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							- 
 
- namespace YooAsset
 
- {
 
- 	internal class DatabaseRawFileProvider : ProviderBase
 
- 	{
 
- 		public DatabaseRawFileProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)
 
- 		{
 
- 		}
 
- 		public override void Update()
 
- 		{
 
- #if UNITY_EDITOR
 
- 			if (IsDone)
 
- 				return;
 
- 			if (Status == EStatus.None)
 
- 			{
 
- 				// 检测资源文件是否存在
 
- 				string guid = UnityEditor.AssetDatabase.AssetPathToGUID(MainAssetInfo.AssetPath);
 
- 				if (string.IsNullOrEmpty(guid))
 
- 				{
 
- 					Status = EStatus.Failed;
 
- 					LastError = $"Not found asset : {MainAssetInfo.AssetPath}";
 
- 					YooLogger.Error(LastError);
 
- 					InvokeCompletion();
 
- 					return;
 
- 				}
 
- 				Status = EStatus.CheckBundle;
 
- 				// 注意:模拟异步加载效果提前返回
 
- 				if (IsWaitForAsyncComplete == false)
 
- 					return;
 
- 			}
 
- 			// 1. 检测资源包
 
- 			if (Status == EStatus.CheckBundle)
 
- 			{
 
- 				if (IsWaitForAsyncComplete)
 
- 				{
 
- 					OwnerBundle.WaitForAsyncComplete();
 
- 				}
 
- 				if (OwnerBundle.IsDone() == false)
 
- 					return;
 
- 				if (OwnerBundle.Status != BundleLoaderBase.EStatus.Succeed)
 
- 				{
 
- 					Status = EStatus.Failed;
 
- 					LastError = OwnerBundle.LastError;
 
- 					InvokeCompletion();
 
- 					return;
 
- 				}
 
- 				Status = EStatus.Checking;
 
- 			}
 
- 			// 2. 检测加载结果
 
- 			if (Status == EStatus.Checking)
 
- 			{
 
- 				RawFilePath = MainAssetInfo.AssetPath;
 
- 				Status = EStatus.Succeed;
 
- 				InvokeCompletion();
 
- 			}
 
- #endif
 
- 		}
 
- 	}
 
- }
 
 
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