LuckyBoxController.cs 4.2 KB

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  1. using UI.LuckyBox;
  2. using FairyGUI;
  3. using ET;
  4. using System.Collections.Generic;
  5. using System;
  6. using UnityEngine;
  7. namespace GFGGame
  8. {
  9. public class LuckyBoxController
  10. {
  11. private GComponent _com;
  12. // private UI_ComModel _comModel;
  13. private DressUpObjUI _dressUpObjUI;
  14. private LuckyBoxCfg _luckyBoxCfg;
  15. private const int _turnTime = 8;
  16. private int _curTime = _turnTime;
  17. private int _bgIndex = 0;
  18. private int _modelIndex = 0;
  19. public LuckyBoxController(GComponent comModel)
  20. {
  21. _dressUpObjUI = new DressUpObjUI("SceneDressUp");
  22. _com = comModel;
  23. }
  24. public void OnShown(int luckyBoxId)
  25. {
  26. // _comModel = UI_ComModel.Proxy(_com);
  27. _curTime = _turnTime;
  28. _luckyBoxCfg = LuckyBoxCfgArray.Instance.GetCfg(luckyBoxId);
  29. ChangeRes();
  30. Timers.inst.Remove(UpdateTime);
  31. Timers.inst.Add(_turnTime, 0, UpdateTime);
  32. }
  33. private void UpdateTime(object param)
  34. {
  35. _bgIndex = _bgIndex + 1 == _luckyBoxCfg.bgResArr.Length ? 0 : _bgIndex + 1;
  36. if (_luckyBoxCfg.resArr.Length > 0)
  37. {
  38. _modelIndex = _modelIndex + 1 == _luckyBoxCfg.resArr.Length ? 0 : _modelIndex + 1;
  39. }
  40. else
  41. {
  42. _modelIndex = _modelIndex + 1 == _luckyBoxCfg.suitIdArr.Length ? 0 : _modelIndex + 1;
  43. }
  44. ChangeRes();
  45. }
  46. private void ChangeRes()
  47. {
  48. UI_ComModel _comModel = UI_ComModel.Proxy(_com);
  49. _comModel.m_loaBg.url = ResPathUtil.GetBgImgPath(_luckyBoxCfg.bgResArr[_bgIndex]);
  50. if (_luckyBoxCfg.resArr.Length > 0)
  51. {
  52. _comModel.m_loaRes.url = string.Format("ui://LuckyBox/{0}", _luckyBoxCfg.resArr[_modelIndex]);
  53. _comModel.m_loaRes.SetPosition(_luckyBoxCfg.posArr[_modelIndex][0], _luckyBoxCfg.posArr[_modelIndex][1], 1);
  54. }
  55. else if (_luckyBoxCfg.suitIdArr.Length > 0)
  56. {
  57. int direction = 1;
  58. if (_luckyBoxCfg.scaleArr.Length > 0)
  59. {
  60. direction = _luckyBoxCfg.scaleArr[_modelIndex] >= 0 ? 1 : -1;
  61. }
  62. if (_luckyBoxCfg.isAni == 0)
  63. {
  64. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_luckyBoxCfg.suitIdArr[_modelIndex]);
  65. _comModel.m_loaRes.url = ResPathUtil.GetDressUpPath(suitCfg.aniRes);
  66. float scale = _luckyBoxCfg.scaleArr.Length > 0 ? Math.Abs(_luckyBoxCfg.scaleArr[_modelIndex]) / 10000f : 1;
  67. _comModel.m_loaRes.SetScale(direction * scale, scale);
  68. _comModel.m_loaRes.SetPosition(_luckyBoxCfg.posArr[_modelIndex][0], _luckyBoxCfg.posArr[_modelIndex][1], 1);
  69. }
  70. else
  71. {
  72. _comModel.m_loaRes.url = "";
  73. int scale = _luckyBoxCfg.scaleArr.Length > 0 ? Math.Abs(_luckyBoxCfg.scaleArr[_modelIndex]) / 10000 : 100;
  74. _dressUpObjUI.ResetSceneObj(scale, false, false, null, false);
  75. _dressUpObjUI.dressUpObj.PutOnSuitCfg(_luckyBoxCfg.suitIdArr[_modelIndex], true, new int[] { ConstDressUpItemType.BEI_JING }, false, false);
  76. _dressUpObjUI.UpdateWrapper(_comModel.m_holder);
  77. _dressUpObjUI.sceneObject.transform.localScale = new Vector3(direction * scale, scale, scale);
  78. _comModel.m_holder.SetPosition(_luckyBoxCfg.posArr[_modelIndex][0], _luckyBoxCfg.posArr[_modelIndex][1], 1);
  79. }
  80. }
  81. UI_ComModel.ProxyEnd();
  82. }
  83. public void OnHide()
  84. {
  85. _bgIndex = 0;
  86. _modelIndex = 0;
  87. _dressUpObjUI.ResetSceneObj(0, false, false, null, false);
  88. UI_ComModel _comModel = UI_ComModel.Proxy(_com);
  89. _comModel.m_loaRes.url = "";
  90. UI_ComModel.ProxyEnd();
  91. Timers.inst.Remove(UpdateTime);
  92. }
  93. public void Dispose()
  94. {
  95. if (_dressUpObjUI != null)
  96. {
  97. _dressUpObjUI.Dispose();
  98. _dressUpObjUI = null;
  99. }
  100. }
  101. }
  102. }