| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394 | using System.Collections.Generic;using ET;using GFGGame;namespace ET{    public class NoticeAddSkill : AMHandler<S2C_SyncAddSkill>    {        protected override async ETTask Run(Session session, S2C_SyncAddSkill message)        {            Dictionary<int, List<int>> skillDatas = new Dictionary<int, List<int>>();            for (int i = 0; i < message.SkillInfos.Count; i++)            {                int skillType = message.SkillInfos[i].SkillType;                int skillId = message.SkillInfos[i].SkillId;                if (!skillDatas.ContainsKey(skillType))                {                    skillDatas[skillType] = new List<int>();                }                skillDatas[skillType].Add(skillId);            }            foreach (int key in skillDatas.Keys)            {                switch (key)                {                    case SkillType.LeagueSkill:                        SkillDataManager.Instance.UpdateSkillDatas(SkillType.LeagueSkill, skillDatas[key]);                        break;                }            }            EventAgent.DispatchEvent(ConstMessage.ACTIVE_SKILL);            await ETTask.CompletedTask;        }    }}namespace GFGGame{    public static class SkillSProxy    {        public static async ETTask<bool> ReqUpgradeCardSkill(int cardId, int skillId)        {            M2C_UpgradeCardSkill response = null;            response = (M2C_UpgradeCardSkill)await MessageHelper.SendToServer(new C2M_UpgradeCardSkill() { CardId = cardId, SkillId = skillId });            if (response != null)            {                if (response.Error == ErrorCode.ERR_Success)                {                    SkillDataManager.Instance.UpdateCardSkill(response.CardId, response.SkillId, response.SkillLvl);                    EventAgent.DispatchEvent(ConstMessage.CARD_UP_SKILL);                    return true;                }            }            return false;        }        public static async ETTask<bool> ReqGetSkillList(int skillType)        {            S2C_GetSkillList response = null;            response = (S2C_GetSkillList)await MessageHelper.SendToServer(new C2S_GetSkillList() { SKillType = skillType });            if (response != null)            {                if (response.Error == ErrorCode.ERR_Success)                {                    switch (skillType)                    {                        case SkillType.LeagueSkill:                            SkillDataManager.Instance.UpdateSkillDatas(SkillType.LeagueSkill, response.SkillId);                            break;                    }                    return true;                }            }            return false;        }        public static async ETTask<bool> ReqActiveSkill(int skillType, int skillId)        {            S2C_ActiveSkill response = null;            response = (S2C_ActiveSkill)await MessageHelper.SendToServer(new C2S_ActiveSkill() { SkillType = skillType, SkillId = skillId });            if (response != null)            {                if (response.Error == ErrorCode.ERR_Success)                {                    switch (skillType)                    {                        case SkillType.LeagueSkill:                            SkillDataManager.Instance.UpdateSkillDatas(SkillType.LeagueSkill, new List<int>() { skillId });                            break;                    }                    return true;                }            }            return false;        }    }}
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