ArenaSproxy.cs 22 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using ET;
  4. namespace GFGGame
  5. {
  6. public class NoticeArebaRankChange : AMHandler<SC_RankChange>
  7. {
  8. protected override async ETTask Run(Session session, SC_RankChange message)
  9. {
  10. ArenaDataManager.Instance.Grade = message.Grade;
  11. ArenaDataManager.Instance.Rank = message.RankInGrade;
  12. ArenaDataManager.Instance.TryUpdateHighest();
  13. await ETTask.CompletedTask;
  14. }
  15. }
  16. public class NoticeArenaHistoryChange : AMHandler<SC_ArenaHistoryAdd>
  17. {
  18. protected override async ETTask Run(Session session, SC_ArenaHistoryAdd message)
  19. {
  20. ArenaHistoryData historyData = ArenaSproxy.GetArenaHistoryData(message.history);
  21. ArenaDataManager.Instance.HistoryDatas.Insert(0, historyData);
  22. if (ArenaDataManager.Instance.HistoryDatas.Count > 20)
  23. {
  24. ArenaDataManager.Instance.HistoryDatas.RemoveAt(ArenaDataManager.Instance.HistoryDatas.Count - 1);
  25. }
  26. // if (ViewManager.isViewOpen(typeof(ArenaView).FullName))
  27. // {
  28. // ViewManager.Show<ArenaView>();
  29. // }
  30. await ETTask.CompletedTask;
  31. }
  32. }
  33. public class NoticeArenaWeekClear : AMHandler<SC_ArenaWeekClear>
  34. {
  35. protected override async ETTask Run(Session session, SC_ArenaWeekClear message)
  36. {
  37. ArenaDataManager.Instance.Tag = message.Tag;
  38. ArenaDataManager.Instance.ThemeList = message.Themes;
  39. if (ViewManager.isViewOpen(typeof(ArenaView).FullName))
  40. {
  41. ViewManager.Show<ArenaView>();
  42. PromptController.Instance.ShowFloatTextPrompt("周结算已更新");
  43. }
  44. await ETTask.CompletedTask;
  45. }
  46. }
  47. public class NoticeArenaSeasonEnd : AMHandler<SC_ArenaSeasonEnd>
  48. {
  49. protected override async ETTask Run(Session session, SC_ArenaSeasonEnd message)
  50. {
  51. if (ViewManager.isViewOpen(typeof(ArenaView).FullName))
  52. {
  53. ViewManager.GoBackFrom(typeof(ArenaView).FullName);
  54. PromptController.Instance.ShowFloatTextPrompt("赛季已结束");
  55. }
  56. ArenaDataManager.Instance.Clear();
  57. ArenaDataManager.Instance.SeasonId = message.seasonId;
  58. ArenaDataManager.Instance.AddCheckSeasonOpenTimer();
  59. await ETTask.CompletedTask;
  60. }
  61. }
  62. public static class ArenaSproxy
  63. {
  64. //获取竞技场信息
  65. public static async ETTask ReqArenaInfos()
  66. {
  67. S2C_GetArenaInfos response = null;
  68. response = (S2C_GetArenaInfos)await MessageHelper.SendToServer(new C2S_GetArenaInfos());
  69. if (response != null)
  70. {
  71. if (response.Error == ErrorCode.ERR_Success)
  72. {
  73. ArenaDataManager.Instance.LastFightTime = response.LastFightTime;
  74. ArenaDataManager.Instance.ThemeList = response.ThemeList;
  75. ArenaDataManager.Instance.Tag = response.Tag;
  76. ArenaDataManager.Instance.SeasonId = response.SeasonId;
  77. ArenaDataManager.Instance.Grade = response.Grade;
  78. ArenaDataManager.Instance.Rank = response.RankInGrade;
  79. ArenaDataManager.Instance.HighestGrade = response.HighestGradeOfSeason;
  80. ArenaDataManager.Instance.HighestRank = response.HighestRankInGradeOfSeason;
  81. OtherRoleInfoData roleInfo = new OtherRoleInfoData();
  82. roleInfo.roleName = RoleDataManager.roleName;
  83. roleInfo.roleLv = RoleDataManager.lvl;
  84. roleInfo.headId = RoleDataManager.headId;
  85. // ArenaDataManager.Instance.Clear();
  86. ArenaDataManager.Instance.DressupList.Clear();
  87. for (int i = 0; i < response.ThemeList.Count; i++)
  88. {
  89. FightData roleData = GetFightRoleData(response.DressupList.Count <= i ? null : response.DressupList[i], roleInfo, i);
