StoreBrocadeWeavView.cs 18 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using ET;
  5. using FairyGUI;
  6. using UI.Store;
  7. using UnityEngine;
  8. namespace GFGGame
  9. {
  10. public class StoreBrocadeWeavView : BaseWindow
  11. {
  12. private UI_StoreBrocadeWeavUI _ui;
  13. private List<BattlePassCfg> _rewardCfgs;
  14. public override void Dispose()
  15. {
  16. if (_ui != null)
  17. {
  18. _ui.Dispose();
  19. _ui = null;
  20. }
  21. base.Dispose();
  22. }
  23. protected override void OnInit()
  24. {
  25. base.OnInit();
  26. packageName = UI_StoreBrocadeWeavUI.PACKAGE_NAME;
  27. _ui = UI_StoreBrocadeWeavUI.Create();
  28. viewCom = _ui.target;
  29. isfullScreen = true;
  30. clickBlankToClose = false;
  31. _ui.m_btnOpen.onClick.Add(OnBtnOpenClick);
  32. _ui.m_btnBuyLevel.onClick.Add(OnBtnBuyLevel);
  33. _ui.m_btnGetAll.onClick.Add(OnBtnGetAllClick);
  34. _ui.m_btnBrocadeWeavTask.onClick.Add(OnBtnBrocadeWeavTaskClick);
  35. _ui.m_RewardList.itemRenderer = ListBoxRewardItemRender;
  36. _ui.m_RewardList.SetVirtual();
  37. _ui.m_SpecialReward.m_RewardList.itemRenderer = SpecialRewardRender;
  38. _ui.m_tip.onClick.Add(RuleController.ShowRuleView);
  39. _ui.m_btnShow.onClick.Add(OnBtnShowClick);
  40. _ui.m_tip.data = 300012;
  41. _ui.m_LevelProcess.m_loaIcon.url =
  42. ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(ConstItemID.BATTLE_PASS_CURRENCY).res);
  43. }
  44. protected override void OnHide()
  45. {
  46. base.OnHide();
  47. Timers.inst.Remove(UpdateTime);
  48. }
  49. protected override void OnShown()
  50. {
  51. base.OnShown();
  52. referViewInfo();
  53. }
  54. public void referViewInfo()
  55. {
  56. oldLevel = 0;
  57. SetSeasonLeftTime();
  58. SetBattlePassLevel();
  59. SetOpenBattlePassBtnStatus();
  60. FreshSpecialReward(oldLevel);
  61. var battlePassCfgs =
  62. BattlePassCfgArray.Instance.GetCfgsByid(BattlePassTaskDataManager.Instance.GetSeasonId());
  63. var minLevel =
  64. (from battlePassCfg in battlePassCfgs
  65. let state = BattlePassTaskDataManager.Instance.GetRewardState(battlePassCfg.level)
  66. where battlePassCfg.level != 0 && state != 2
  67. select battlePassCfg.level).FirstOrDefault();
  68. minLevel = Mathf.Max(1, minLevel);
  69. _ui.m_RewardList.ScrollToView(minLevel - 1);
  70. UpdateBtnBrocadeWeavTaskRed();
  71. if (TimeHelper.ServerNow() >= 1711400400000)
  72. {
  73. _ui.m_Icon.visible = true;
  74. }
  75. else
  76. {
  77. _ui.m_Icon.visible = false;
  78. }
  79. }
  80. protected override void AddEventListener()
  81. {
  82. base.AddEventListener();
  83. //监听通行证等级变化
  84. EventAgent.AddEventListener(ConstMessage.BATTLEPASS_LEVEL_CHANGE, SetBattlePassLevel);
  85. EventAgent.AddEventListener(ConstMessage.NOTICE_PASSPORT_OPEN, OnBattlePassOpen);
  86. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, OnItemChange);
  87. EventAgent.AddEventListener(ConstMessage.NOTICE_BATCH_TASK_STATE_CHANGE, UpdateBtnBrocadeWeavTaskRed);
  88. EventAgent.AddEventListener(ConstMessage.NOTICE_PASSPORT_OPEN, UpdateBtnBrocadeWeavTaskRed);
  89. EventAgent.AddEventListener(ConstMessage.NOTICE_PASSPORT_SEASON_CHANGE, referViewInfo);
