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							- using System.Collections;
 
- using System.Collections.Generic;
 
- using UnityEngine;
 
- namespace GFGGame
 
- {
 
-     public class LuckyBoxDataManager : SingletonBase<LuckyBoxDataManager>
 
-     {
 
-         public const int BOX_ID_1 = 1;
 
-         public const int BOX_ID_2 = 2;
 
-         public const int BOX_ID_3 = 3;
 
-         private List<ItemData> _rewardsList;//当前奖励,每次抽奖后刷新
 
-         private Dictionary<int, ItemData> _firstRewardsList = new Dictionary<int, ItemData>();//首次获得的奖励
 
-         public int[] luckyBoxIds = new int[] { 1, 2, 3 };//奖池列表
 
-         public int startTime = 1635157620;
 
-         public int endTime = 1704038400;
 
-         public List<ItemData> RewardList
 
-         {
 
-             get { return _rewardsList; }
 
-             set { _rewardsList = value; }
 
-         }
 
-         public Dictionary<int, ItemData> FirstRewardList
 
-         {
 
-             get { return _firstRewardsList; }
 
-             set { _firstRewardsList = value; }
 
-         }
 
-         //获取首次获得的服装的列表
 
-         public List<ItemData> GetFirstClothingList()
 
-         {
 
-             ItemData[] cardArray = new ItemData[LuckyBoxDataManager.Instance.FirstRewardList.Count];
 
-             LuckyBoxDataManager.Instance.FirstRewardList.Values.CopyTo(cardArray, 0);
 
-             List<ItemData> cardList = new List<ItemData>(cardArray);
 
-             return cardList;
 
-         }
 
-     }
 
- }
 
 
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