SuitSyntheticView.cs 8.0 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. using UI.ClothingSynthetic;
  4. using FairyGUI;
  5. using System.Collections.Generic;
  6. namespace GFGGame
  7. {
  8. public class SuitSyntheticView : BaseWindow
  9. {
  10. private UI_ClothingSyntheticListUI _ui;
  11. private List<int> _suitListIds;
  12. public override void Dispose()
  13. {
  14. if (_ui != null)
  15. {
  16. _ui.Dispose();
  17. _ui = null;
  18. }
  19. base.Dispose();
  20. }
  21. protected override void OnInit()
  22. {
  23. base.OnInit();
  24. packageName = UI_ClothingSyntheticListUI.PACKAGE_NAME;
  25. _ui = UI_ClothingSyntheticListUI.Create();
  26. this.viewCom = _ui.target;
  27. isfullScreen = true;
  28. _ui.m_listSuit.itemRenderer = ListSuitItemRenderer;
  29. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  30. _ui.m_listMenu.onClickItem.Add(OnClickListMenuItem);
  31. }
  32. protected override void AddEventListener()
  33. {
  34. base.AddEventListener();
  35. EventAgent.AddEventListener(ConstMessage.SUIT_BOX_STATUS_CHANGED, UpdateSuitBoxStatus);
  36. }
  37. protected override void OnShown()
  38. {
  39. base.OnShown();
  40. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("hc_bj_1");
  41. _ui.m_listMenu.selectedIndex = 0;
  42. _ui.m_listMenu.GetChildAt(1).visible = false;
  43. UpdateSuitList();
  44. Timers.inst.AddUpdate(CheckGuide);
  45. }
  46. protected override void OnHide()
  47. {
  48. base.OnHide();
  49. Timers.inst.Remove(CheckGuide);
  50. }
  51. protected override void RemoveEventListener()
  52. {
  53. base.RemoveEventListener();
  54. EventAgent.RemoveEventListener(ConstMessage.SUIT_BOX_STATUS_CHANGED, UpdateSuitBoxStatus);
  55. }
  56. private void OnClickBtnBack()
  57. {
  58. ViewManager.GoBackFrom(ViewName.SUIT_SYNTHETIC_LIST_VIEW);
  59. }
  60. private void OnClickListMenuItem()
  61. {
  62. UpdateSuitList();
  63. }
  64. private void UpdateSuitList()
  65. {
  66. if (_suitListIds == null)
  67. {
  68. _suitListIds = new List<int>();
  69. }
  70. else
  71. {
  72. _suitListIds.Clear();
  73. }
  74. int index = _ui.m_listMenu.selectedIndex;
  75. var suitCfgs = SuitCfgArray.Instance.GetCfgsBysyntheticType(index + 1);
  76. foreach (var suitCfg in suitCfgs)
  77. {
  78. _suitListIds.Add(suitCfg.id);
  79. }
  80. _ui.m_listSuit.numItems = _suitListIds.Count;
  81. }
  82. private void ListSuitItemRenderer(int index, GObject item)
  83. {
  84. UI_SuitListItem listItem = UI_SuitListItem.Proxy(item);
  85. int suitId = _suitListIds[index];
  86. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  87. listItem.m_txtName.text = suitCfg.name;
  88. listItem.m_loaderPic.url = ResPathUtil.GetFieldGuideIconPath(suitCfg.res);
  89. int count = 0;
  90. int totalCount = 0;
  91. DressUpMenuSuitDataManager.GetSuitProgressBySuitId(suitId, out count, out totalCount);
  92. listItem.m_progBar.max = totalCount;
  93. listItem.m_progBar.value = count;
  94. RarityIconController.UpdateRarityIcon(listItem.m_rarity, suitId, false, true);
  95. bool haveSuit = DressUpMenuSuitDataManager.CheckHaveSuit(suitId);
  96. bool isLock = false;
  97. // SuitCfg suitSyntheticCfg = SuitCfgArray.Instance.GetCfg(suitId);
  98. if (suitCfg.syntheticStoryLevelId > 0)
  99. {
  100. //int chapter = 0;
  101. //int level = 0;
  102. //CalculateHelper.GetStoryChapterLevel(suitSyntheticCfg.storyLevelId, out var chapter, out var level);
  103. bool isLevelPass = InstanceZonesDataManager.CheckLevelPass(suitCfg.syntheticStoryLevelId);