  90. }
  91. protected override void RemoveEventListener()
  92. {
  93. base.RemoveEventListener();
  94. EventAgent.RemoveEventListener(ConstMessage.BATTLEPASS_LEVEL_CHANGE, SetBattlePassLevel);
  95. EventAgent.RemoveEventListener(ConstMessage.NOTICE_PASSPORT_OPEN, OnBattlePassOpen);
  96. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, OnItemChange);
  97. EventAgent.RemoveEventListener(ConstMessage.NOTICE_BATCH_TASK_STATE_CHANGE, UpdateBtnBrocadeWeavTaskRed);
  98. EventAgent.RemoveEventListener(ConstMessage.NOTICE_PASSPORT_OPEN, UpdateBtnBrocadeWeavTaskRed);
  99. EventAgent.RemoveEventListener(ConstMessage.NOTICE_PASSPORT_SEASON_CHANGE, referViewInfo);
  100. }
  101. private void OnBattlePassOpen()
  102. {
  103. SetOpenBattlePassBtnStatus();
  104. FreshReward();
  105. }
  106. private void OnItemChange(EventContext eventContext)
  107. {
  108. var itemId = (int)eventContext.data;
  109. if (itemId != ConstItemID.BATTLE_PASS_CURRENCY) return;
  110. //刷新积分列表
  111. SetExpProcess();
  112. }
  113. //开启通行证
  114. private void OnBtnOpenClick(EventContext context)
  115. {
  116. ViewManager.Show<OpenBattlePassView>();
  117. }
  118. private void OnBtnBuyLevel(EventContext context)
  119. {
  120. var dataManager = BattlePassTaskDataManager.Instance;
  121. var seasonId = dataManager.GetSeasonId();
  122. var battlePassCfg =
  123. BattlePassCfgArray.Instance.GetCfgByidAndlevel(seasonId, dataManager.GetBattlePassLevel() + 1);
  124. if (battlePassCfg == null)
  125. {
  126. PromptController.Instance.ShowFloatTextPrompt("已经满级");
  127. return;
  128. }
  129. ViewManager.Show<BuyBattlePassLevelView>();
  130. }
  131. //领取奖励
  132. private async void OnBtnGetClick(EventContext context)
  133. {
  134. if (!(context.sender is GObject obj)) return;
  135. var id = (int)obj.data;
  136. var get = await BattlePassTaskSProxy.GetBattlePassReward(id);
  137. if (!get) return;
  138. SetBattlePassLevel();
  139. }
  140. //继续领取
  141. private void OnBtnContinueClick(EventContext context)
  142. {
  143. // if (!(context.sender is GObject obj)) return;
  144. // var id = (int)obj.data;
  145. // var isBuy = BattlePassTaskDataManager.Instance.GetIsBuy();
  146. // if (!isBuy)
  147. // {
  148. ViewManager.Show<OpenBattlePassView>();
  149. // return;
  150. // }
  151. // var get = await BattlePassTaskSProxy.GetBattlePassReward(id);
  152. // if (!get) return;
  153. // SetBattlePassLevel();
  154. }
  155. private void OnBtnShowClick(EventContext context)
  156. {
  157. var dataManager = BattlePassTaskDataManager.Instance;
  158. var allSpecialCfg = dataManager.GetAllSpecialCfg();
  159. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(allSpecialCfg[0].Key);
  160. var suitId = itemCfg.suitId;
  161. int _suitTypeId = 0;
  162. for (int i = 0; i < SuitGuideMenuCfgArray.Instance.dataArray.Length; i++)
  163. {
  164. string[] suitIds = SuitGuideMenuCfgArray.Instance.dataArray[i].suitIds.Split(';');
  165. if (Array.IndexOf(suitIds, suitId.ToString()) >= 0)
  166. {
  167. _suitTypeId = SuitGuideMenuCfgArray.Instance.dataArray[i].id;
  168. break;
  169. }
