PhotographSceneManager.cs 8.1 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using YooAsset;
  5. namespace GFGGame
  6. {
  7. public class PhotographSceneManager : SingletonBase<PhotographSceneManager>
  8. {
  9. public GameObject sceneObject;
  10. public async void AddBgItem(ItemCfg itemCfg)
  11. {
  12. Transform tf = sceneObject.transform.Find("Bg/BgRes");
  13. string resPath = ResPathUtil.GetSceneBgPath(itemCfg.res);
  14. await LoadManager.Instance.CheckResExsitedOrDownload(resPath);
  15. SetSpriteRendererToTransform(tf, resPath);
  16. SpriteRenderer spr = tf.GetComponent<SpriteRenderer>();
  17. spr.sortingOrder = -4000;
  18. SetBoxCollider2DToGameObject(tf.gameObject);
  19. }
  20. public void AddBorderItem(ItemCfg itemCfg)
  21. {
  22. Transform tf = sceneObject.transform.Find("Border/BorderRes");
  23. string resPath = ResPathUtil.GetPhotographBorderPath(itemCfg.res, ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType));
  24. SetSpriteRendererToTransform(tf, resPath);
  25. SpriteRenderer spr = tf.GetComponent<SpriteRenderer>();
  26. spr.sortingOrder = 10000;//边框在所有道具的上边
  27. SetBoxCollider2DToGameObject(tf.gameObject);
  28. }
  29. public void AddNpcItem(ItemCfg itemCfg)
  30. {
  31. Transform tf = sceneObject.transform.Find("Scene/Npc/NpcRes");
  32. string resPath = ResPathUtil.GetNpcPicFPath(itemCfg.res);
  33. SetSpriteRendererToTransform(tf, resPath);
  34. SpriteRenderer spr = tf.GetComponent<SpriteRenderer>();
  35. tf.localPosition = new Vector2(-spr.bounds.center.x, -spr.bounds.center.y);
  36. SetBoxCollider2DToGameObject(tf.gameObject);
  37. AddItemGameObjectToList(tf.parent.gameObject, true);
  38. }
  39. public void AddBodyItem()
  40. {
  41. GameObject bodyParent = sceneObject.transform.Find("Scene/Role").gameObject;
  42. UpdatePhotographBody(sceneObject, bodyParent);
  43. AddItemGameObjectToList(bodyParent, false);
  44. }
  45. public void AddSceneItem(GameObject parentGameObj, ItemCfg itemCfg, int layer, bool setLayer, bool isOnlyEff = false)
  46. {
  47. AddItemToScene(sceneObject, parentGameObj, itemCfg.id, layer);
  48. string layerName = string.Format("resLayer{0}", layer);
  49. string value = typeof(ItemCfg).GetField(layerName).GetValue(itemCfg).ToString();
  50. AddItemGameObjectToList(parentGameObj, setLayer);
  51. }
  52. //拍照场景添加单个道具
  53. public async void AddItemToScene(GameObject sceneObj, GameObject parentGameObj, int itemId, int resLayer)
  54. {
  55. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  56. parentGameObj.transform.SetParent(sceneObj.transform.Find("Scene"), false);
  57. string layerName = string.Format("resLayer{0}", resLayer);
  58. string value = typeof(ItemCfg).GetField(layerName).GetValue(itemCfg).ToString();
  59. string res = value == "n" ? itemCfg.res : string.Format("{0}_{1}", itemCfg.res, value);
  60. string resPath = ResPathUtil.GetDressUpAnimationPath(res);
  61. var handler = DressUpUtil.AddItemAsync(itemId, sceneObj, false, true, parentGameObj, resLayer);
  62. if(handler != null)
  63. {
  64. foreach(var t in handler)
  65. {
  66. await t.Task;
  67. }
  68. foreach (var t in handler)
  69. {
  70. t.UpdateView();
  71. t.Release();
  72. }
  73. }
  74. if (YooAssets.CheckResExist(resPath))
  75. {
  76. parentGameObj.transform.localPosition = Vector3.zero;
  77. }
  78. else
  79. {
  80. GameObject gameObject = parentGameObj.transform.GetChild(0).gameObject;
  81. SetBoxCollider2DToGameObject(gameObject);
  82. }
  83. PhotographUtil.Instance.SetGameObjectCenter(parentGameObj);
  84. }
  85. //拍照角色
