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- using System.Collections.Generic;
- using System.Collections;
- namespace GFGGame
- {
- public class CustomSuitDataManager
- {
- private static int _currentIndex = 0;
- public static int currentIndex
- {
- get {return _currentIndex;}
- }
- private static Dictionary<int, CustomSuitData> _dataDic = new Dictionary<int, CustomSuitData>();
- private static void SaveSuit(int index, int[] arrayList, int bgID = 0, int suitId = 0, int pic = 0)
- {
- CustomSuitData suitSavedData = null;
- if(_dataDic.ContainsKey(index))
- {
- suitSavedData = _dataDic[index];
- }
- else
- {
- suitSavedData = new CustomSuitData(index);
- _dataDic.Add(index, suitSavedData);
- }
- suitSavedData.equipDatas = arrayList;
- suitSavedData.bg = bgID;
- suitSavedData.pic = pic;
- suitSavedData.suitId = suitId;
- GameProxy.ReqUpdateRoleSuit(suitSavedData);
- }
- public static CustomSuitData GetSuitList(int index)
- {
- CustomSuitData suitSavedData = null;
- if(_dataDic.ContainsKey(index))
- {
- suitSavedData = _dataDic[index];
- }
- else
- {
- suitSavedData = CreateDefaultSuitData(index);
- _dataDic.Add(index, suitSavedData);
- }
- return suitSavedData;
- }
- public static CustomSuitData CreateDefaultSuitData(int index)
- {
- CustomSuitData suitSavedData = new CustomSuitData(index);
- suitSavedData.equipDatas = new int[3]{10000, 30000, 50000};
- suitSavedData.bg = 180001;
- suitSavedData.pic = 0;
- suitSavedData.suitId = 0;
- return suitSavedData;
- }
- public static CustomSuitData GetCurrentSuitList()
- {
- return GetSuitList(currentIndex);
- }
- public static void SaveCurrentSuit(int index)
- {
- if(currentIndex != index)
- {
- _currentIndex = index;
- GameProxy.ReqUpdateRoleSuitIndex(index);
- }
- SaveSuit(currentIndex, EquipDataCache.cacher.equipDatas, EquipDataCache.cacher.bgId, EquipDataCache.cacher.suitId, EquipDataCache.cacher.picStatus);
- }
- public static void InitServerData(int suitIndex, List<RoleSuit> list)
- {
- _currentIndex = 0;
- _dataDic.Clear();
- if(list != null)
- {
- _currentIndex = suitIndex;
- foreach(RoleSuit roleSuit in list)
- {
- CustomSuitData suitSavedData = new CustomSuitData(roleSuit.pos);
- _dataDic[roleSuit.pos] = suitSavedData;
- if(roleSuit.equipIds.Length > 0)
- {
- string[] ids = roleSuit.equipIds.Split(',');
- suitSavedData.equipDatas = new int[ids.Length];
- for(int i = 0; i < ids.Length; i++)
- {
- suitSavedData.equipDatas[i] = int.Parse(ids[i]);
- }
- }
- else
- {
- suitSavedData.equipDatas = new int[]{};
- }
- suitSavedData.bg = roleSuit.bg;
- suitSavedData.pic = roleSuit.pic;
- suitSavedData.suitId = roleSuit.suitId;
- }
- }
- }
- }
- }
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