StudioBaseView.cs 7.0 KB

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  1. using System.Collections.Generic;
  2. using ET;
  3. using FairyGUI;
  4. using UI.Studio;
  5. namespace GFGGame
  6. {
  7. public class StudioBaseView : BaseWindow
  8. {
  9. protected UI_StudioEctypeUI _ui;
  10. private ValueBarController _valueBarController;
  11. public GList list;
  12. private GTextField _txtTime;
  13. private GTextField _txtNum;
  14. private GButton _btnBuy;
  15. private int _time = 0;
  16. protected StudioCfg _studioCfg;
  17. protected List<StoryLevelCfg> storyLevelCfgs;
  18. protected int curIndex = 0;
  19. public override void Dispose()
  20. {
  21. if (_valueBarController != null)
  22. {
  23. _valueBarController.Dispose();
  24. _valueBarController = null;
  25. }
  26. if (_ui != null)
  27. {
  28. _ui.Dispose();
  29. _ui = null;
  30. }
  31. base.Dispose();
  32. }
  33. protected override void OnInit()
  34. {
  35. base.OnInit();
  36. packageName = UI_StudioEctypeUI.PACKAGE_NAME;
  37. _ui = UI_StudioEctypeUI.Create();
  38. this.viewCom = _ui.target;
  39. isfullScreen = true;
  40. _valueBarController = new ValueBarController(_ui.m_valueBar);
  41. // _ui.m_list.itemRenderer = ListItemRender;
  42. // // _ui.m_list.onClickItem.Add(OnCliclListItem);
  43. // _ui.m_list.SetVirtual();
  44. // _ui.m_btnBuy.onClick.Add(OnCliclBtnBuy);
  45. }
  46. protected override void AddEventListener()
  47. {
  48. base.AddEventListener();
  49. EventAgent.AddEventListener(ConstMessage.NOTICE_LIMIT_CHANGED, OnLimitChanged);
  50. }
  51. public void AddChildCom(GComponent com)
  52. {
  53. _ui.target.AddChildAt(com, 1);
  54. list = com.GetChild("list").asList;
  55. _txtNum = com.GetChild("txtNum").asTextField;
  56. _txtTime = com.GetChild("txtTime").asTextField;
  57. _btnBuy = com.GetChild("btnBuy").asButton;
  58. list.itemRenderer = ListItemRender;
  59. _btnBuy.onClick.Add(OnCliclBtnBuy);
  60. }
  61. protected override void OnShown()
  62. {
  63. base.OnShown();
  64. _valueBarController.OnShown();
  65. // _valueBarController.Controller(1);
  66. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("gzs_bjbj");
  67. //add by zyq
  68. UpdateItem();
  69. UpdateView();
  70. Timers.inst.Add(1, 0, UpdateShowTime);
  71. }
  72. protected override void OnHide()
  73. {
  74. _ui.target.RemoveChildAt(1);
  75. base.OnHide();
  76. _valueBarController.OnHide();
  77. _studioCfg = null;
  78. storyLevelCfgs = null;
  79. Timers.inst.Remove(UpdateShowTime);
  80. Timers.inst.Remove(OnTimerUpdate);
  81. }
  82. protected override void RemoveEventListener()
  83. {
  84. base.RemoveEventListener();
  85. EventAgent.RemoveEventListener(ConstMessage.NOTICE_LIMIT_CHANGED, OnLimitChanged);
  86. }
  87. private void OnLimitChanged(EventContext context)
  88. {
  89. int limitId = (int)context.data;
  90. if (this._studioCfg.limit != limitId)
  91. {
  92. return;
  93. }
  94. UpdateView();
  95. }
  96. protected void UpdateView()
  97. {
  98. var limitData = RoleLimitDataManager.GetLimitData(this._studioCfg.limit);
  99. _txtNum.text = string.Format("剩余次数:{0}/{1}", limitData.TotalPlayMax - limitData.PlayTimes,
  100. limitData.MaxStorageCount);
  101. }
