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- using System.Collections.Generic;
- using UnityEngine;
- using GFGGame;
- using System;
- namespace GFGEditor
- {
- /// <summary>
- /// 物品获取途径扫描器:扫描获取途径,并填入物品表的获取途径字段
- /// </summary>
- public class ItemApproachScanner
- {
- private delegate string GetApproachCall(int itemId);
- public static void startScan()
- {
- ItemCfgArray itemManager = ItemCfgArray.Instance;
- if (itemManager != null)
- {
- ItemCfg[] dataArray = itemManager.dataArray;
- GetApproachCall[] actions = new GetApproachCall[] { GetClothingShopApproach, GetZhaiXingApproach, GetStoryLevelApproach, GetClothingSyntheticApproach, GetSuitGuideApproach, GetSuitSyntheticApproach };
- foreach (ItemCfg cfg in dataArray)
- {
- //HandleItemType(cfg);
- HandleItemApproch(cfg, actions);
- }
- SQLiteHelper.Instance.OpenConnection();
- try
- {
- foreach (ItemCfg cfg in dataArray)
- {
- var names = new string[] { "_" + nameof(cfg.subType), "_" + nameof(cfg.itemType), "_" + nameof(cfg.approach) };
- var values = new string[] { "" + cfg.subType, "" + cfg.itemType, "" + cfg.approach };
- SQLiteHelper.Instance.UpdateValues(nameof(ItemCfgArray), names, values, "_" + nameof(cfg.id), "=", cfg.id.ToString());
- }
- }
- catch (Exception e)
- {
- throw (e);
- }
- finally
- {
- SQLiteHelper.Instance.CloseConnection();
- }
- }
- }
- private static void HandleItemApproch(ItemCfg cfg, GetApproachCall[] actions)
- {
- List<string> approachs = new List<string>();
- foreach (GetApproachCall action in actions)
- {
- string tempApproach = action(cfg.id);
- if (tempApproach != null)
- {
- approachs.Add(tempApproach);
- }
- }
- if (approachs.Count > 0)
- {
- string approach = string.Join(";", approachs);
- cfg.approach = approach;
- if (approachs.Count > 5)
- {
- Debug.LogFormat("物品{0}的获取途径为 {1}", cfg.name, approach);
- }
- }
- else
- {
- if (cfg.id < 1000000 || cfg.id >= 2000000)
- {
- if ((!cfg.name.Contains("原始") && !cfg.name.Contains("默认")) || cfg.id >= 1000000)
- {
- Debug.LogErrorFormat("物品 {0} {1} 没有获取途径", cfg.id, cfg.name);
- }
- }
- }
- }
- /// <summary>
- /// 尝试获取服装店产出途径
- /// </summary>
- /// <param name="itemId"></param>
- /// <returns></returns>
- private static string GetClothingShopApproach(int itemId)
- {
- ClothingShopCfgArray manager = ClothingShopCfgArray.Instance;
- ClothingShopCfg[] dataArray = manager.dataArray;
- foreach (ClothingShopCfg cfg in dataArray)
- {
- if (cfg.itemID == itemId)
- {
- return "FU_ZHUANG_DIAN";
- }
- }
- return null;
- }
- /// <summary>
- /// 尝试获取摘星(抽奖)产出途径
- /// </summary>
- /// <param name="itemId"></param>
- /// <returns></returns>
- private static string GetZhaiXingApproach(int itemId)
- {
- LuckyBoxCfgArray manager = LuckyBoxCfgArray.Instance;
- LuckyBoxCfg[] dataArray = manager.dataArray;
- if (itemId == 10090)
- {
- Debug.Log("");
- }
- foreach (LuckyBoxCfg cfg in dataArray)
- {
- int dropId = cfg.bonus;
- bool approach = CheckDropApproach(itemId, dropId);
- if (approach)
- {
- return "ZHAI_XING";
- }
- }
- return null;
- }
- /// <summary>
- /// 尝试获取剧情关卡产出途径
- /// </summary>
- /// <param name="itemId"></param>
- /// <returns></returns>
- private static string GetStoryLevelApproach(int itemId)
- {
- List<string> approachs = new List<string>();
- StoryLevelCfgArray manager = StoryLevelCfgArray.Instance;
- StoryLevelCfg[] dataArray = manager.dataArray;
- foreach (StoryLevelCfg cfg in dataArray)
- {
- bool result = CheckItemInBonus(itemId, cfg);
- if (result)
- {
- string approach = "JU_QING_GUAN_QIA=" + cfg.id;
- approachs.Add(approach);
- }
- }
- if (approachs.Count > 0)
- {
- return string.Join(";", approachs);
- }
- return null;
- }
- /// <summary>
- /// 尝试获取服装合成产出途径
- /// </summary>
- /// <param name="itemId"></param>
- /// <returns></returns>
