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- using System.Collections.Generic;
- using UnityEngine;
- using System;
- namespace GFGGame
- {
- public class SuitUtil
- {
- public static int GetSuitScore(int suitID)
- {
- int score = 0;
- SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitID);
- int[] items = suitCfg.partsArr;
- foreach (int itemId in items)
- {
- int itemType = ItemUtilCS.GetItemSubType(itemId);
- if (itemType != ConstDressUpItemType.FEN_WEI)
- {
- score += DressUpMenuItemDataManager.GetItemScore(itemId);
- }
- }
- return score;
- }
- public static List<int> SortSuitListByHighScore(List<int> arrayList)
- {
- arrayList.Sort((int a, int b) =>
- {
- int scoreA = GetSuitScore(a);
- int scoreB = GetSuitScore(b);
- if (scoreB > scoreA)
- {
- return 1;
- }
- else if (scoreB < scoreA)
- {
- return -1;
- }
- return 0;
- });
- return arrayList;
- }
- public static List<int> SortSuitListByLowScore(List<int> arrayList)
- {
- arrayList.Sort((int a, int b) =>
- {
- int scoreA = GetSuitScore(a);
- int scoreB = GetSuitScore(b);
- if (scoreB < scoreA)
- {
- return 1;
- }
- else if (scoreB > scoreA)
- {
- return -1;
- }
- return 0;
- });
- return arrayList;
- }
- public static List<int> SortSuitListByDefaultPriority(List<int> arrayList)
- {
- arrayList.Sort((int a, int b) =>
- {
- SuitCfg suitCfgA = SuitCfgArray.Instance.GetCfg(a);
- SuitCfg suitCfgB = SuitCfgArray.Instance.GetCfg(b);
- bool haveA = DressUpMenuSuitDataManager.CheckHaveSuit(a);
- bool haveB = DressUpMenuSuitDataManager.CheckHaveSuit(b);
- if (haveB && !haveA)
- {
- return 1;
- }
- else if (!haveB && haveA)
- {
- return -1;
- }
- else if (suitCfgB.sortPriority > suitCfgA.sortPriority)
- {
- return 1;
- }
- else if (suitCfgB.sortPriority < suitCfgA.sortPriority)
- {
- return -1;
- }
- return string.Compare(suitCfgA.res, suitCfgB.res);
- });
- return arrayList;
- }
- public static List<int> SortSuitListByHighRarity(List<int> arrayList)
- {
- arrayList.Sort((int a, int b) =>
- {
- SuitCfg suitCfgA = SuitCfgArray.Instance.GetCfg(a);
- SuitCfg suitCfgB = SuitCfgArray.Instance.GetCfg(b);
- if (suitCfgB.rarity > suitCfgA.rarity)
- {
- return 1;
- }
- else if (suitCfgB.rarity < suitCfgA.rarity)
- {
- return -1;
- }
- return string.Compare(suitCfgA.res, suitCfgB.res);
- });
- return arrayList;
- }
- public static List<int> SortSuitListByLowRarity(List<int> arrayList)
- {
- arrayList.Sort((int a, int b) =>
- {
- SuitCfg suitCfgA = SuitCfgArray.Instance.GetCfg(a);
- SuitCfg suitCfgB = SuitCfgArray.Instance.GetCfg(b);
- if (suitCfgB.rarity < suitCfgA.rarity)
- {
- return 1;
- }
- else if (suitCfgB.rarity > suitCfgA.rarity)
- {
- return -1;
- }
- return string.Compare(suitCfgA.res, suitCfgB.res);
- });
- return arrayList;
- }
- public static List<int> SortSuitListByHighProgress(List<int> arrayList)
- {
- arrayList.Sort((int a, int b) =>
- {
- SuitCfg suitCfgA = SuitCfgArray.Instance.GetCfg(a);
- SuitCfg suitCfgB = SuitCfgArray.Instance.GetCfg(b);
- float progressA = DressUpMenuSuitDataManager.GetSuitProgressValueBySuitId(a);
- float progressB = DressUpMenuSuitDataManager.GetSuitProgressValueBySuitId(b);
- if (progressB > progressA)
- {
- return 1;
- }
- else if (progressB < progressA)
- {
- return -1;
- }
- return string.Compare(suitCfgA.res, suitCfgB.res);
- });
- return arrayList;
- }
- public static List<int> SortSuitListByLowProgress(List<int> arrayList)
- {
- arrayList.Sort((int a, int b) =>
- {
- SuitCfg suitCfgA = SuitCfgArray.Instance.GetCfg(a);
- SuitCfg suitCfgB = SuitCfgArray.Instance.GetCfg(b);
- float progressA = DressUpMenuSuitDataManager.GetSuitProgressValueBySuitId(a);
- float progressB = DressUpMenuSuitDataManager.GetSuitProgressValueBySuitId(b);
- if (progressB < progressA)
- {
- return 1;