  170. }
  171. ViewManager.Show<SuitShowView>(new object[] { _suitTypeId, suitId, new List<int>() { suitId }, false });
  172. }
  173. //领取全部奖励
  174. private async void OnBtnGetAllClick(EventContext context)
  175. {
  176. var get = await BattlePassTaskSProxy.GetAllBattlePassReward(onSuccess: () =>
  177. {
  178. var isBuy = BattlePassTaskDataManager.Instance.GetIsBuy();
  179. if (isBuy) return;
  180. ViewManager.Show<OpenBattlePassView>();
  181. });
  182. if (!get) return;
  183. SetBattlePassLevel();
  184. }
  185. //点击织造任务
  186. private void OnBtnBrocadeWeavTaskClick(EventContext context)
  187. {
  188. ViewManager.Show<BrocadeWeavTaskView>();
  189. }
  190. //前往
  191. // private void OnBtnGoClick(EventContext context)
  192. // {
  193. // Hide();
  194. // var btnGo = context.sender as GObject;
  195. // if (btnGo == null) return;
  196. // ViewManager.Show($"GFGGame.{btnGo.data}", null, new[] { typeof(TaskView).FullName, viewData }, true);
  197. // }
  198. private void ListBoxRewardItemRender(int index, GObject obj)
  199. {
  200. var item = UI_BrocadeWeavRewardItem.Proxy(obj);
  201. var level = index + 1;
  202. //设置进度
  203. item.m_imageProgress.visible = BattlePassTaskDataManager.Instance.GetBattlePassLevel() >= level;
  204. //这里跳过为0的第一个配置
  205. var battlePassCfg = _rewardCfgs[level];
  206. //设置等级
  207. item.m_Level.text = battlePassCfg.level.ToString();
  208. //获取玩家当前的通行证等级
  209. var state = BattlePassTaskDataManager.Instance.GetRewardState(level);
  210. //设置奖励
  211. var bonusNormalArr = battlePassCfg.bonusNormalArr;
  212. if (bonusNormalArr != null && bonusNormalArr.Length > 0)
  213. {
  214. item.m_NormalReward.visible = true;
  215. var itemData = ItemUtil.createItemData(bonusNormalArr[0]);
  216. var itemView = new ItemView(item.m_NormalReward);
  217. item.m_NormalReward.data ??= itemView;
  218. itemView.SetData(itemData);
  219. itemView.ChangeTxtCountStyle();
  220. itemView.GrpGotVisible = BattlePassTaskDataManager.Instance.CheckLevelRewardGet(level);
  221. item.m_ImgBgGray.visible = state == 0;
  222. if (state == 0 && (level == 1 || (level > 1 && BattlePassTaskDataManager.Instance.GetRewardState(level-1) > 0)))
  223. item.m_ImgLock.visible = true;
  224. else
  225. item.m_ImgLock.visible = false;
  226. bool redDot = (!BattlePassTaskDataManager.Instance.CheckLevelRewardGet(level) && state == 1);
  227. RedDotController.Instance.SetComRedDot(item.m_NormalReward, redDot, "", -12, 24);
  228. }
  229. else
  230. {
  231. item.m_NormalReward.data = null;
  232. item.m_NormalReward.visible = false;
  233. }
  234. if (item.m_RewardList.data == null)
  235. {
  236. item.m_RewardList.itemRenderer = SpecialRewardRender;
  237. }
  238. var superLevelRewardGet = BattlePassTaskDataManager.Instance.CheckSuperLevelRewardGet(level);
  239. item.m_RewardList.data = (battlePassCfg.bonusSpecialArr, true, state, superLevelRewardGet);
  240. item.m_RewardList.numItems = battlePassCfg.bonusSpecialArr.Length;
  241. if (state == 1)
  242. {
  243. item.m_touch.onClick.Set(OnBtnGetClick);
  244. item.m_touch.data = battlePassCfg.level;
  245. item.m_touch.touchable = true;
