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- using System;
- using System.Collections.Generic;
- using System.Threading.Tasks;
- using ET;
- using FairyGUI;
- using UI.MatchingCompetition;
- using UnityEngine;
- namespace GFGGame
- {
- class MatchingCompetitionLookView : BaseWindow
- {
- private UI_MatchingCompetitionLookUI _ui;
- public override void Dispose()
- {
- if (_ui != null)
- {
- _ui.Dispose();
- }
- _ui = null;
- base.Dispose();
- }
- protected override void OnInit()
- {
- base.OnInit();
- packageName = UI_MatchingCompetitionLookUI.PACKAGE_NAME;
- _ui = UI_MatchingCompetitionLookUI.Create();
- this.viewCom = _ui.target;
- isReturnView = true;
- isfullScreen = true;
- _ui.m_BtnBack.onClick.Add(OnClickBtnBack);
- }
- protected override void OnShown()
- {
- base.OnShown();
- _ui.m_bg.url = ResPathUtil.GetBgImgPath("pxs_bj");
- _ui.m_playerImage.texture = MatchingCompetitionDataManager.Instance.MyNtextture;
- }
- protected override void OnHide()
- {
- base.OnHide();
- }
- private void OnClickBtnBack()
- {
- ViewManager.GoBackFrom(typeof(MatchingCompetitionLookView).FullName);
- }
- }
- }
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