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- using System.Collections;
- using System.IO;
- using UnityEngine;
- namespace GFGEditor
- {
- public class CodeTemplateFactory
- {
- public static string ConfigTemplate { get; private set; }
- public static string ConfigArrayTemplate { get; private set; }
- public static string ConfigArrayTemplate2 { get; private set; }
- //public static string ConfigTemplateEditor { get => _configTemplateEditor; }
- //public static string ConfigArrayTemplateEditor { get => _configArrayTemplateEditor; }
- public static void Init()
- {
- using (StreamReader sr = new StreamReader(ExcelConfig.templatePath + "Config.txt"))
- {
- ConfigTemplate = sr.ReadToEnd();
- }
- using (StreamReader sr = new StreamReader(ExcelConfig.templatePath + "ConfigArray.txt"))
- {
- ConfigArrayTemplate = sr.ReadToEnd();
- }
- using (StreamReader sr = new StreamReader(ExcelConfig.templatePath + "ConfigArray2.txt"))
- {
- ConfigArrayTemplate2 = sr.ReadToEnd();
- }
- //using (StreamReader sr = new StreamReader(ExcelConfig.templatePath + "ConfigEditor.txt"))
- //{
- // _configTemplateEditor = sr.ReadToEnd();
- //}
- //using (StreamReader sr = new StreamReader(ExcelConfig.templatePath + "ConfigArrayEditor.txt"))
- //{
- // _configArrayTemplateEditor = sr.ReadToEnd();
- //}
- }
- }
- }
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