  90. roleData.leagueSkillScore = LeagueDataManager.Instance.GetAllSkillScore(response.ThemeList[i]);
  91. FightDataManager.Instance.SetItemScoreList(roleData);
  92. ScoreSystemData.Instance.SetEquipScoresWithPartId(roleData);
  93. ArenaDataManager.Instance.DressupList.Add(roleData);
  94. }
  95. for (int i = 0; i < response.targets.Count; i++)
  96. {
  97. ArenaTargetData targetData = GetArenaTargetData(response.targets[i]);
  98. ArenaDataManager.Instance.Targets.Add(targetData);
  99. if (targetData.Type == FightTargetType.PLAYER)
  100. {
  101. await ArenaSproxy.ReqArenaFightAttr(targetData.RoleInfo.roleId, targetData.FightDatas);
  102. }
  103. }
  104. ArenaDataManager.Instance.AddCheckSeasonOpenTimer();
  105. if (ViewManager.isViewOpen(typeof(ArenaView).FullName))
  106. {
  107. ViewManager.Show<ArenaView>();
  108. }
  109. }
  110. }
  111. }
  112. //刷新竞争对手
  113. public static async ETTask<bool> ReqRefreshArenaTargets()
  114. {
  115. S2C_RefreshArenaTargets response = null;
  116. response = (S2C_RefreshArenaTargets)await MessageHelper.SendToServer(new C2S_RefreshArenaTargets());
  117. if (response != null)
  118. {
  119. if (response.Error == ErrorCode.ERR_Success)
  120. {
  121. ArenaDataManager.Instance.Targets.Clear();
  122. for (int i = 0; i < response.targets.Count; i++)
  123. {
  124. ArenaTargetData targetData = GetArenaTargetData(response.targets[i]);
  125. ArenaDataManager.Instance.Targets.Add(targetData);
  126. if (targetData.Type == FightTargetType.PLAYER)
  127. {
  128. await ArenaSproxy.ReqArenaFightAttr(targetData.RoleInfo.roleId, targetData.FightDatas);
  129. }
  130. }
  131. PromptController.Instance.ShowFloatTextPrompt("刷新成功");
  132. return true;
  133. }
  134. }
  135. return false;
  136. }
  137. //更换搭配
  138. public static async ETTask<bool> ReqChangeArenaDressup(int index, int cardId, List<int> itemList)
  139. {
  140. S2C_ChangeArenaDressup response = null;
  141. response = (S2C_ChangeArenaDressup)await MessageHelper.SendToServer(new C2S_ChangeArenaDressup() { Index = index, CardId = cardId, EquipIds = itemList });
  142. if (response != null)
  143. {
  144. if (response.Error == ErrorCode.ERR_Success)
  145. {
  146. ArenaDataManager.Instance.DressupList[index].cardId = cardId;
  147. ArenaDataManager.Instance.DressupList[index].itemList = itemList;
  148. return true;
  149. }
  150. }
  151. return false;
  152. }
  153. //购买挑战次数
  154. public static async ETTask<bool> ReqBuyArenaFightTimes()
  155. {
  156. S2C_BuyArenaFightTimes response = null;
  157. response = (S2C_BuyArenaFightTimes)await MessageHelper.SendToServer(new C2S_BuyArenaFightTimes() { });
  158. if (response != null)
  159. {
  160. if (response.Error == ErrorCode.ERR_Success)
  161. {
  162. PromptController.Instance.ShowFloatTextPrompt("购买成功");
  163. return true;
  164. }
  165. }
  166. return false;
  167. }
  168. //挑战
  169. public static async ETTask<bool> ReqArenaFight(bool isWin, ArenaTargetData targetData, List<long> selfFightPower, List<long> targetFightPower, List<long> myScore, List<long> targetScore)
  170. {
  171. S2C_ArenaFight response = null;
  172. response = (S2C_ArenaFight)await MessageHelper.SendToServer(new C2S_ArenaFight()
  173. {
  174. RoleId = RoleDataManager.roleId,
  175. Grade = targetData.Grade,
  176. RankInGrade = targetData.RankInGrade,
  177. Type = targetData.Type,
  178. TargetRoleId = targetData.RoleInfo.roleId,
  179. IsWin = isWin,
  180. SelfFightPower = selfFightPower,
  181. TargetFightPower = targetFightPower,
  182. SelfRandScore = myScore,
  183. TargetRandScore = targetScore,
  184. }, false);
  185. if (response != null)
  186. {
  187. if (response.Error == ErrorCode.ERR_Success)
  188. {
