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							- using UnityEngine;
 
- using UnityEngine.SceneManagement;
 
- namespace YooAsset
 
- {
 
- 	internal sealed class DatabaseSceneProvider : ProviderBase
 
- 	{
 
- 		public readonly LoadSceneMode SceneMode;
 
- 		private readonly bool _suspendLoad;
 
- 		private readonly int _priority;
 
- 		private AsyncOperation _asyncOperation;
 
- 		public DatabaseSceneProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo, LoadSceneMode sceneMode, bool suspendLoad, int priority) : base(impl, providerGUID, assetInfo)
 
- 		{
 
- 			SceneMode = sceneMode;
 
- 			_suspendLoad = suspendLoad;
 
- 			_priority = priority;
 
- 		}
 
- 		public override void Update()
 
- 		{
 
- #if UNITY_EDITOR
 
- 			if (IsDone)
 
- 				return;
 
- 			if (Status == EStatus.None)
 
- 			{
 
- 				Status = EStatus.CheckBundle;
 
- 			}
 
- 			// 1. 检测资源包
 
- 			if (Status == EStatus.CheckBundle)
 
- 			{
 
- 				if (IsWaitForAsyncComplete)
 
- 				{
 
- 					OwnerBundle.WaitForAsyncComplete();
 
- 				}
 
- 				if (OwnerBundle.IsDone() == false)
 
- 					return;
 
- 				if (OwnerBundle.Status != BundleLoaderBase.EStatus.Succeed)
 
- 				{
 
- 					Status = EStatus.Failed;
 
- 					LastError = OwnerBundle.LastError;
 
- 					InvokeCompletion();
 
- 					return;
 
- 				}
 
- 				Status = EStatus.Loading;
 
- 			}
 
- 			// 2. 加载资源对象
 
- 			if (Status == EStatus.Loading)
 
- 			{
 
- 				LoadSceneParameters loadSceneParameters = new LoadSceneParameters();
 
- 				loadSceneParameters.loadSceneMode = SceneMode;
 
- 				_asyncOperation = UnityEditor.SceneManagement.EditorSceneManager.LoadSceneAsyncInPlayMode(MainAssetInfo.AssetPath, loadSceneParameters);
 
- 				if (_asyncOperation != null)
 
- 				{
 
- 					_asyncOperation.allowSceneActivation = !_suspendLoad;
 
- 					_asyncOperation.priority = _priority;
 
- 					SceneObject = SceneManager.GetSceneAt(SceneManager.sceneCount - 1);
 
- 					Status = EStatus.Checking;
 
- 				}
 
- 				else
 
- 				{
 
- 					Status = EStatus.Failed;
 
- 					LastError = $"Failed to load scene : {MainAssetInfo.AssetPath}";
 
- 					YooLogger.Error(LastError);
 
- 					InvokeCompletion();
 
- 				}
 
- 			}
 
- 			// 3. 检测加载结果
 
- 			if (Status == EStatus.Checking)
 
- 			{
 
- 				Progress = _asyncOperation.progress;
 
- 				if (_asyncOperation.isDone)
 
- 				{
 
- 					Status = SceneObject.IsValid() ? EStatus.Succeed : EStatus.Failed;
 
- 					if (Status == EStatus.Failed)
 
- 					{
 
- 						LastError = $"The loaded scene is invalid : {MainAssetInfo.AssetPath}";
 
- 						YooLogger.Error(LastError);
 
- 					}
 
- 					InvokeCompletion();
 
- 				}
 
- 			}
 
- #endif
 
- 		}
 
- 		/// <summary>
 
- 		/// 解除场景加载挂起操作
 
- 		/// </summary>
 
- 		public bool UnSuspendLoad()
 
- 		{
 
- 			if (_asyncOperation == null)
 
- 				return false;
 
- 			_asyncOperation.allowSceneActivation = true;
 
- 			return true;
 
- 		}
 
- 	}
 
- }
 
 
  |