DressUpMenuSuitDataManager.cs 8.7 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using ET;
  5. namespace GFGGame
  6. {
  7. public class DressUpMenuSuitDataManager
  8. {
  9. private static List<int> _suitIDList = new List<int>();
  10. //获得这件装备时套装的进度,用于展示
  11. private static Dictionary<int, int> _progressByItemIdDic = new Dictionary<int, int>();
  12. //套装当前的进度
  13. private static Dictionary<int, int> _progressBySuitIdDic = new Dictionary<int, int>();
  14. private static Dictionary<int, int> _suitGuideBoxBonusStatus = new Dictionary<int, int>();
  15. private static Dictionary<int, int> _suitSyntheticBoxBonusStatus = new Dictionary<int, int>();
  16. public static void InitData()
  17. {
  18. _suitIDList.Clear();
  19. _progressBySuitIdDic.Clear();
  20. _progressByItemIdDic.Clear();
  21. }
  22. public static void SetSuitInfo(List<SuitInfoProto> suitInfoList)
  23. {
  24. if (suitInfoList != null)
  25. {
  26. _suitGuideBoxBonusStatus.Clear();
  27. _suitSyntheticBoxBonusStatus.Clear();
  28. foreach (SuitInfoProto suitInfo in suitInfoList)
  29. {
  30. SuitFosterData suitFosterData = new SuitFosterData()
  31. {
  32. suitId = suitInfo.SuitId,
  33. maintainStep = suitInfo.MaintainStep,
  34. maintainBonusSteps = suitInfo.MaintainBonusSteps,
  35. makeNewState = suitInfo.MakeNewState
  36. };
  37. SuitFosterDataManager.Instance.InitServerData(suitFosterData);
  38. //图鉴
  39. _suitGuideBoxBonusStatus.Add(suitInfo.SuitId, suitInfo.GuideBoxBonusState);
  40. //合成
  41. _suitSyntheticBoxBonusStatus.Add(suitInfo.SuitId, suitInfo.SyntheticBoxBonusState);
  42. }
  43. EventAgent.DispatchEvent(ConstMessage.GET_SUIT_INFOS);
  44. }
  45. }
  46. public static void Add(int value)
  47. {
  48. if (!_suitIDList.Contains(value))
  49. {
  50. _suitIDList.Add(value);
  51. }
  52. }
  53. public static void Remove(int value)
  54. {
  55. if (_suitIDList.Contains(value))
  56. {
  57. _suitIDList.Remove(value);
  58. }
  59. }
  60. public static void GetTotalProgress(out int count, out int totalCount)
  61. {
  62. totalCount = SuitCfgManager.Instance.totalItemCount;
  63. count = 0;
  64. foreach (KeyValuePair<int, int> item in _progressBySuitIdDic)
  65. {
  66. count += item.Value;
  67. }
  68. }
  69. public static void GetSuitProgressByItemId(int itemID, out int suitId, out int count)
  70. {
  71. suitId = SuitCfgManager.Instance.GetItemSuitId(itemID);
  72. if (suitId > 0)
  73. {
  74. if (_progressByItemIdDic.ContainsKey(itemID))
  75. {
  76. count = _progressByItemIdDic[itemID];
  77. }
  78. else
  79. {
  80. count = 0;
  81. }
  82. }
  83. else
  84. {
  85. count = 0;
  86. }
  87. }
  88. public static void GetSuitProgressBySuitId(int suitId, out int count, out int totalCount)
  89. {
  90. if (suitId > 0)
  91. {
  92. if (_progressBySuitIdDic.ContainsKey(suitId))
  93. {
  94. count = _progressBySuitIdDic[suitId];
  95. }
  96. else
  97. {
  98. count = 0;
  99. }
  100. totalCount = SuitCfgManager.Instance.GetTotalCountOfOneSuit(suitId);
  101. }
  102. else
  103. {
  104. count = 0;
  105. totalCount = 1;
  106. }
  107. }
  108. public static float GetSuitProgressValueBySuitId(int suitId)
  109. {
  110. int count = 0;
  111. int totalCount = 1;
  112. GetSuitProgressBySuitId(suitId, out count, out totalCount);
  113. return (float)count / totalCount;
  114. }
  115. public static bool CheckHaveSuit(int suitId)
  116. {
  117. return _suitIDList.Contains(suitId);
  118. }
  119. public static void CheckItemInSuit(int itemId)
  120. {
  121. int suitId = SuitCfgManager.Instance.GetItemSuitId(itemId);