  189. //记录老数据,用于结算展示
  190. ArenaDataManager.Instance.LastFightTime = response.LastFightTime;
  191. ArenaDataManager.Instance.LastGrade = ArenaDataManager.Instance.Grade;
  192. ArenaDataManager.Instance.LastRank = ArenaDataManager.Instance.Rank;
  193. ArenaDataManager.Instance.LastTargetInfo.roleName = targetData.RoleInfo.roleName;
  194. ArenaDataManager.Instance.LastTargetInfo.headId = targetData.RoleInfo.headId;
  195. ArenaDataManager.Instance.LastTargetInfo.headBorderId = targetData.RoleInfo.headBorderId;
  196. ArenaDataManager.Instance.LastTargetInfo.headRes = targetData.RoleInfo.headRes;
  197. ArenaDataManager.Instance.BonusList = ItemUtil.CreateItemDataList(response.rewards);
  198. ArenaDataManager.Instance.LastTargets = new List<ArenaTargetData>(ArenaDataManager.Instance.Targets);
  199. ArenaDataManager.Instance.RewardId = response.RewardId;
  200. //更新新数据
  201. ArenaDataManager.Instance.Targets.Clear();
  202. for (int i = 0; i < response.targets.Count; i++)
  203. {
  204. ArenaTargetData _targetData = GetArenaTargetData(response.targets[i]);
  205. ArenaDataManager.Instance.Targets.Add(_targetData);
  206. if (_targetData.Type == FightTargetType.PLAYER)
  207. {
  208. await ArenaSproxy.ReqArenaFightAttr(_targetData.RoleInfo.roleId, _targetData.FightDatas);
  209. }
  210. }
  211. ArenaDataManager.Instance.Grade = response.Grade;
  212. ArenaDataManager.Instance.Rank = response.RankInGrade;
  213. ArenaDataManager.Instance.TryUpdateHighest();
  214. EventAgent.DispatchEvent(ConstMessage.ARENA_FIGHT_RESULT);
  215. return true;
  216. }
  217. else if (response.Error == ErrorCode.ERR_ArenaFightFail)
  218. {
  219. //更新新数据
  220. ArenaDataManager.Instance.Targets.Clear();
  221. for (int i = 0; i < response.targets.Count; i++)
  222. {
  223. // ArenaDataManager.Instance.Targets.Add(GetArenaTargetData(response.targets[i]));
  224. ArenaTargetData _targetData = GetArenaTargetData(response.targets[i]);
  225. ArenaDataManager.Instance.Targets.Add(_targetData);
  226. if (_targetData.Type == FightTargetType.PLAYER)
  227. {
  228. await ArenaSproxy.ReqArenaFightAttr(_targetData.RoleInfo.roleId, _targetData.FightDatas);
  229. }
  230. }
  231. EventAgent.DispatchEvent(ConstMessage.ARENA_FIGHT_RESULT);
  232. PromptController.Instance.ShowFloatTextPrompt("对方排名已发生变化");
  233. return false;
  234. }
  235. else
  236. {
  237. ErrorCodeController.Handler(response.Error);
  238. }
  239. }
  240. return false;
  241. }
  242. //获取排行榜
  243. public static async ETTask<bool> ReqArenaRank(int rankType, int startIndex, int endIndex)
  244. {
  245. S2C_ArenaRank response = null;
  246. response = (S2C_ArenaRank)await MessageHelper.SendToServer(new C2S_ArenaRank() { RankType = rankType, StartIndex = startIndex, EndIndex = endIndex });
  247. if (response != null)
  248. {
  249. if (response.Error == ErrorCode.ERR_Success)
  250. {
  251. if (!ArenaDataManager.Instance.RankDatasDic.ContainsKey(rankType))
  252. {
  253. ArenaDataManager.Instance.RankDatasDic[rankType] = new List<ArenaTargetData>();
  254. }
  255. List<ArenaTargetData> rankDatas = ArenaDataManager.Instance.RankDatasDic[rankType];
  256. for (int i = 0; i < response.ranks.Count; i++)
  257. {
  258. rankDatas.Add(GetArenaTargetData(response.ranks[i]));
  259. }
  260. if (response.self != null)
  261. {
  262. if (rankType == ArenaRankType.LAST_SEASON)
  263. {
  264. ArenaDataManager.Instance.SelfLastData = GetArenaTargetData(response.self);
  265. }
  266. else
  267. {
  268. ArenaDataManager.Instance.SelfData = GetArenaTargetData(response.self);
  269. }
  270. }
  271. return true;
  272. }
  273. }
  274. return false;
  275. }
  276. //获取竞技场历史记录