  86. private void UpdatePhotographBody(GameObject sceneObj, GameObject parentObj)
  87. {
  88. PhotographDataManager.Instance.dressUpObj.setSceneObj(sceneObj, false, false, parentObj, false,
  89. () => { SetRoleBoxCollider(parentObj); });
  90. PhotographDataManager.Instance.dressUpObj.PutOnDressUpData(MyDressUpHelper.dressUpObj.DressUpDataClone());
  91. }
  92. private void SetRoleBoxCollider(GameObject parentObj)
  93. {
  94. for (int i = 0; i < parentObj.transform.childCount; i++)
  95. {
  96. Transform transform = parentObj.transform.GetChild(i);
  97. if (transform.name != DressUpUtil.BODY_ANIMATION_NAME)
  98. {
  99. SetBoxCollider2DToGameObject(transform.gameObject);
  100. }
  101. }
  102. PhotographUtil.Instance.SetGameObjectCenter(parentObj);
  103. }
  104. //向Transform添加SpriteRenderer并设置资源
  105. private void SetSpriteRendererToTransform(Transform tf, string resPath)
  106. {
  107. tf.position = Vector3.zero;
  108. SpriteRenderer spr = tf.GetComponent<SpriteRenderer>();
  109. if (spr == null)
  110. {
  111. tf.gameObject.AddComponent<SpriteRenderer>();
  112. spr = tf.GetComponent<SpriteRenderer>();
  113. }
  114. SpriteHelper.AddSpriteTo(spr, resPath);
  115. spr.size = spr.sprite.bounds.size;//将节点设置为原图大小
  116. }
  117. //向GameObject添加BoxCollider2D
  118. private void SetBoxCollider2DToGameObject(GameObject gameObject)
  119. {
  120. BoxCollider2D polygonCollider2D = gameObject.GetComponent<BoxCollider2D>();
  121. if (polygonCollider2D != null)
  122. {
  123. GameObject.Destroy(polygonCollider2D);
  124. }
  125. polygonCollider2D = gameObject.AddComponent<BoxCollider2D>();
  126. polygonCollider2D.isTrigger = true;
  127. }
  128. private void AddItemGameObjectToList(GameObject parentGameObj, bool setLayer)
  129. {
  130. List<GameObject> itemGameObjs = PhotographDataManager.Instance.itemGameObjs;
  131. itemGameObjs.Add(parentGameObj);
  132. if (setLayer)
  133. {
  134. int index = itemGameObjs.Count - 1;
  135. PhotographUtil.Instance.ChangeLayer(itemGameObjs[index], index * PhotographDataManager.layerCount, "up");
  136. }
  137. itemGameObjs.Sort((GameObject a, GameObject b) =>
  138. {
  139. int layerA = PhotographUtil.Instance.GetMaxLayer(a);
  140. int layerB = PhotographUtil.Instance.GetMaxLayer(b);
  141. if (layerA < layerB)
  142. {
  143. return -1;
  144. }
  145. else if (layerA > layerB)
  146. {
  147. return 1;
  148. }
  149. return string.Compare(a.name, b.name);
  150. });
  151. }
  152. private List<GameObject> SortItemGameObjsLayer(List<GameObject> itemGameObjs)
  153. {
  154. itemGameObjs.Sort((GameObject a, GameObject b) =>
  155. {
  156. int layerA = PhotographUtil.Instance.GetMinLayer(a);
  157. int layerB = PhotographUtil.Instance.GetMinLayer(b);
  158. if (layerA < layerB)
  159. {
  160. return -1;
  161. }
  162. else if (layerA > layerB)
  163. {
  164. return 1;
  165. }
  166. return string.Compare(a.name, b.name);
  167. });
  168. return itemGameObjs;
  169. }
  170. //移除指定GameObject的BoxCollider2D
  171. public void DeleteBoxCollider2DFromGameObject(GameObject gameObject)
  172. {
  173. BoxCollider2D polygonCollider2D = gameObject.GetComponent<BoxCollider2D>();
  174. if (polygonCollider2D != null)
  175. {
  176. GameObject.Destroy(polygonCollider2D);
  177. }
  178. }
  179. //移除指定GameObject的SpriteRenderer
  180. public void DeleteSpriteRendererFromGameObject(GameObject gameObject)
  181. {
  182. SpriteRenderer spriteRenderer = gameObject.GetComponent<SpriteRenderer>();
  183. if (spriteRenderer != null)
  184. {
  185. GameObject.Destroy(spriteRenderer);
  186. }
  187. }
  188. }
  189. }