RoleInfoView.cs 11 KB

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  1. using ET;
  2. using FairyGUI;
  3. using System.Threading.Tasks;
  4. using UI.CommonGame;
  5. using UI.RoleInfo;
  6. using UnityEngine;
  7. namespace GFGGame
  8. {
  9. public class RoleInfoView : BaseView
  10. {
  11. private UI_RoleInfoUI _ui;
  12. public override void Dispose()
  13. {
  14. if (_ui != null)
  15. {
  16. _ui.Dispose();
  17. }
  18. _ui = null;
  19. base.Dispose();
  20. }
  21. protected override void OnInit()
  22. {
  23. base.OnInit();
  24. packageName = UI_RoleInfoUI.PACKAGE_NAME;
  25. _ui = UI_RoleInfoUI.Create();
  26. this.viewCom = _ui.target;
  27. isfullScreen = true;
  28. isReturnView = true;
  29. _ui.m_btnHelp.visible = false;
  30. _ui.m_txtVersion.text = GameGlobal.version;
  31. _ui.m_txtSlogan.maxLength = GlobalCfgArray.globalCfg.maxSloganWordsCount;
  32. _ui.m_txtSlogan.onFocusOut.Add(OnFocuseOut);
  33. _ui.m_loaChangeName.onClick.Add(OnClickLoaChangeName);
  34. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  35. _ui.m_btnSuitGuide.target.onClick.Add(OnBtnSuitGuideClick);
  36. _ui.m_btnCardGuide.target.onClick.Add(OnBtnCardGuideClick);
  37. _ui.m_btnTaskArchieveGuide.target.onClick.Add(OnBtnTaskArchieveClick);
  38. _ui.m_btnSkill.onClick.Add(OnBtnSkillClick);
  39. _ui.m_btnSetting.onClick.Add(OnBtnSettingClick);
  40. _ui.m_btnCopy.onClick.Add(OnBtnCopyClick);
  41. _ui.m_comHead.onClick.Add(OnComHeadClick);
  42. _ui.m_photoList.itemRenderer = RenderPhotoListItem;
  43. _ui.m_photoList.onClickItem.Add(OnPhotoListItemClick);
  44. _ui.m_badgeList.itemRenderer = OnRenderBadgeListItem;
  45. }
  46. protected override void AddEventListener()
  47. {
  48. base.AddEventListener();
  49. EventAgent.AddEventListener(ConstMessage.CHANGE_ROLE_NAME, UpdateRoleName);
  50. EventAgent.AddEventListener(ConstMessage.CHANGE_ROLE_HEAD, UpdateHead);
  51. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  52. EventAgent.AddEventListener(ConstMessage.DOWNLOAD_FINISH, UpdatePhotoList);
  53. }
  54. protected override void OnShown()
  55. {
  56. base.OnShown();
  57. _ui.m_txtRoleName.text = RoleDataManager.roleName;
  58. _ui.m_txtLvl.text = "" + GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
  59. RoleLevelCfg roleLevelCfg = RoleLevelCfgArray.Instance.GetCfg(GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl));
  60. if (roleLevelCfg.exp > 0)
  61. {
  62. _ui.m_txtExp.text = string.Format("{0}/{1}", GameGlobal.myNumericComponent.GetAsInt(NumericType.Exp), roleLevelCfg.exp);
  63. }
  64. else
  65. {
  66. _ui.m_txtExp.text = "已满级";
  67. }
  68. _ui.m_txtSlogan.text = RoleDataManager.slogan;
  69. UpdateAllInfo();
  70. }
  71. protected override void OnHide()
  72. {
  73. base.OnHide();
  74. }
  75. private void OnBtnBackClick()
  76. {
  77. _ui.m_photoList.scrollPane.percX = 0;
  78. Hide();
  79. }
  80. protected override void RemoveEventListener()
  81. {
  82. base.RemoveEventListener();
  83. EventAgent.RemoveEventListener(ConstMessage.CHANGE_ROLE_NAME, UpdateRoleName);
  84. EventAgent.RemoveEventListener(ConstMessage.CHANGE_ROLE_HEAD, UpdateHead);
  85. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  86. EventAgent.RemoveEventListener(ConstMessage.DOWNLOAD_FINISH, UpdatePhotoList);
  87. }
  88. private void UpdateRoleName()
