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- using System;
- using System.Collections.Generic;
- using ET;
- using FairyGUI;
- using Hutool;
- using UI.DailyWelfare;
- using UnityEngine;
- namespace GFGGame
- {
- public class DailySignView : BaseWindow
- {
- private UI_DailySignUI _ui;
- private EffectUI _effectUI0;
- private EffectUI _effectUI1;
- private EffectUI _effectUI2;
- private EffectUI _effectUI3;
- private EffectUI _effectUI4;
- private EffectUI _effectUI5;
- private GGraph m_holderSign;
- private float _signCount;
- private int _year;
- private int _month;
- private int _day;
- private bool isOpenPanel = true;
- DateTime dateTime;
- public override void Dispose()
- {
- EffectUIPool.Recycle(_effectUI0);
- _effectUI0 = null;
- EffectUIPool.Recycle(_effectUI1);
- _effectUI1 = null;
- EffectUIPool.Recycle(_effectUI2);
- _effectUI2 = null;
- EffectUIPool.Recycle(_effectUI3);
- _effectUI3 = null;
- EffectUIPool.Recycle(_effectUI4);
- _effectUI4 = null;
- EffectUIPool.Recycle(_effectUI5);
- _effectUI5 = null;
- if (_ui != null)
- {
- _ui.Dispose();
- _ui = null;
- }
- base.Dispose();
- }
- protected override void OnInit()
- {
- base.OnInit();
- packageName = UI_DailySignUI.PACKAGE_NAME;
- _ui = UI_DailySignUI.Create();
- this.viewCom = _ui.target;
- this.viewCom.Center();
- this.modal = true;
- viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
- _ui.m_btnClose.onClick.Add(Hide);
- _ui.m_list.itemRenderer = ListItemRender;
- _effectUI0 = EffectUIPool.CreateEffectUI(_ui.m_holderFlower, "ui_league", "Answer_bgtx");
- _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderLizi, "ui_Activity", "Everyday_2lizi");
- _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderRole, "ui_Activity", "Everydayy_people");
- _effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_proSign.m_holder, "ui_fight_new", "Progress_head");
- }
- protected override void AddEventListener()
- {
- base.AddEventListener();
- EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateSignView);
- }
- protected override void OnShown()
- {
- base.OnShown();
- _ui.m_proSign.m_holder.visible = false;
- GRoot.inst.touchable = false;
- _ui.m_t0.SetHook("touch", () => { GRoot.inst.touchable = true; });
- _ui.m_t0.Play(() =>
- {
- //不知道sethook会不会出问题,在这里也加一个
- GRoot.inst.touchable = true;
- if (m_holderSign != null)
- {
- m_holderSign.visible = true;
- }
- });
- _year = TimeUtil.GetCurYear();
- _month = TimeUtil.GetCurMonth();
- _day = TimeUtil.GetCurDay();
- _ui.m_txtMonth.text = NumberUtil.GetOldChiniseNumberText(_month);
- //这个是0时区的0时间戳,所以转换为中国时间(东八区)需要加八个小时的毫秒
- DateTime unixStartTime = new DateTime(1970, 1, 1, 0 , 0 , 0);
- double chinaTime = GameGlobal.OpenServerTime + 28800000;
- dateTime = unixStartTime.AddMilliseconds(chinaTime);
- UpdateSignView();
- //从主界面自动打开这个界面的话,就显示 1
- if (this.viewData != null)
- {
- Timers.inst.Add(0.8f, 1, (obj) =>
- {
- //防止手速超快关了又开
- if (ViewManager.isViewOpen(nameof(DailySignView)))
- {
- int sourceType = (int)(this.viewData as object[])[0];
- if (sourceType == 1)
- {
- SignBonus(_day);
- }
- }
- }
- );
- }
- GameGlobal.AutoDailySignView = false;
- }
- protected override void OnHide()
- {
- base.OnHide();
- _ui.m_t0.Stop();
- m_holderSign = null;
- }
- protected override void RemoveEventListener()
- {
- base.RemoveEventListener();
- EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateSignView);
- }
- private void UpdateSignView()
- {
- _signCount = MathUtil.CountOnes2(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignDay));
- _ui.m_proSign.m_txtSignCount.text = _signCount.ToString();
- List<DailySignBonusCfg> signBonusCfgs = DailySignBonusCfgArray.Instance.GetCfgsBymonth(_month);
- List<DailySignCfg> signCfgs = DailySignCfgArray.Instance.GetCfgsBymonth(_month);
- _ui.m_proSign.target.max = signCfgs[signCfgs.Count - 1].day;
- _ui.m_proSign.target.value = _signCount;
- if (_signCount >= signCfgs[signCfgs.Count - 1].day)
- {
- _ui.m_proSign.m_holder.visible = false;
- }
- else
- {
- _ui.m_proSign.m_holder.visible = true;
- }
- _ui.m_proSign.m_holder.x = _signCount / signCfgs[signCfgs.Count - 1].day * _ui.m_proSign.target.width - 88;
-
- _ui.m_proSign.m_holderReward.visible = false;
- for (int i = 0; i < signCfgs.Count; i++)
- {
- GComponent comProBonus = _ui.m_proSign.target.GetChild("comProBonus" + i).asCom;
- if (i == signCfgs.Count - 1)
- {
- comProBonus.x = ((float)signCfgs[i].day / (float)signCfgs[signCfgs.Count - 1].day) * _ui.m_proSign.target.width - 48;
- }
- else
- {