  277. public static async ETTask ReqArenaHistory()
  278. {
  279. S2C_ArenaHistory response = null;
  280. response = (S2C_ArenaHistory)await MessageHelper.SendToServer(new C2S_ArenaHistory() { RoleId = RoleDataManager.roleId });
  281. if (response != null)
  282. {
  283. if (response.Error == ErrorCode.ERR_Success)
  284. {
  285. ArenaDataManager.Instance.HistoryDatas.Clear();
  286. for (int i = 0; i < response.history.Count; i++)
  287. {
  288. ArenaDataManager.Instance.HistoryDatas.Add(GetArenaHistoryData(response.history[i]));
  289. }
  290. }
  291. }
  292. }
  293. //获取对手服装属性
  294. public static async ETTask<bool> ReqArenaFightAttr(long roleId, List<FightData> list)
  295. {
  296. S2C_ArenaFightAttr response = null;
  297. response = (S2C_ArenaFightAttr)await MessageHelper.SendToServer(new C2S_ArenaFightAttr() { TargetRoleId = roleId });
  298. if (response != null)
  299. {
  300. if (response.Error == ErrorCode.ERR_Success)
  301. {
  302. // if (list.Count < response.data.Count) return false;
  303. for (int i = 0; i < response.data.Count; i++)
  304. {
  305. list[i].cardScore = response.data[i].CardScore;
  306. for (int j = 0; j < response.data[i].SuitScore.Count; j++)
  307. {
  308. list[i].itemScoreList.Add(response.data[i].SuitScore[j]);
  309. }
  310. list[i].itemList = response.DressupList[i].EquipIds;
  311. list[i].cardId = response.DressupList[i].CardId;
  312. for (int j = 0; j < response.SkillAttrs.Count; j++)
  313. {
  314. if (response.SkillAttrs[i].Score == list[i].scoreType)
  315. {
  316. list[i].leagueSkillScore = response.SkillAttrs[i].Value;
  317. }
  318. }
  319. List<PassivitySkillCfg> skillCfgs = PassivitySkillCfgArray.Instance.GetCfgsBycardId(response.data[i].CardId);
  320. if (response.data[i].SkillId.Count == skillCfgs.Count)
  321. {
  322. for (int j = 0; j < skillCfgs.Count; j++)
  323. {
  324. int index = response.data[i].SkillId.IndexOf(skillCfgs[j].skillId);
  325. list[i].skillLvs.Add(response.data[i].SkillLevel[index]);
  326. }
  327. }
  328. FightDataManager.Instance.SetItemScoreList(list[i]);
  329. ScoreSystemData.Instance.SetEquipScoresWithPartId(list[i]);
  330. }
  331. return true;
  332. }
  333. }
  334. return false;
  335. }
  336. public static ArenaHistoryData GetArenaHistoryData(ArenaHistoryProto arenaHistoryProto)
  337. {
  338. ArenaHistoryData arenaHistory = new ArenaHistoryData();
  339. arenaHistory.isWin = arenaHistoryProto.IsWin;
  340. arenaHistory.IsChallenge = arenaHistoryProto.IsChallenge;
  341. arenaHistory.FightTime = arenaHistoryProto.FightTime;
  342. arenaHistory.Grade = arenaHistoryProto.Grade;
  343. arenaHistory.Rank = arenaHistoryProto.Rank;
  344. arenaHistory.targetData = GetArenaTargetData(arenaHistoryProto.target);
  345. arenaHistory.FightPower = arenaHistoryProto.SelfFightPower;
  346. arenaHistory.GradeChangeType = arenaHistoryProto.GradeChangeType;
  347. arenaHistory.MyScores = arenaHistoryProto.SelfRandScore;
  348. arenaHistory.TargetScores = arenaHistoryProto.TargetRandScore;
  349. // arenaHistory.FightScores = arenaHistoryProto.SelfFightPower;
  350. return arenaHistory;
  351. }
  352. public static ArenaTargetData GetArenaTargetData(ArenaTargetProto arenaTargetProto)
  353. {
  354. ArenaTargetData arenaTarget = new ArenaTargetData();
  355. arenaTarget.Grade = arenaTargetProto.Grade;
  356. arenaTarget.RankInGrade = arenaTargetProto.RankInGrade;
  357. arenaTarget.Type = arenaTargetProto.Type;
  358. arenaTarget.FightPower = arenaTargetProto.FightPower;
  359. if (arenaTarget.Type == FightTargetType.PLAYER)
  360. {
  361. arenaTarget.RoleInfo = RoleDataManager.GetOtherRoleInfoData(arenaTargetProto.RoleInfo);
