TaskSProxy.cs 4.4 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using ET;
  4. using GFGGame;
  5. using UnityEditor;
  6. namespace ET
  7. {
  8. //M2C_TaskInfoChange
  9. public class M2C_TaskInfoChangeHandler : AMHandler<M2C_TaskInfoChange>
  10. {
  11. protected override async ETTask Run(Session session, M2C_TaskInfoChange message)
  12. {
  13. var taskInfo = new TaskInfo
  14. {
  15. ID = message.TaskInfo.Id,
  16. State = message.TaskInfo.Status,
  17. Progress = message.TaskInfo.Progress
  18. };
  19. TaskDataManager.Instance.UpdateTaskInfo(taskInfo.ID, taskInfo);
  20. await ETTask.CompletedTask;
  21. }
  22. }
  23. //M2C_TaskClose
  24. public class M2C_TaskCloseHandler : AMHandler<M2C_TaskClose>
  25. {
  26. protected override async ETTask Run(Session session, M2C_TaskClose message)
  27. {
  28. TaskDataManager.Instance.RemoveTaskInfo(message.TaskId);
  29. EventAgent.DispatchEvent(ConstMessage.NOTICE_TASK_STATE_CHANGE, message.TaskId);
  30. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  31. await ETTask.CompletedTask;
  32. }
  33. }
  34. //通知任务重置
  35. public class M2C_TaskResetHandler : AMHandler<M2C_TaskReset>
  36. {
  37. protected override async ETTask Run(Session session, M2C_TaskReset message)
  38. {
  39. var changeIds = new List<int>();
  40. message.TaskList.ForEach(proto =>
  41. {
  42. var taskInfo = new TaskInfo
  43. {
  44. ID = proto.Id,
  45. State = proto.Status,
  46. Progress = proto.Progress
  47. };
  48. TaskDataManager.Instance.UpdateTaskInfo(taskInfo.ID, taskInfo, false);
  49. changeIds.Add(taskInfo.ID);
  50. });
  51. //NOTICE_TASK_STATE_CHANGE
  52. //NOTICE_BATCH_TASK_STATE_CHANGE
  53. EventAgent.DispatchEvent(ConstMessage.NOTICE_BATCH_TASK_STATE_CHANGE, changeIds);
  54. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  55. await ETTask.CompletedTask;
  56. }
  57. }
  58. }
  59. namespace GFGGame
  60. {
  61. public static class TaskSProxy
  62. {
  63. //获取所有类型的任务信息
  64. public static void GetTaskInfos()
  65. {
  66. for (var i = TaskType.Daily; i < TaskType.TaskMax; i++) GetTaskInfos(i).Coroutine();
  67. }
  68. //C2M_GetTaskInfos
  69. private static async ETTask<bool> GetTaskInfos(int taskType)
  70. {
  71. //C2M_GetTaskInfos
  72. var response = (M2C_GetTaskInfos)await MessageHelper.SendToServer(new C2M_GetTaskInfos { Type = taskType });
  73. response.TaskList.ForEach(proto =>
  74. {
  75. var taskInfo = new TaskInfo
  76. {
  77. ID = proto.Id,
  78. State = proto.Status,
  79. Progress = proto.Progress
  80. };
  81. TaskDataManager.Instance.UpdateTaskInfo(taskInfo.ID, taskInfo);
  82. });
  83. return response.Error == ErrorCode.ERR_Success;
  84. }
  85. //C2M_GetTaskBonus
  86. public static async ETTask<bool> GetTaskBonus(int taskId)
  87. {
  88. //C2M_GetTaskBonus
  89. var response = (M2C_GetTaskBonus)await MessageHelper.SendToServer(new C2M_GetTaskBonus { Id = taskId });
  90. if (!(response is { Error: ErrorCode.ERR_Success })) return false;
  91. TaskDataManager.Instance.UpdateTaskState(response.Id, response.Status);
  92. var bonus = TaskCfgArray.Instance.GetCfg(response.Id).rewardsArr;
  93. BonusController.TryShowBonusList(bonus);
  94. return true;
  95. }
  96. //C2M_GetAllTaskBonus
  97. public static async ETTask<bool> GetAllTaskBonus(int taskType)
  98. {
  99. //C2M_GetAllTaskBonus
  100. var response =
  101. (M2C_GetAllTaskBonus)await MessageHelper.SendToServer(new C2M_GetAllTaskBonus { Type = taskType });
  102. if (!(response is { Error: ErrorCode.ERR_Success })) return false;
  103. // BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(response.bonusList));
  104. foreach (var taskInfo in response.TaskList.Select(t => new TaskInfo
  105. { ID = t.Id, State = t.Status, Progress = t.Progress }))
  106. {
  107. TaskDataManager.Instance.UpdateTaskInfo(taskInfo.ID, taskInfo);
  108. }
  109. var itemDatas = ItemUtil.CreateItemDataList(response.BonusList);
  110. BonusController.TryShowBonusList(itemDatas);
  111. return true;
  112. }
  113. }
  114. }