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							- using System;
 
- using System.Collections.Generic;
 
- namespace FairyGUI
 
- {
 
-     /// <summary>
 
-     /// 
 
-     /// </summary>
 
-     public interface IEventDispatcher
 
-     {
 
-         void AddEventListener(string strType, EventCallback0 callback);
 
-         void AddEventListener(string strType, EventCallback1 callback);
 
-         void RemoveEventListener(string strType, EventCallback0 callback);
 
-         void RemoveEventListener(string strType, EventCallback1 callback);
 
-         bool DispatchEvent(EventContext context);
 
-         bool DispatchEvent(string strType);
 
-         bool DispatchEvent(string strType, object data);
 
-         bool DispatchEvent(string strType, object data, object initiator);
 
-     }
 
- }
 
 
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