  102. private void UpdateView(int limitId)
  103. {
  104. }
  105. private void UpdateShowTime(object param)
  106. {
  107. long curTime = TimeHelper.ServerNow();
  108. long endTime = GameGlobal.myNumericComponent.GetAsInt(NumericType.DailyResetSecs);
  109. _txtTime.text = string.Format("{0}后刷新", TimeUtil.FormattingTime(curTime, endTime * 1000));
  110. }
  111. protected virtual void ListItemRender(int index, GObject obj)
  112. {
  113. UI_ListItem item = UI_ListItem.Proxy(obj);
  114. StudioDataManager.Instance.IsCanFight(storyLevelCfgs, index, out bool canFight, out string content);
  115. ItemData itemData = StoryBonusDataCache.GetBonusData(storyLevelCfgs[index].id).bonusBase[0];
  116. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  117. item.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg);
  118. item.m_star.selectedIndex = InstanceZonesDataManager.GetStarCountHistory(storyLevelCfgs[index].id);
  119. item.m_imgLock.visible = canFight ? false : true;
  120. item.m_txtTitle.text = canFight ? storyLevelCfgs[index].name : content;
  121. if (canFight) curIndex = index;
  122. if (item.m_loaIcon.data == null)
  123. {
  124. item.m_loaIcon.onClick.Add(OnLoaItemClick);
  125. }
  126. item.m_loaIcon.data = index;
  127. if (item.m_loaBg.data == null)
  128. {
  129. item.m_loaBg.onClick.Add(OnCliclListItem);
  130. }
  131. item.m_loaBg.data = index;
  132. UI_ListItem.ProxyEnd();
  133. }
  134. public void OnCliclListItem(EventContext context)
  135. {
  136. GObject obj = context.sender as GObject;
  137. int index = (int)obj.data;
  138. StoryLevelCfg storyLevelCfg = storyLevelCfgs[index];
  139. StudioDataManager.Instance.IsCanFight(storyLevelCfgs, index, out bool canFight, out string content);
  140. if (!canFight)
  141. {
  142. PromptController.Instance.ShowFloatTextPrompt(content);
  143. return;
  144. }
  145. // StudioDataManager.Instance.PROPERTY_SELECT_INDEX = _ui.m_listProperty.selectedIndex;
  146. // StudioDataManager.Instance.TYPE_SELECT_INDEX = _ui.m_c1.selectedIndex;
  147. InstanceZonesController.ShowLevelView(storyLevelCfg.id, StudioDataManager.Instance.OnFinishStudioStoryLevel);
  148. }
  149. public void OnLoaItemClick(EventContext context)
  150. {
  151. GObject obj = context.sender as GObject;
  152. int index = (int)obj.data;
  153. ItemData itemData = StoryBonusDataCache.GetBonusData(storyLevelCfgs[index].id).bonusBase[0];
  154. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  155. GoodsItemTipsController.ShowItemTips(itemCfg.id);
  156. }
  157. private void OnCliclBtnBuy()
  158. {
  159. ViewManager.Show<StudioBuyNumView>(this._studioCfg.limit);
  160. }
  161. private void UpdateItem()
  162. {
  163. for (int i = 0; i < list.numChildren; i++)
  164. {
  165. list.GetChildAt(i).visible = false;
  166. }
  167. _time = 0;
  168. Timers.inst.Add(0.07f, list.numChildren, OnTimerUpdate, 1);
  169. }
  170. private void OnTimerUpdate(object param)
  171. {
  172. list.GetChildAt(_time).visible = true;
  173. UI_ListItem listItem = UI_ListItem.Proxy(list.GetChildAt(_time++));
  174. //播放动效
  175. if (listItem.m_test != null)
  176. {
  177. listItem.m_test.Play();
  178. }
  179. UI_ListItem.ProxyEnd();
  180. }
  181. }
  182. }