SuitUtil.cs 11 KB

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  1. using System.Collections.Generic;
  2. using UnityEngine;
  3. using System;
  4. namespace GFGGame
  5. {
  6. public class SuitUtil
  7. {
  8. public static int GetSuitScore(int suitID)
  9. {
  10. int score = 0;
  11. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitID);
  12. int[] items = suitCfg.partsArr;
  13. foreach (int itemId in items)
  14. {
  15. int itemType = ItemUtilCS.GetItemSubType(itemId);
  16. if (itemType != ConstDressUpItemType.FEN_WEI)
  17. {
  18. score += DressUpMenuItemDataManager.GetItemScore(itemId);
  19. }
  20. }
  21. return score;
  22. }
  23. public static List<int> SortSuitListByHighScore(List<int> arrayList)
  24. {
  25. arrayList.Sort((int a, int b) =>
  26. {
  27. int scoreA = GetSuitScore(a);
  28. int scoreB = GetSuitScore(b);
  29. if (scoreB > scoreA)
  30. {
  31. return 1;
  32. }
  33. else if (scoreB < scoreA)
  34. {
  35. return -1;
  36. }
  37. return 0;
  38. });
  39. return arrayList;
  40. }
  41. public static List<int> SortSuitListByLowScore(List<int> arrayList)
  42. {
  43. arrayList.Sort((int a, int b) =>
  44. {
  45. int scoreA = GetSuitScore(a);
  46. int scoreB = GetSuitScore(b);
  47. if (scoreB < scoreA)
  48. {
  49. return 1;
  50. }
  51. else if (scoreB > scoreA)
  52. {
  53. return -1;
  54. }
  55. return 0;
  56. });
  57. return arrayList;
  58. }
  59. public static List<int> SortSuitListByDefaultPriority(List<int> arrayList)
  60. {
  61. arrayList.Sort((int a, int b) =>
  62. {
  63. SuitCfg suitCfgA = SuitCfgArray.Instance.GetCfg(a);
  64. SuitCfg suitCfgB = SuitCfgArray.Instance.GetCfg(b);
  65. bool haveA = DressUpMenuSuitDataManager.CheckHaveSuit(a);
  66. bool haveB = DressUpMenuSuitDataManager.CheckHaveSuit(b);
  67. if (haveB && !haveA)
  68. {
  69. return 1;
  70. }
  71. else if (!haveB && haveA)
  72. {
  73. return -1;
  74. }
  75. else if (suitCfgB.sortPriority > suitCfgA.sortPriority)
  76. {
  77. return 1;
  78. }
  79. else if (suitCfgB.sortPriority < suitCfgA.sortPriority)
  80. {
  81. return -1;
  82. }
  83. return string.Compare(suitCfgA.res, suitCfgB.res);
  84. });
  85. return arrayList;
  86. }
  87. public static List<int> SortSuitListByHighRarity(List<int> arrayList)
  88. {
  89. arrayList.Sort((int a, int b) =>
  90. {
  91. SuitCfg suitCfgA = SuitCfgArray.Instance.GetCfg(a);
  92. SuitCfg suitCfgB = SuitCfgArray.Instance.GetCfg(b);
  93. if (suitCfgB.rarity > suitCfgA.rarity)
  94. {
  95. return 1;
  96. }
  97. else if (suitCfgB.rarity < suitCfgA.rarity)
  98. {
  99. return -1;
  100. }
  101. return string.Compare(suitCfgA.res, suitCfgB.res);
  102. });
  103. return arrayList;
  104. }
  105. public static List<int> SortSuitListByLowRarity(List<int> arrayList)
  106. {
  107. arrayList.Sort((int a, int b) =>
  108. {
  109. SuitCfg suitCfgA = SuitCfgArray.Instance.GetCfg(a);
  110. SuitCfg suitCfgB = SuitCfgArray.Instance.GetCfg(b);
  111. if (suitCfgB.rarity < suitCfgA.rarity)
  112. {
  113. return 1;
  114. }
  115. else if (suitCfgB.rarity > suitCfgA.rarity)
  116. {
  117. return -1;
  118. }
  119. return string.Compare(suitCfgA.res, suitCfgB.res);
  120. });
  121. return arrayList;
  122. }
  123. public static List<int> SortSuitListByHighProgress(List<int> arrayList)
  124. {
  125. arrayList.Sort((int a, int b) =>
  126. {
  127. SuitCfg suitCfgA = SuitCfgArray.Instance.GetCfg(a);
  128. SuitCfg suitCfgB = SuitCfgArray.Instance.GetCfg(b);
  129. float progressA = DressUpMenuSuitDataManager.GetSuitProgressValueBySuitId(a);
  130. float progressB = DressUpMenuSuitDataManager.GetSuitProgressValueBySuitId(b);
  131. if (progressB > progressA)
  132. {
  133. return 1;
  134. }
  135. else if (progressB < progressA)
  136. {
  137. return -1;
  138. }
  139. return string.Compare(suitCfgA.res, suitCfgB.res);
  140. });
  141. return arrayList;
  142. }
  143. public static List<int> SortSuitListByLowProgress(List<int> arrayList)
  144. {
  145. arrayList.Sort((int a, int b) =>
  146. {
  147. SuitCfg suitCfgA = SuitCfgArray.Instance.GetCfg(a);
  148. SuitCfg suitCfgB = SuitCfgArray.Instance.GetCfg(b);
  149. float progressA = DressUpMenuSuitDataManager.GetSuitProgressValueBySuitId(a);
  150. float progressB = DressUpMenuSuitDataManager.GetSuitProgressValueBySuitId(b);
  151. if (progressB < progressA)
  152. {
  153. return 1;
  154. }