  246. }
  247. else
  248. {
  249. item.m_touch.onClick.Clear();
  250. item.m_touch.touchable = false;
  251. }
  252. //设置按钮状态
  253. //SetBtnState(item, battlePassCfg.level, state);
  254. //item.target.data = battlePassCfg;
  255. UI_BrocadeWeavRewardItem.ProxyEnd();
  256. FreshSpecialReward(level);
  257. }
  258. //SpecialRewardRender
  259. private static void SpecialRewardRender(int index, GObject obj)
  260. {
  261. var keyValuePair = ((int[][], bool, int, bool))obj.parent.data;
  262. var itemInfo = keyValuePair.Item1[index];
  263. var itemData = ItemUtil.createItemData(itemInfo);
  264. var itemView = new ItemView(obj as GComponent);
  265. obj.data ??= itemView;
  266. itemView.SetData(itemData);
  267. itemView.ChangeTxtCountStyle();
  268. var isBuy = BattlePassTaskDataManager.Instance.GetIsBuy();
  269. if (keyValuePair.Item2 && isBuy)
  270. {
  271. RedDotController.Instance.SetComRedDot(itemView.GetGComponentObj, keyValuePair.Item3 == 1, "", -12, 24);
  272. itemView.GrpGotVisible = keyValuePair.Item4;
  273. }
  274. if (!isBuy)
  275. itemView.ButtonTypeVisible = 3;
  276. else
  277. itemView.ButtonTypeVisible = 0;
  278. }
  279. //根据状态设置按钮
  280. private void SetBtnState(UI_BrocadeWeavRewardItem item, int id, int state)
  281. {
  282. item.m_c1.selectedIndex = state;
  283. RedDotController.Instance.SetComRedDot(item.m_GetRewardBt, state == 1);
  284. if (item.m_GetRewardBt.data == null)
  285. {
  286. item.m_GetRewardBt.onClick.Add(OnBtnGetClick);
  287. }
  288. item.m_GetRewardBt.data = id;
  289. //继续领取
  290. if (item.m_ContinueBt.data == null)
  291. {
  292. item.m_ContinueBt.onClick.Add(OnBtnContinueClick);
  293. }
  294. item.m_ContinueBt.data = id;
  295. //前往
  296. if (item.m_ComeBt.data == null)
  297. {
  298. item.m_ComeBt.enabled = false;
  299. }
  300. item.m_ComeBt.data = id;
  301. }
  302. //设置赛季剩余时间
  303. private void SetSeasonLeftTime()
  304. {
  305. Timers.inst.Remove(UpdateTime);
  306. //获取赛季结束时间
  307. Timers.inst.Add(1, 0, UpdateTime);
  308. }
  309. //UpdateTime
  310. private void UpdateTime(object param)
  311. {
  312. var seasonEndTime = BattlePassTaskDataManager.Instance.GetSeasonEndTime();
  313. var leftTime = seasonEndTime - TimeHelper.ServerNow();
  314. if (leftTime <= 0)
  315. {
  316. Timers.inst.Remove(UpdateTime);
  317. return;
  318. }
  319. _ui.m_LeftTime.text = TimeUtil.FormattingTimeTo_DDHHmm(leftTime);
  320. if (TimeHelper.ServerNow() >= 1711400400000)
  321. {
  322. _ui.m_Icon.visible = true;
  323. }
  324. else
  325. {
  326. _ui.m_Icon.visible = false;
  327. }
  328. }
  329. private void SetBattlePassLevel()
  330. {
  331. //获取玩家当前的通行证等级
  332. var dataManager = BattlePassTaskDataManager.Instance;
  333. var battlePassLevel = dataManager.GetBattlePassLevel();
  334. var uiExpProcess = _ui.m_LevelProcess;
  335. uiExpProcess.m_Level.text = battlePassLevel.ToString();
  336. SetExpProcess();
  337. }
  338. private void SetExpProcess()
  339. {
  340. var dataManager = BattlePassTaskDataManager.Instance;
  341. var seasonId = dataManager.GetSeasonId();
  342. var uiExpProcess = _ui.m_LevelProcess;