- private static string GetClothingSyntheticApproach(int itemId)
- {
- SuitSyntheticMenuCfgArray manager = SuitSyntheticMenuCfgArray.Instance;
- SuitSyntheticMenuCfg[] dataArray = manager.dataArray;
- foreach (SuitSyntheticMenuCfg cfg in dataArray)
- {
- int suitId = CheckItemInSuit(itemId, cfg.suitIds);
- if (suitId > 0)
- {
- return "FU_ZHUANG_HE_CHENG=" + suitId;
- }
- }
- return null;
- }
- private static string GetSuitGuideApproach(int itemId)
- {
- SuitCfgArray manager = SuitCfgArray.Instance;
- SuitCfg[] dataArray = manager.dataArray;
- foreach (SuitCfg cfg in dataArray)
- {
- bool result = CheckItemInBonus(itemId, cfg.boxBonusArr);
- if (result)
- {
- return "TAO_ZHUANG_TU_JIAN";
- }
- }
- return null;
- }
- private static string GetSuitSyntheticApproach(int itemId)
- {
- SuitSyntheticCfgArray manager = SuitSyntheticCfgArray.Instance;
- SuitSyntheticCfg[] dataArray = manager.dataArray;
- foreach (SuitSyntheticCfg cfg in dataArray)
- {
- bool result = CheckItemInBonus(itemId, cfg.boxBonusArr);
- if (result)
- {
- return "TAO_ZHUANG_HE_CHENG";
- }
- }
- return null;
- }
- /// <summary>
- /// 检测掉落表是否产出该物品
- /// </summary>
- /// <param name="itemId"></param>
- /// <returns></returns>
- private static bool CheckDropApproach(int itemId, int dropId)
- {
- DropOutCfgArray manager = DropOutCfgArray.Instance;
- DropOutCfg[] dataArray = manager.GetCfgs(dropId);
- for (int i = 0; i < dataArray.Length; i++)
- {
- if (dataArray[i].item == itemId)
- {
- return true;
- }
- if (manager.GetCfgs(dataArray[i].item).Length > 0)
- {
- return CheckDropApproach(itemId, dataArray[i].item);
- }
- }
- return false;
- }
- private static bool CheckItemInBonus(int itemId, StoryLevelCfg cfg)
- {
- if (cfg.fightID.Length > 0)
- {
- StoryFightCfgArray manager = StoryFightCfgArray.Instance;
- StoryFightCfg storyFightCfg = manager.GetCfg(cfg.fightID);
- List<int[]> a = new List<int[]>();
- a.AddRange(cfg.bonusOnceArr);
- a.AddRange(storyFightCfg.bonusBaseArr);
- int[][] bonus = a.ToArray();
- bool result = CheckItemInBonus(itemId, bonus);
- if (result)
- {
- return true;
- }
- result = CheckItemInDropOut(itemId, storyFightCfg.bonusRandomArr);
- return result;
- }
- return false;
- }
- private static bool CheckItemInBonus(int itemId, int[][] bosnu)
- {
- List<ItemData> aList = ItemUtil.CreateItemDataList(bosnu);
- foreach (ItemData itemData in aList)
- {
- if (itemId == itemData.id)
- {
- return true;
- }
- }
- return false;
- }
- private static bool CheckItemInBonus(int itemId, string bosnu)
- {
- List<ItemData> aList = ItemUtil.CreateItemDataList(bosnu);
- foreach (ItemData itemData in aList)
- {
- if (itemId == itemData.id)
- {
- return true;
- }
- }
- return false;
- }
- private static bool CheckItemInDropOut(int itemId, int[] dropIds)
- {
- List<ItemData> result = new List<ItemData>();
- foreach (int dropId in dropIds)
- {
- DropOutCfgArray manager = DropOutCfgArray.Instance;
- DropOutCfg[] aList = manager.GetCfgs(dropId);
- foreach (DropOutCfg dropOutCfg in aList)
- {
- if (itemId == dropOutCfg.item)
- {
- return true;
- }
- }
- }
- return false;
- }
- private static int CheckItemInSuit(int ItemId, string suitIds)
- {
- if (suitIds.Length > 0)
- {
- string[] aArray = suitIds.Split(';');
- foreach (string value in aArray)
- {
- int valueInt = int.Parse(value);
- bool result = CheckItemInSuit(ItemId, valueInt);
- if (result)
- {
- return valueInt;
- }
- }
- }
- return 0;
- }
- private static bool CheckItemInSuit(int ItemId, int suitId)
- {
- SuitCfgArray manager = SuitCfgArray.Instance;
- SuitCfg suitCfg = manager.GetCfg(suitId);
- int[] aArray = suitCfg.partsArr;
- foreach (int valueInt in aArray)
- {
- if (ItemId == valueInt)
- {
- return true;
- }
- }
- return false;
- }
- }
- }
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