SuitView.cs 4.9 KB

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  1. using System.Collections.Generic;
  2. using FairyGUI;
  3. using UI.ClothingFoster;
  4. using UnityEngine;
  5. namespace GFGGame
  6. {
  7. public class SuitView : BaseWindow
  8. {
  9. private UI_SuitUI _ui;
  10. private GameObject _scenePrefab;
  11. private GameObject _sceneObject;
  12. private GoWrapper _wrapper;
  13. private DressUpObjDataCache _dressUpObjDataCache;
  14. private bool _actionIsPic;
  15. private List<int> _suitIds;
  16. private int _suitId;
  17. private int _index;
  18. public override void Dispose()
  19. {
  20. base.Dispose();
  21. }
  22. protected override void OnInit()
  23. {
  24. base.OnInit();
  25. packageName = UI_SuitUI.PACKAGE_NAME;
  26. _ui = UI_SuitUI.Create();
  27. this.viewCom = _ui.target;
  28. this.viewCom.Center();
  29. isfullScreen = true;
  30. this.clickBlankToClose = false;
  31. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUp"));
  32. _dressUpObjDataCache = new DressUpObjDataCache();
  33. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  34. _ui.m_btnLeft.onClick.Add(() => { OnClickBtnDirection(-1); });
  35. _ui.m_btnRight.onClick.Add(() => { OnClickBtnDirection(1); });
  36. _ui.m_btnReward.target.onClick.Add(OnClickBtnReward);
  37. _ui.m_btnPropertyShow.onClick.Add(OnClickBtnPropertyShow);
  38. _ui.m_listFoster.itemRenderer = ListFosterItemRender;
  39. _ui.m_listFoster.onClickItem.Add(OnClickListFosterItem);
  40. }
  41. protected override void OnShown()
  42. {
  43. base.OnShown();
  44. object[] datas = this.viewData as object[];
  45. _suitId = (int)datas[0];
  46. List<int> suitIds = datas[1] as List<int>;
  47. _suitIds = new List<int>();
  48. foreach (int suitId in suitIds)
  49. {
  50. if (DressUpMenuSuitDataManager.CheckHaveSuit(suitId))
  51. {
  52. _suitIds.Add(suitId);
  53. }
  54. }
  55. UpdateView();
  56. }
  57. protected override void OnHide()
  58. {
  59. base.OnHide();
  60. }
  61. private void OnClickBtnBack()
  62. {
  63. ViewManager.GoBackFrom(typeof(SuitView).FullName);
  64. }
  65. private void UpdateView()
  66. {
  67. UpdateArrows();
  68. UpdateSuitView();
  69. _ui.m_listFoster.numItems = SuitFosterCfgArray.Instance.GetCfgs(_suitId).Length;
  70. }
  71. private void UpdateArrows()
  72. {
  73. int index = _suitIds.IndexOf(_suitId);
  74. int count = _suitIds.Count;
  75. _ui.m_btnRight.visible = (index + 1 < count);
  76. _ui.m_btnLeft.visible = (index - 1 >= 0);
  77. }
  78. private void OnClickBtnDirection(int direction)
  79. {
  80. int index = _suitIds.IndexOf(_suitId);
  81. int targetIndex = index + direction;
  82. if (targetIndex >= 0 && direction == -1 || targetIndex < _suitIds.Count && direction == 1)
  83. {
  84. _suitId = _suitIds[targetIndex];
  85. UpdateView();
  86. }
  87. }
  88. private void UpdateSuitView(bool isPic = true)
  89. {
  90. _actionIsPic = isPic;
  91. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_suitId);
  92. _ui.m_txtName.text = suitCfg.name;
  93. if (_sceneObject != null)
  94. {
  95. GameObject.Destroy(_sceneObject);
  96. _sceneObject = null;
  97. }
  98. _sceneObject = GameObject.Instantiate(_scenePrefab);
  99. int scale = 100;
  100. _sceneObject.transform.localScale = new Vector3(scale, scale, scale);
  101. _dressUpObjDataCache.setSceneObj(_sceneObject);
  102. _dressUpObjDataCache.PutOnDefaultSuitSaved(false);
  103. _dressUpObjDataCache.PutOnSuitCfg(_suitId, isPic, false, new int[] { ConstDressUpItemType.BEI_JING });
  104. if (_wrapper == null)
  105. {
  106. _wrapper = new GoWrapper(_sceneObject);
  107. _ui.m_holder.SetNativeObject(_wrapper);
  108. }
  109. else
  110. {
  111. _wrapper.wrapTarget = _sceneObject;
  112. }
  113. }
  114. private void ListFosterItemRender(int index, GObject obj)
  115. {
  116. UI_ListFosterItem item = UI_ListFosterItem.Proxy(obj);
  117. item.target.data = index;
  118. if (index == 0)
  119. {
  120. _index = index;
  121. }
  122. }
  123. private void OnClickListFosterItem(EventContext context)
  124. {
  125. int index = (int)(context.data as GObject).data;
  126. if (index == _index)
  127. {
  128. ViewManager.Show<SuitFosterView>(new object[] { _suitId, index });
  129. }
  130. }
  131. private void OnClickBtnReward()
  132. {
  133. ViewManager.Show<SuitRewardView>(_suitId);
  134. }
  135. private void OnClickBtnPropertyShow()
  136. {
  137. ViewManager.Show<SuitPropertyShowView>(new object[] { _suitId, _index });
  138. }
  139. }
  140. }