  362. }
  363. else
  364. {
  365. ArenaRobotCfg robotCfg = ArenaRobotCfgArray.Instance.GetCfg(arenaTargetProto.RobotDressupInfo.RobotId);
  366. arenaTarget.RoleInfo.roleId = 0;
  367. arenaTarget.RoleInfo.roleName = arenaTargetProto.RobotDressupInfo.Name;
  368. arenaTarget.RoleInfo.roleLv = robotCfg.level;
  369. arenaTarget.RoleInfo.headRes = string.IsNullOrEmpty(arenaTargetProto.RobotDressupInfo.RobotHead) ? "self" : arenaTargetProto.RobotDressupInfo.RobotHead;
  370. }
  371. arenaTarget.FightDatas.Clear();
  372. for (int i = 0; i < ArenaDataManager.Instance.ThemeList.Count; i++)
  373. {
  374. if (arenaTarget.Type == FightTargetType.PLAYER)
  375. {
  376. FightData roleData = GetFightRoleData(arenaTargetProto.PlayerDressupList.Count <= i ? null : arenaTargetProto.PlayerDressupList[i], arenaTarget.RoleInfo, i);
  377. arenaTarget.FightDatas.Add(roleData);
  378. }
  379. else if (arenaTarget.Type == FightTargetType.ROBOT)
  380. {
  381. FightData robotData = GetFightRobotData(arenaTargetProto.RobotDressupInfo, i);
  382. arenaTarget.FightDatas.Add(robotData);
  383. }
  384. }
  385. return arenaTarget;
  386. }
  387. private static FightData GetFightRoleData(ArenaDressupProto dressupProto, OtherRoleInfoData roleInfo, int index)
  388. {
  389. FightData fightData = new FightData();
  390. fightData.name = roleInfo.roleName;
  391. fightData.scoreType = ArenaDataManager.Instance.ThemeList[index];
  392. fightData.baseScore = RoleLevelCfgArray.Instance.GetCfg(roleInfo.roleLv).baseScore;
  393. if (index == 0) fightData.tags = new string[1] { ArenaDataManager.Instance.Tag };
  394. fightData.type = FightTargetType.PLAYER;
  395. fightData.headId = roleInfo.headId;
  396. fightData.cardId = dressupProto == null ? 0 : dressupProto.CardId;
  397. fightData.itemList = dressupProto == null ? fightData.itemList : dressupProto.EquipIds;//上赛季没有穿戴数据
  398. return fightData;
  399. }
  400. public static FightData GetFightRobotData(ArenaRobotProto robotProto, int index)
  401. {
  402. ArenaRobotCfg robotCfg = ArenaRobotCfgArray.Instance.GetCfg(robotProto.RobotId);
  403. FightData fightData = new FightData();
  404. fightData.name = robotProto.Name;
  405. fightData.scoreType = ArenaDataManager.Instance.ThemeList[index];
  406. fightData.baseScore = RoleLevelCfgArray.Instance.GetCfg(robotCfg.level).baseScore;
  407. fightData.leagueSkillScore = 0;
  408. fightData.cardId = robotProto.CardIdList.Count <= index ? 0 : robotProto.CardIdList[index];//上赛季没有穿戴数据
  409. if (index == 0)//只有第一个主题才计算标签
  410. {
  411. fightData.tags = new string[1] { ArenaDataManager.Instance.Tag };
  412. fightData.tagAddition = robotCfg.tagAddition;
  413. }
  414. fightData.itemScoreList.Clear();
  415. float randoms = robotProto.Randoms.Count >= index ? robotProto.Randoms[index] / 10000f : 1f;
  416. for (int i = 0; i < robotCfg.partsScoreArr.Length; i++)
  417. {
  418. float score = robotCfg.partsScoreArr[i] * randoms;
  419. fightData.itemScoreList.Add(score);
  420. }
  421. fightData.type = FightTargetType.ROBOT;
  422. fightData.res = string.IsNullOrEmpty(robotProto.RobotHead) ? "self" : robotProto.RobotHead;
  423. double cardScore = (double)robotCfg.cardScore * randoms;
  424. fightData.cardScore = (int)Math.Ceiling(cardScore);
  425. List<PassivitySkillCfg> skillCfgs = PassivitySkillCfgArray.Instance.GetCfgsBycardId(fightData.cardId);
  426. fightData.skillLvs.Clear();
  427. for (int i = 0; i < skillCfgs.Count; i++)
  428. {
  429. fightData.skillLvs.Add(robotCfg.skillLvs);
  430. }
  431. fightData.showSuitId = robotProto.SuitList.Count <= index ? 0 : robotProto.SuitList[index];//上赛季没有穿戴数据
  432. return fightData;
  433. }
  434. }
  435. }