  89. {
  90. _ui.m_txtRoleName.text = RoleDataManager.roleName;
  91. }
  92. private void UpdateHead()
  93. {
  94. RoleInfoManager.Instance.UpdateHead(_ui.m_comHead, RoleDataManager.headId, RoleDataManager.headBorderId);
  95. }
  96. private void UpdatePhotoList()
  97. {
  98. RoleDataManager.UpdatePhotoData();
  99. _ui.m_photoList.numItems = RoleDataManager.photoDatas.Count;
  100. }
  101. private void RenderPhotoListItem(int index, GObject obj)
  102. {
  103. long pictureId = RoleDataManager.photoDatas[index];
  104. PoemPhotoData poemPhotoData = pictureId == 0 ? null : PoemPhotoDataManager.Instance.GetPersonalPhotoDataById(pictureId);
  105. UI_ListPhotoItem item = UI_ListPhotoItem.Proxy(obj);
  106. item.target.data = index;
  107. if(poemPhotoData == null)
  108. {
  109. item.m_type.SetSelectedIndex(0);
  110. }
  111. else
  112. {
  113. item.m_type.SetSelectedIndex(1);
  114. }
  115. if (RoleInfoManager.GetPosType(index) == MonthCardType.Gold && !RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.Gold)
  116. || RoleInfoManager.GetPosType(index) == MonthCardType.BlackGold && !RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.BlackGold))
  117. {
  118. item.m_type.SetSelectedIndex(2);
  119. item.m_txtLock.text = RoleInfoManager.GetSuitPosItems()[index];
  120. item.m_comPhoto.m_loaPhoto.texture = null;
  121. RoleDataManager.photoDatas[index] = 0;
  122. return;
  123. }
  124. item.m_comPhoto.m_loaPhoto.texture = poemPhotoData == null ? null : poemPhotoData.Ntexture;
  125. UI_ListPhotoItem.ProxyEnd();
  126. }
  127. private void OnPhotoListItemClick(EventContext context)
  128. {
  129. GObject obj = context.data as GObject;
  130. int index = (int)obj.data;
  131. if (RoleInfoManager.GetPosType(index) == MonthCardType.Gold && !RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.Gold))
  132. {
  133. // PromptController.Instance.ShowFloatTextPrompt("红包卡开启");
  134. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_MONTH_CARD, ConstStoreSubId.STORE_MONTH_GOLD_CARD });
  135. return;
  136. }
  137. if (RoleInfoManager.GetPosType(index) == MonthCardType.BlackGold && !RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.BlackGold))
  138. {
  139. // PromptController.Instance.ShowFloatTextPrompt("福气卡开启");
  140. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_MONTH_CARD, ConstStoreSubId.STORE_MONTH_BLACK_CARD });
  141. return;
  142. }
  143. ViewManager.Show<PersonalPhotoView>(index);
  144. }
  145. private void OnRenderBadgeListItem(int index, GObject gObject)
  146. {
  147. gObject.data = -1;
  148. UI_ButtonBadge buttonBadge = UI_ButtonBadge.Proxy(gObject);
  149. if (index <= RoleDataManager.badgeDatas.Count)
  150. {
  151. buttonBadge.target.touchable = true;
  152. // 显示 + 号
  153. if(index == RoleDataManager.badgeDatas.Count)
  154. {
  155. buttonBadge.m_type.SetSelectedIndex(2);
  156. }
  157. // 显示放置的徽章
  158. else
  159. {
  160. int badgeID = RoleDataManager.badgeDatas[index];
  161. gObject.data = badgeID;
  162. buttonBadge.m_type.SetSelectedIndex(1);
  163. // 加载徽章图片
  164. buttonBadge.m_iconImg.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(badgeID));
  165. //buttonBadge.m_iconImg.url = "ui://RoleInfo/linshj1";
  166. }
  167. }
  168. else
  169. {
  170. buttonBadge.m_type.SetSelectedIndex(0);