- }
- else if (progressB > progressA)
- {
- return -1;
- }
- return string.Compare(suitCfgA.res, suitCfgB.res);
- });
- return arrayList;
- }
- public static List<int> GetClothingFosterSuitIdList(bool notGet, bool haveGot, int sortIndex)
- {
- List<int> result = new List<int>();
- void CheckToAdd(int targetId)
- {
- if (result.IndexOf(targetId) >= 0) return;
- if (notGet && haveGot)
- {
- result.Add(targetId);
- }
- else if (notGet && !DressUpMenuSuitDataManager.CheckHaveSuit(targetId))
- {
- result.Add(targetId);
- }
- else if (haveGot && DressUpMenuSuitDataManager.CheckHaveSuit(targetId))
- {
- result.Add(targetId);
- }
- }
- SuitFosterCfg[] dataArray = SuitFosterCfgArray.Instance.dataArray;
- foreach (SuitFosterCfg suitCfg in dataArray)
- {
- CheckToAdd(suitCfg.suitId);
- }
- //{"默认排序", "稀有度高", "稀有度低", "收集度高", "收集度低"}
- switch (sortIndex)
- {
- case 0:
- SortSuitListByDefaultPriority(result);
- break;
- case 1:
- SortSuitListByHighRarity(result);
- break;
- case 2:
- SortSuitListByLowRarity(result);
- break;
- case 3:
- SortSuitListByHighProgress(result);
- break;
- case 4:
- SortSuitListByLowProgress(result);
- break;
- }
- return result;
- }
- public static List<int> GetSuitIdList(bool notGet, bool haveGot, int typeId, int sortIndex)
- {
- List<int> result = new List<int>();
- void CheckToAdd(int targetId)
- {
- if (notGet && haveGot)
- {
- result.Add(targetId);
- }
- else if (notGet && !DressUpMenuSuitDataManager.CheckHaveSuit(targetId))
- {
- result.Add(targetId);
- }
- else if (haveGot && DressUpMenuSuitDataManager.CheckHaveSuit(targetId))
- {
- result.Add(targetId);
- }
- }
- if (typeId == 0)
- {
- SuitCfg[] dataArray = SuitCfgArray.Instance.dataArray;
- foreach (SuitCfg suitCfg in dataArray)
- {
- CheckToAdd(suitCfg.id);
- }
- }
- else
- {
- SuitGuideMenuCfg menuCfg = SuitGuideMenuCfgArray.Instance.GetCfg(typeId);
- if (menuCfg.suitIds.Length > 0)
- {
- string[] values = menuCfg.suitIds.Split(';');
- foreach (string value in values)
- {
- if (value.Length > 0)
- {
- int suitId = int.Parse(value);
- CheckToAdd(suitId);
- }
- }
- }
- }
- //{"默认排序", "稀有度高", "稀有度低", "收集度高", "收集度低"}
- switch (sortIndex)
- {
- case 0:
- SortSuitListByDefaultPriority(result);
- break;
- case 1:
- SortSuitListByHighRarity(result);
- break;
- case 2:
- SortSuitListByLowRarity(result);
- break;
- case 3:
- SortSuitListByHighProgress(result);
- break;
- case 4:
- SortSuitListByLowProgress(result);
- break;
- }
- return result;
- }
- public static void ShowSuitGuideBonus(int suitId)
- {
- SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
- List<ItemData> itemDatas = ItemUtil.CreateItemDataList(suitCfg.boxBonusArr);
- int GetStatus()
- {
- return DressUpMenuSuitDataManager.GetSuitGuideBonusStatus(suitId);
- }
- void GetBonus()
- {
- SuitServerProxy.GetSuitGuideBoxBonus(suitId).Coroutine();
- }
- ViewManager.Show(ViewName.BONUS_BOX_DETAIL_VIEW, new object[] { itemDatas, new GetBoxBonusStatusCall(GetStatus), new GetBoxBonusCall(GetBonus) });
- }
- public static void ShowSuitSyntheticBonus(int suitId)
- {
- SuitSyntheticCfg suitCfg = SuitSyntheticCfgArray.Instance.GetCfg(suitId);
- List<ItemData> itemDatas = ItemUtil.CreateItemDataList(suitCfg.boxBonusArr);
- int GetStatus()
- {
- return DressUpMenuSuitDataManager.GetSuitSyntheticBonusStatus(suitId);
- }
- void GetBonus()
- {
- SuitServerProxy.GetSuitSyntheticBoxBonus(suitId).Coroutine();
- }
- ViewManager.Show(ViewName.BONUS_BOX_DETAIL_VIEW, new object[] { itemDatas, new GetBoxBonusStatusCall(GetStatus), new GetBoxBonusCall(GetBonus) });
- }
- public static string GetSuitName(int suitId)
- {
- SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
- return suitCfg.name;
- }
- }
- }
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