  155. else if (progressB > progressA)
  156. {
  157. return -1;
  158. }
  159. return string.Compare(suitCfgA.res, suitCfgB.res);
  160. });
  161. return arrayList;
  162. }
  163. public static List<int> GetClothingFosterSuitIdList(bool notGet, bool haveGot, int sortIndex)
  164. {
  165. List<int> result = new List<int>();
  166. void CheckToAdd(int targetId)
  167. {
  168. if (result.IndexOf(targetId) >= 0) return;
  169. if (notGet && haveGot)
  170. {
  171. result.Add(targetId);
  172. }
  173. else if (notGet && !DressUpMenuSuitDataManager.CheckHaveSuit(targetId))
  174. {
  175. result.Add(targetId);
  176. }
  177. else if (haveGot && DressUpMenuSuitDataManager.CheckHaveSuit(targetId))
  178. {
  179. result.Add(targetId);
  180. }
  181. }
  182. SuitFosterCfg[] dataArray = SuitFosterCfgArray.Instance.dataArray;
  183. foreach (SuitFosterCfg suitCfg in dataArray)
  184. {
  185. CheckToAdd(suitCfg.suitId);
  186. }
  187. //{"默认排序", "稀有度高", "稀有度低", "收集度高", "收集度低"}
  188. switch (sortIndex)
  189. {
  190. case 0:
  191. SortSuitListByDefaultPriority(result);
  192. break;
  193. case 1:
  194. SortSuitListByHighRarity(result);
  195. break;
  196. case 2:
  197. SortSuitListByLowRarity(result);
  198. break;
  199. case 3:
  200. SortSuitListByHighProgress(result);
  201. break;
  202. case 4:
  203. SortSuitListByLowProgress(result);
  204. break;
  205. }
  206. return result;
  207. }
  208. public static List<int> GetSuitIdList(bool notGet, bool haveGot, int typeId, int sortIndex)
  209. {
  210. List<int> result = new List<int>();
  211. void CheckToAdd(int targetId)
  212. {
  213. if (notGet && haveGot)
  214. {
  215. result.Add(targetId);
  216. }
  217. else if (notGet && !DressUpMenuSuitDataManager.CheckHaveSuit(targetId))
  218. {
  219. result.Add(targetId);
  220. }
  221. else if (haveGot && DressUpMenuSuitDataManager.CheckHaveSuit(targetId))
  222. {
  223. result.Add(targetId);
  224. }
  225. }
  226. if (typeId == 0)
  227. {
  228. SuitCfg[] dataArray = SuitCfgArray.Instance.dataArray;
  229. foreach (SuitCfg suitCfg in dataArray)
  230. {
  231. CheckToAdd(suitCfg.id);
  232. }
  233. }
  234. else
  235. {
  236. SuitGuideMenuCfg menuCfg = SuitGuideMenuCfgArray.Instance.GetCfg(typeId);
  237. if (menuCfg.suitIds.Length > 0)
  238. {
  239. string[] values = menuCfg.suitIds.Split(';');
  240. foreach (string value in values)
  241. {
  242. if (value.Length > 0)
  243. {
  244. int suitId = int.Parse(value);
  245. CheckToAdd(suitId);
  246. }
  247. }
  248. }
  249. }
  250. //{"默认排序", "稀有度高", "稀有度低", "收集度高", "收集度低"}
  251. switch (sortIndex)
  252. {
  253. case 0:
  254. SortSuitListByDefaultPriority(result);
  255. break;
  256. case 1:
  257. SortSuitListByHighRarity(result);
  258. break;
  259. case 2:
  260. SortSuitListByLowRarity(result);
  261. break;
  262. case 3:
  263. SortSuitListByHighProgress(result);
  264. break;
  265. case 4:
  266. SortSuitListByLowProgress(result);
  267. break;
  268. }
  269. return result;
  270. }
  271. public static void ShowSuitGuideBonus(int suitId)
  272. {
  273. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  274. List<ItemData> itemDatas = ItemUtil.CreateItemDataList(suitCfg.boxBonusArr);
  275. int GetStatus()
  276. {
  277. return DressUpMenuSuitDataManager.GetSuitGuideBonusStatus(suitId);
  278. }
  279. void GetBonus()
  280. {
  281. SuitServerProxy.GetSuitGuideBoxBonus(suitId).Coroutine();
  282. }
  283. ViewManager.Show(ViewName.BONUS_BOX_DETAIL_VIEW, new object[] { itemDatas, new GetBoxBonusStatusCall(GetStatus), new GetBoxBonusCall(GetBonus) });
  284. }
  285. public static void ShowSuitSyntheticBonus(int suitId)
  286. {
  287. SuitSyntheticCfg suitCfg = SuitSyntheticCfgArray.Instance.GetCfg(suitId);
  288. List<ItemData> itemDatas = ItemUtil.CreateItemDataList(suitCfg.boxBonusArr);
  289. int GetStatus()
  290. {
  291. return DressUpMenuSuitDataManager.GetSuitSyntheticBonusStatus(suitId);
  292. }
  293. void GetBonus()
  294. {
  295. SuitServerProxy.GetSuitSyntheticBoxBonus(suitId).Coroutine();
  296. }
  297. ViewManager.Show(ViewName.BONUS_BOX_DETAIL_VIEW, new object[] { itemDatas, new GetBoxBonusStatusCall(GetStatus), new GetBoxBonusCall(GetBonus) });
  298. }
  299. public static string GetSuitName(int suitId)
  300. {
  301. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  302. return suitCfg.name;
  303. }
  304. }
  305. }