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							- using System;
 
- using System.Collections;
 
- using System.Collections.Generic;
 
- using System.Linq;
 
- using System.Text;
 
- using GFGGame;
 
- using UnityEngine;
 
- namespace GFGEditor
 
- {
 
-     public class CardScanner
 
-     {
 
-         private static Dictionary<int, int> levelCountDIc = new Dictionary<int, int>();
 
-         public static void StartScan()
 
-         {
 
-             levelCountDIc.Clear();
 
-             var dataArray = CardLvlCfgArray.Instance.dataArray;
 
-             SQLiteHelper.Instance.OpenConnection();
 
-             try
 
-             {
 
-                 foreach (var cfg in dataArray)
 
-                 {
 
-                     int count = levelCountDIc.ContainsKey(cfg.rarity) ? levelCountDIc[cfg.rarity] : 0;
 
-                     levelCountDIc[cfg.rarity] = count + 1;
 
-                 }
 
-             }
 
-             catch (Exception e)
 
-             {
 
-                 ET.Log.Error(e.ToString());
 
-             }
 
-             finally
 
-             {
 
-                 SQLiteHelper.Instance.CloseConnection();
 
-             }
 
-             SQLiteHelper.Instance.OpenConnection();
 
-             try
 
-             {
 
-                 ICollection<int> keys = levelCountDIc.Keys;
 
-                 foreach (int key in keys)
 
-                 {
 
-                     int count = levelCountDIc[key];
 
-                     var names = new string[] { "maxCardLvl" };
 
-                     var values = new string[] { "" + count };
 
-                     SQLiteHelper.Instance.UpdateValues(nameof(CardRarityCfgArray), names, values, "cardRarity", key.ToString());
 
-                 }
 
-             }
 
-             catch (Exception e)
 
-             {
 
-                 ET.Log.Error(e.ToString());
 
-             }
 
-             finally
 
-             {
 
-                 SQLiteHelper.Instance.CloseConnection();
 
-             }
 
-         }
 
-         public static void WriteCardRarity()
 
-         {
 
-         }
 
-     }
 
- }
 
 
  |