- comProBonus.x = ((float)signCfgs[i].day / (float)signCfgs[signCfgs.Count-1].day) * _ui.m_proSign.target.width - 20;
- }
- UI_ComProBonus item = UI_ComProBonus.Proxy(comProBonus);
- item.target.visible = true;
- item.m_loaIcon.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(signCfgs[i].bonusArr[0][0]));
- item.m_txtCount.text = signCfgs[i].bonusArr[0][1].ToString();
- item.m_txtDay.text = signCfgs[i].day.ToString();
- if (item.target.data == null)
- {
- item.target.onClick.Add(OnBtnGetProBonus);
- }
- item.target.data = signCfgs[i];
- bool isGot = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.SignReward),
- signCfgs[i].day);
- item.m_imgGot.visible = isGot;
- bool canGet = _signCount >= signCfgs[i].day && !isGot;
- if (canGet)
- {
- if (_effectUI5 == null)
- {
- _effectUI5 = EffectUIPool.CreateEffectUI(_ui.m_proSign.m_holderReward, "ui_Activity",
- "Everyday_enable");
- }
- _ui.m_proSign.m_holderReward.visible = canGet;
- _ui.m_proSign.m_holderReward.position = new Vector2(item.target.x, 35);
- }
- RedDotController.Instance.SetComRedDot(item.target, canGet);
- UI_ComProBonus.ProxyEnd();
- }
- if ((_month > dateTime.Month && _year == dateTime.Year) || _year > dateTime.Year)
- {
- _ui.m_list.numItems = signBonusCfgs.Count > 29 ? signBonusCfgs.Count + 1 : signBonusCfgs.Count;
- }
- else if (_month == dateTime.Month)
- {
- _ui.m_list.numItems = signBonusCfgs.Count > 29 ? signBonusCfgs.Count + 1 - dateTime.Day : signBonusCfgs.Count - dateTime.Day + 1;
- }
- }
- private async void OnBtnGetProBonus(EventContext context)
- {
- GObject obj = context.sender as GObject;
- DailySignCfg signCfg = obj.data as DailySignCfg;
- if (_signCount < signCfg.day ||
- MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.SignReward), signCfg.day))
- {
- GoodsItemTipsController.ShowItemTips(signCfg.bonusArr[0][0]);
- }
- else
- {
- bool result = await DailyWelfareSProxy.ReqGetSignReward(signCfg.day);
- if (result)
- {
- UpdateSignView();
- }
- }
- }
- private void ListItemRender(int index, GObject obj)
- {
- UI_ListSignItem item = UI_ListSignItem.Proxy(obj);
- if (_month == dateTime.Month)
- {
- index += dateTime.Day - 1;
- }
- if (index == 29 && _ui.m_list.numItems > 29)
- {
- item.target.touchable = false;
- item.target.visible = false;
- return;
- }
- try
- {
- int _index = index >= 29 && _ui.m_list.numItems > 29 ? index - 1 : index;
- DailySignBonusCfg bonusCfg = DailySignBonusCfgArray.Instance.GetCfgsBymonth(_month)[_index];
- int itemType = ItemDataManager.GetItemType(bonusCfg.bonusArr[0][0]);
- bool isGot = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignDay), bonusCfg.day);
- if (bonusCfg.day == _day && !isGot && _effectUI3 == null)
- {
- _effectUI3 = EffectUIPool.CreateEffectUI(item.m_holderSign, "ui_Activity", "everyday_kuang");
- m_holderSign = item.m_holderSign;
- }
- item.m_holderSign.visible = false;
- item.m_c1.selectedIndex = itemType == ConstItemType.DRESS_UP ? 0 : bonusCfg.type;
- item.m_txtDay.text = NumberUtil.GetChiniseNumberText(bonusCfg.day); // bonusCfg.day.ToString();
- if (item.m_comItem.data == null)
- {
- item.m_comItem.data = new ItemView(item.m_comItem);
- }
- ItemData itemData = ItemUtil.createItemData(bonusCfg.bonusArr[0]);
- (item.m_comItem.data as ItemView).SetData(itemData);
- (item.m_comItem.data as ItemView).ShowTips = false;
- (item.m_comItem.data as ItemView).ChangeTxtCountStyle();
- item.m_imgMask.visible = isGot || bonusCfg.day < _day && !isGot;
- item.m_imgGot.visible = isGot;
- item.m_imgNotGet.visible = bonusCfg.day < _day && !isGot;
- RedDotController.Instance.SetComRedDot(item.target, bonusCfg.day == _day && !isGot);
- if (item.target.data == null)
- {
- item.target.onClick.Add(OnGetSignBonus);
- }
- item.target.data = bonusCfg.day;
- UI_ListSignItem.ProxyEnd();
- }
- catch (Exception e)
- {
- Console.WriteLine(e);
- throw;
- }
-
- }
- private async void OnGetSignBonus(EventContext context)
- {
- GObject obj = context.sender as GObject;
- int day = (int)obj.data;
- if (day > _day) return;
- SignBonus(day);
- }
- private async void SignBonus(int day)
- {
- bool isGot = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignDay), day);
- bool result = false;
- if (isGot)
- {
- PromptController.Instance.ShowFloatTextPrompt("已领取");
- return;
- }
- if (day < _day)
- {
- ViewManager.Show<ReDailySignTipsView>(day);
- }
- else
- {
- result = await DailyWelfareSProxy.ReqSign(day);
- }
- // if (result)
- // {
- // _ui.m_list.numItems = DailySignBonusCfgArray.Instance.GetCfgsBymonth(_month).Count;
- // }
- }
- }
- }
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