  104. if (!isLevelPass)
  105. {
  106. isLock = true;
  107. var levelCfg = StoryLevelCfgArray.Instance.GetCfg(suitCfg.syntheticStoryLevelId);
  108. string str = "";
  109. if (levelCfg.type == ConstInstanceZonesType.Filing)
  110. {
  111. StoryLevelCfg cfg = StoryLevelCfgArray.Instance.GetCfg(suitCfg.syntheticStoryLevelId);
  112. str = string.Format("需通关{0}关卡解锁", cfg.name);
  113. }
  114. else
  115. {
  116. var chapterCfg = StoryChapterCfgArray.Instance.GetCfg(levelCfg.chapterId);
  117. str = string.Format("通关第{0}章第{1}关", chapterCfg.order, levelCfg.order);
  118. }
  119. listItem.m_txtLockDesc.text = str;
  120. }
  121. }
  122. if (suitCfg.syntheticPreSuitId > 0)
  123. {
  124. bool hasPreSuit = DressUpMenuSuitDataManager.CheckHaveSuit(suitCfg.syntheticPreSuitId);
  125. if (!hasPreSuit)
  126. {
  127. isLock = true;
  128. string preSuitName = SuitUtil.GetSuitName(suitCfg.syntheticPreSuitId);
  129. listItem.m_txtLockDesc.text = string.Format("集齐{0}套装", preSuitName);
  130. }
  131. }
  132. listItem.m_groupLock.visible = isLock;
  133. listItem.target.data = suitId;
  134. UpdateSuitBoxStatusView(listItem);
  135. listItem.m_loaderBonusBox.onClick.Clear();
  136. listItem.m_loaderBonusBox.onClick.Add(() =>
  137. {
  138. SuitUtil.ShowSuitSyntheticBonus(suitId);
  139. });
  140. listItem.m_bg.onClick.Clear();
  141. listItem.m_bg.onClick.Add(() =>
  142. {
  143. if (!isLock)
  144. {
  145. ViewManager.Show(ViewName.CLOTHING_SYNTHETIC_VIEW, new object[] { suitId }, new object[] { ViewName.SUIT_SYNTHETIC_LIST_VIEW, this.viewData });
  146. }
  147. });
  148. UI_SuitListItem.ProxyEnd();
  149. }
  150. private void UpdateSuitBoxStatus(EventContext eventContext)
  151. {
  152. int suitId = (int)eventContext.data;
  153. int num = _ui.m_listSuit.numChildren;
  154. for (int i = 0; i < num; i++)
  155. {
  156. UI_SuitListItem listItem = UI_SuitListItem.Proxy(_ui.m_listSuit.GetChildAt(i));
  157. int tempSuitId = (int)listItem.target.data;
  158. if (tempSuitId == suitId)
  159. {
  160. UpdateSuitBoxStatusView(listItem);
  161. }
  162. UI_SuitListItem.ProxyEnd();
  163. }
  164. }
  165. private void UpdateSuitBoxStatusView(UI_SuitListItem listItem)
  166. {
  167. listItem.m_iconGot.visible = false;
  168. int suitId = (int)listItem.target.data;
  169. int status = DressUpMenuSuitDataManager.GetSuitSyntheticBonusStatus(suitId);
  170. if (status == ConstBonusStatus.CAN_GET)
  171. {
  172. listItem.m_loaderBonusBox.grayed = false;
  173. }
  174. else
  175. {
  176. listItem.m_loaderBonusBox.grayed = true;
  177. if (status == ConstBonusStatus.GOT)
  178. {
  179. listItem.m_iconGot.visible = true;
  180. }
  181. }
  182. }
  183. private void CheckGuide(object param)
  184. {
  185. if (GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_SYNTHETIC) <= 0)
  186. {
  187. UpdateToCheckGuide(null);
  188. }
  189. else
  190. {
  191. Timers.inst.Remove(CheckGuide);
  192. }
  193. }
  194. protected override void UpdateToCheckGuide(object param)
  195. {
  196. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  197. int suitId = 200017;
  198. int suitIndex = 0;
  199. for (int i = 0; i < _suitListIds.Count; i++)
  200. {
  201. if (_suitListIds[i] == suitId)
  202. {
  203. suitIndex = i;
  204. break;
  205. }
  206. }
  207. GuideController.TryGuide(_ui.m_listSuit, ConstGuideId.CLOTHING_SYNTHETIC, 3, "查看已解锁的图谱。", suitIndex);
  208. }
  209. }
  210. }