  171. buttonBadge.target.touchable = false;
  172. }
  173. buttonBadge.target.onClick.Add(OnBadgeBtnClick);
  174. UI_ButtonBadge.ProxyEnd();
  175. }
  176. private void OnBadgeBtnClick(EventContext eventContext)
  177. {
  178. int id = (int)(eventContext.sender as GObject).data;
  179. ViewManager.Show<BadgeChooseView>(id);
  180. }
  181. private async void OnFocuseOut()
  182. {
  183. _ui.m_txtSlogan.text = await RoleInfoSProxy.ReqModifySlogan(_ui.m_txtSlogan.text);
  184. }
  185. private void OnClickLoaChangeName()
  186. {
  187. ViewManager.Show<ChangeNameView>();
  188. }
  189. private void OnBtnSuitGuideClick()
  190. {
  191. ViewManager.Show<SuitGuideView>();
  192. }
  193. private void OnBtnCardGuideClick()
  194. {
  195. bool open = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);
  196. if (open)
  197. {
  198. ViewManager.Show<CardGuideView>();
  199. }
  200. else
  201. {
  202. PromptController.Instance.ShowFloatTextPrompt("此功能未开启~");
  203. }
  204. }
  205. private void OnBtnTaskArchieveClick()
  206. {
  207. ViewManager.Show<TaskAchieveView>();
  208. }
  209. private void OnBtnSkillClick()
  210. {
  211. ViewManager.Show<PersonalSkillView>();
  212. }
  213. private void OnBtnSettingClick()
  214. {
  215. SettingView.refresh = true;
  216. ViewManager.Show<SettingView>();
  217. }
  218. private void OnBtnCopyClick()
  219. {
  220. GUIUtility.systemCopyBuffer = _ui.m_txtRoleID.text;
  221. PromptController.Instance.ShowFloatTextPrompt("已复制ID");
  222. }
  223. private void OnComHeadClick()
  224. {
  225. ViewManager.Show<ChangeHeadView>();
  226. }
  227. private void UpdateRedDot()
  228. {
  229. RedDotController.Instance.SetComRedDot(_ui.m_comHead, RedDotDataManager.Instance.GetHeadRed() || RedDotDataManager.Instance.GetHeadBorderRed(), "", -30, 40);
  230. }
  231. private void UpdateCollectProgress()
  232. {
  233. UI_ButtonCollectProgress button2 = UI_ButtonCollectProgress.Proxy(_ui.m_btnSuitGuide.target);
  234. // 套装
  235. float progress = RoleInfoManager.Instance.GetSuitGuideProgress();
  236. button2.m_rate.text = progress.ToString();
  237. button2.m_progressBar.fillAmount = progress / 100;
  238. // 词牌
  239. button2 = UI_ButtonCollectProgress.Proxy(_ui.m_btnCardGuide.target);
  240. progress = RoleInfoManager.Instance.GetCardGuideProgress();
  241. button2.m_rate.text = progress.ToString();
  242. button2.m_progressBar.fillAmount = progress / 100;
  243. // 成就
  244. button2 = UI_ButtonCollectProgress.Proxy(_ui.m_btnTaskArchieveGuide.target);
  245. progress = RoleDataManager.achievementTaskCollect;
  246. button2.m_rate.text = progress.ToString();
  247. button2.m_progressBar.fillAmount = progress / 100;
  248. UI_ButtonCollectProgress.ProxyEnd();
  249. }
  250. private void UpdateInfo()
  251. {
  252. _ui.m_leagueName.text = RoleInfoManager.Instance.GetLeagueName();
  253. _ui.m_txtRoleID.text = RoleInfoManager.Instance.GetRoleID().ToString();
  254. }
  255. private async Task UpdateAllInfo()
  256. {
  257. _ui.m_Hide.Play();
  258. await RoleInfoSProxy.ReqPersonalInfo();
  259. _ui.m_Show.Play();
  260. UpdateHead();
  261. UpdatePhotoList();
  262. UpdateRedDot();
  263. UpdateCollectProgress();
  264. UpdateInfo();
  265. _ui.m_badgeList.numItems = _ui.m_badgeList.numItems;
  266. }
  267. }
  268. }