  122. if (suitId > 0)
  123. {
  124. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  125. int[] itemIds = SuitCfgManager.Instance.GetSuitItems(suitId);
  126. int totalCount = itemIds.Length;
  127. bool hasAll = true;
  128. int count = 0;
  129. for (int i = 0; i < totalCount; i++)
  130. {
  131. int tempItemId = itemIds[i];
  132. bool hasItem = DressUpMenuItemDataManager.CheckHasItem(tempItemId);
  133. if (!hasItem)
  134. {
  135. hasAll = false;
  136. }
  137. else
  138. {
  139. count++;
  140. }
  141. }
  142. _progressBySuitIdDic[suitId] = count;
  143. _progressByItemIdDic[itemId] = count;
  144. if (hasAll)
  145. {
  146. Add(suitId);
  147. }
  148. GetSuitItemController.AddItemId(itemId);
  149. }
  150. }
  151. //检测当前穿戴是否是一件完整套装,且只穿了一件套装,返回套装id
  152. public static int CheckCurDressIsSuit()
  153. {
  154. if (EquipDataCache.cacher.suitId > 0) return EquipDataCache.cacher.suitId;
  155. int[] equipDatas = EquipDataCache.cacher.equipDatas;
  156. int dressSuitId = 0;
  157. List<int> _equipDatas = new List<int>();
  158. for (int i = 0; i < equipDatas.Length; i++)
  159. {
  160. if (DressUpMenuItemDataManager.CheckIsSceneType(equipDatas[i])) continue;
  161. if (equipDatas[i] != ConstItemID.DEFULT_FA_XING && equipDatas[i] != ConstItemID.DEFULT_LIAN_YI_QUN && equipDatas[i] != ConstItemID.DEFULT_NEI_DA && equipDatas[i] != ConstItemID.DEFULT_XIA_ZHUANG)
  162. {
  163. int suitId = SuitCfgManager.Instance.GetItemSuitId(equipDatas[i]);
  164. if (suitId <= 0) return 0;//有任何不属于套装的部件且不是原始服装,则当前穿戴不属于套装
  165. if (dressSuitId != 0 && dressSuitId != suitId) return 0;//当前穿戴不同套装的部件,则当前穿戴不属于套装
  166. dressSuitId = suitId;
  167. _equipDatas.Add(equipDatas[i]);
  168. }
  169. }
  170. if (dressSuitId == 0) return dressSuitId;
  171. int[] itemIds = SuitCfgManager.Instance.GetSuitItems(dressSuitId);
  172. for (int i = 0; i < itemIds.Length; i++)
  173. {
  174. if (DressUpMenuItemDataManager.CheckIsSceneType(itemIds[i])) continue;
  175. if (_equipDatas.IndexOf(itemIds[i]) < 0) return 0;//套装部件穿戴不完整
  176. }
  177. return dressSuitId;
  178. }
  179. public static List<int> GetSuitIDList()
  180. {
  181. return (List<int>)_suitIDList.GetRange(0, _suitIDList.Count);
  182. }
  183. public static int GetSuitGuideBonusStatus(int suitId)
  184. {
  185. int status = ConstBonusStatus.CAN_NOT_GET;
  186. if (_suitGuideBoxBonusStatus.ContainsKey(suitId))
  187. {
  188. status = _suitGuideBoxBonusStatus[suitId];
  189. }
  190. if (status == ConstBonusStatus.CAN_NOT_GET)
  191. {
  192. if (CheckHaveSuit(suitId))
  193. {
  194. status = ConstBonusStatus.CAN_GET;
  195. }
  196. }
  197. return status;
  198. }
  199. public static void SetSuitGuideBoxBonusCompleted(int suitId)
  200. {
  201. _suitGuideBoxBonusStatus[suitId] = ConstBonusStatus.GOT;
  202. EventAgent.DispatchEvent(ConstMessage.SUIT_BOX_STATUS_CHANGED, suitId);
  203. }
  204. public static int GetSuitSyntheticBonusStatus(int suitId)
  205. {
  206. int status = ConstBonusStatus.CAN_NOT_GET;
  207. if (_suitSyntheticBoxBonusStatus.ContainsKey(suitId))
  208. {
  209. status = _suitSyntheticBoxBonusStatus[suitId];
  210. }
  211. if (status == ConstBonusStatus.CAN_NOT_GET)
  212. {
  213. if (CheckHaveSuit(suitId))
  214. {
  215. status = ConstBonusStatus.CAN_GET;
  216. }
  217. }
  218. return status;
  219. }
  220. public static void SetSuitSyntheticBoxBonusCompleted(int suitId)
  221. {
  222. _suitSyntheticBoxBonusStatus[suitId] = ConstBonusStatus.GOT;
  223. EventAgent.DispatchEvent(ConstMessage.SUIT_BOX_STATUS_CHANGED, suitId);
  224. }
  225. }
  226. }