  343. //获取当前等级的经验
  344. var battlePassCfg =
  345. BattlePassCfgArray.Instance.GetCfgByidAndlevel(seasonId, dataManager.GetBattlePassLevel());
  346. if (battlePassCfg == null)
  347. {
  348. //已经超过了最大等级
  349. uiExpProcess.target.max = 100;
  350. uiExpProcess.target.value = 0;
  351. uiExpProcess.m_c1.selectedIndex = 1;
  352. }
  353. else
  354. {
  355. uiExpProcess.target.max = battlePassCfg.value;
  356. uiExpProcess.target.value = dataManager.GetBattlePassExp();
  357. uiExpProcess.m_NumProcess.SetVar("value", dataManager.GetBattlePassExp().ToString())
  358. .SetVar("maxValue", battlePassCfg.value.ToString()).FlushVars();
  359. FreshReward();
  360. }
  361. }
  362. private void FreshReward()
  363. {
  364. //刷新奖励列表
  365. _rewardCfgs =
  366. new List<BattlePassCfg>(
  367. BattlePassCfgArray.Instance.GetCfgsByid(BattlePassTaskDataManager.Instance.GetSeasonId()));
  368. //去掉第一个为0的配置
  369. _ui.m_RewardList.numItems = _rewardCfgs.Count - 1;
  370. RedDotController.Instance.SetComRedDot(_ui.m_btnGetAll,
  371. BattlePassTaskDataManager.Instance.CheckStoreBrocadeWeavRed(), "", -18, -8);
  372. _ui.m_btnGetAll.grayed = !BattlePassTaskDataManager.Instance.CheckStoreBrocadeWeavRed();
  373. }
  374. private void SetOpenBattlePassBtnStatus()
  375. {
  376. //通行证是否购买
  377. var isBuy = BattlePassTaskDataManager.Instance.GetIsBuy();
  378. _ui.m_c1.selectedIndex = isBuy ? 1 : 0;
  379. }
  380. private int oldLevel;
  381. //刷新特别大奖展示
  382. private void FreshSpecialReward(int level)
  383. {
  384. var battlePassCfg = BattlePassTaskDataManager.Instance.GetSpecialCfg(level);
  385. var uiBattlePassReward = _ui.m_SpecialReward;
  386. if (battlePassCfg == null)
  387. {
  388. uiBattlePassReward.target.visible = false;
  389. return;
  390. }
  391. var newLeve = battlePassCfg.level;
  392. if (newLeve == oldLevel) return;
  393. oldLevel = newLeve;
  394. uiBattlePassReward.target.visible = true;
  395. uiBattlePassReward.m_Level.text = newLeve.ToString();
  396. //设置奖励
  397. var bonusNormalArr = battlePassCfg.bonusNormalArr;
  398. if (bonusNormalArr != null && bonusNormalArr.Length > 0)
  399. {
  400. uiBattlePassReward.m_NormalReward.visible = true;
  401. var itemData = ItemUtil.createItemData(bonusNormalArr[0]);
  402. var item = new ItemView(uiBattlePassReward.m_NormalReward);
  403. item.SetData(itemData);
  404. item.ChangeTxtCountStyle();
  405. }
  406. else
  407. {
  408. uiBattlePassReward.m_NormalReward.visible = false;
  409. }
  410. var superLevelRewardGet = BattlePassTaskDataManager.Instance.CheckSuperLevelRewardGet(level);
  411. var state = BattlePassTaskDataManager.Instance.GetRewardState(level);
  412. uiBattlePassReward.m_RewardList.data = (battlePassCfg.bonusSpecialArr, false, state, superLevelRewardGet);
  413. uiBattlePassReward.m_RewardList.numItems = battlePassCfg.bonusSpecialArr.Length;
  414. }
  415. //更新织造任务按钮红点
  416. private void UpdateBtnBrocadeWeavTaskRed()
  417. {
  418. RedDotController.Instance.SetComRedDot(_ui.m_btnBrocadeWeavTask,
  419. TaskDataManager.Instance.CheckTaskRewardCanGet(TaskFuncType.BattlePass));
  420. }
  421. }
  422. }