeHelper.ServerNow();
  200. int activityID = ActivityDataManager.Instance.GetCurOpenActiveByType(ActivityType.YuanXiao);
  201. var activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfo(activityID);
  202. if (activityInfo != null)
  203. {
  204. long endTime = activityInfo.EndTime;
  205. _ui.m_txtTime.text = TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
  206. }
  207. else
  208. {
  209. //_ui.m_txtTime.text = "已结束";
  210. //InitUI();
  211. OnBtnBackClick();
  212. }
  213. }
  214. private void OnBtnBackClick()
  215. {
  216. ViewManager.Show<MainUIView>(null, true);
  217. ViewManager.DeleteViewStackCountDown("MainUIView");
  218. }
  219. private void InitUI()
  220. {
  221. _ui.m_list.visible = false;
  222. _valueBarController.OnShown();
  223. _valueBarController.UpdateList(new List<int>());
  224. }
  225. }
  226. }