LuckyBoxNewDressView.cs 7.8 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. using UI.LuckyBox;
  4. using System.Collections.Generic;
  5. using FairyGUI;
  6. using System.Linq;
  7. namespace GFGGame
  8. {
  9. public class LuckyBoxNewDressView : BaseWindow
  10. {
  11. private UI_LuckyBoxNewDressUI _ui;
  12. private List<ItemData> _rewardList = new List<ItemData>();
  13. private List<ItemData> _rewardParamList = new List<ItemData>();
  14. private List<ItemData> _newRewardList = new List<ItemData>();
  15. private List<ItemData> _oldRewardList = new List<ItemData>();
  16. // private List<ItemData> _showRewardList = new List<ItemData>();
  17. // private int _type = 0;//弹窗类型:0可跳过,1:首次获得物品不可跳过,2首次获得物品不可跳过,不弹获得套装界面
  18. private GameObject gameObject;
  19. private GoWrapper wrapper;
  20. private GameObject gameObject1;
  21. private GoWrapper wrapper1;
  22. private GameObject gameObject2;
  23. private GoWrapper wrapper2;
  24. public override void Dispose()
  25. {
  26. base.Dispose();
  27. SceneController.DestroyObjectFromView(gameObject, wrapper);
  28. SceneController.DestroyObjectFromView(gameObject1, wrapper1);
  29. SceneController.DestroyObjectFromView(gameObject2, wrapper2);
  30. if (_ui != null)
  31. {
  32. _ui.Dispose();
  33. _ui = null;
  34. }
  35. }
  36. protected override void OnInit()
  37. {
  38. base.OnInit();
  39. packageName = UI_LuckyBoxNewDressUI.PACKAGE_NAME;
  40. _ui = UI_LuckyBoxNewDressUI.Create();
  41. this.viewCom = _ui.target;
  42. isfullScreen = true;
  43. this.modal = true;
  44. _ui.m_loaBg.onTouchBegin.Add(OnClickBg);
  45. _ui.m_btnPass.onClick.Add(Hide);
  46. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("zx_bg");
  47. string resPath = ResPathUtil.GetViewEffectPath("ui_ck", "ui_ck_zs");
  48. SceneController.AddObjectToView(gameObject, null, _ui.m_comCard.m_holder, resPath, out gameObject, out wrapper);
  49. }
  50. protected override void OnShown()
  51. {
  52. base.OnShown();
  53. _rewardParamList.Clear();
  54. _rewardParamList.AddRange(this.viewData as List<ItemData>);
  55. _rewardList.AddRange(this.viewData as List<ItemData>);
  56. _ui.m_btnPass.visible = false;
  57. _newRewardList.Clear();
  58. _oldRewardList.Clear();
  59. for (int i = 0; i < _rewardList.Count; i++)
  60. {
  61. if (GetThisCount(_rewardList[i].id, _rewardList) == ItemDataManager.GetItemNum(_rewardList[i].id) && !IsAddToNewRewardList(_rewardList[i].id))
  62. {
  63. _newRewardList.Add(_rewardList[i]);
  64. }
  65. else
  66. {
  67. _oldRewardList.Add(_rewardList[i]);
  68. }
  69. }
  70. LuckyBoxDataManager.Instance.luckyBoxId = 0;
  71. UpdateView();
  72. }
  73. private void UpdateView()
  74. {
  75. _ui.m_btnPass.visible = _newRewardList.Count <= 1;
  76. _rewardList = _newRewardList.Count > 0 ? _newRewardList : _oldRewardList;
  77. if (_rewardList.Count - 1 < 0) return;
  78. ItemData itemdata = _rewardList[_rewardList.Count - 1];
  79. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemdata.id);
  80. string resPath = "";
  81. string resPath1 = "";
  82. switch (itemCfg.rarity)
  83. {
  84. case ConstDressRarity.Rarity_TIANYI:
  85. resPath = ResPathUtil.GetViewEffectPath("ui_LuckyBox", "CK_Yellow_01");
  86. SceneController.AddObjectToView(gameObject1, wrapper1, _ui.m_comCard.m_holder, resPath, out gameObject1, out wrapper1);
  87. _ui.m_comCard.m_holder.visible = true;
  88. resPath1 = ResPathUtil.GetViewEffectPath("ui_LuckyBox", "CK_Yellow_01_top");
  89. SceneController.AddObjectToView(gameObject2, wrapper2, _ui.m_comCard.m_holder1, resPath1, out gameObject2, out wrapper2);
  90. _ui.m_comCard.m_holder1.visible = true;
  91. break;
  92. case ConstDressRarity.Rarity_DIANCANG:
  93. resPath = ResPathUtil.GetViewEffectPath("ui_LuckyBox", "CK_Purple_02");
  94. SceneController.AddObjectToView(gameObject1, wrapper1, _ui.m_comCard.m_holder, resPath, out gameObject1, out wrapper1);
  95. _ui.m_comCard.m_holder.visible = true;
  96. resPath1 = ResPathUtil.GetViewEffectPath("ui_LuckyBox", "CK_Purple_02_top");
  97. SceneController.AddObjectToView(gameObject2, wrapper2, _ui.m_comCard.m_holder1, resPath1, out gameObject2, out wrapper2);
  98. _ui.m_comCard.m_holder1.visible = true;
  99. break;
  100. case ConstDressRarity.Rarity_ZHENXI:
  101. resPath = ResPathUtil.GetViewEffectPath("ui_LuckyBox", "CK_Bule_03");
  102. SceneController.AddObjectToView(gameObject1, wrapper1, _ui.m_comCard.m_holder, resPath, out gameObject1, out wrapper1);
  103. _ui.m_comCard.m_holder.visible = true;
  104. break;
  105. case ConstDressRarity.Rarity_FANPIN:
  106. resPath = ResPathUtil.GetViewEffectPath("ui_LuckyBox", "CK_grey_04");
  107. SceneController.AddObjectToView(gameObject1, wrapper1, _ui.m_comCard.m_holder, resPath, out gameObject1, out wrapper1);
  108. _ui.m_comCard.m_holder.visible = true;
  109. break;
  110. }
  111. _ui.m_comCard.m_loaType.url = ResPathUtil.GetCommonGameResPath("hd_sxicon_" + itemCfg.rarity);
  112. _ui.m_comCard.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg);
  113. _ui.m_comCard.m_loaProperty.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + itemCfg.mainScore);
  114. _ui.m_comCard.m_txtName.text = itemCfg.name;
  115. _ui.m_comCard.m_txtDiscribe.text = itemCfg.desc;
  116. if (itemCfg.itemType == ConstItemType.CARD)
  117. {
  118. _ui.m_t_open.Play(() =>
  119. {
  120. ViewManager.Show<LuckyBoxNewCardView>(itemCfg.id);
  121. });
  122. }
  123. else
  124. {
  125. _ui.m_t_open.Play();
  126. }
  127. if (LuckyBoxDataManager.Instance.FirstRewardList.ContainsKey(_rewardList.Count - 1) == true)
  128. {
  129. LuckyBoxDataManager.Instance.FirstRewardList.Remove(_rewardList.Count - 1);
  130. }
  131. _rewardList.RemoveAt(_rewardList.Count - 1);
  132. }
  133. private void OnClickBg()
  134. {
  135. if (_newRewardList.Count == 0 && _oldRewardList.Count == 0)
  136. {
  137. this.Hide();
  138. return;
  139. }
  140. _ui.m_t_close.Play(() =>
  141. {
  142. _ui.m_comCard.m_holder.visible = false;
  143. _ui.m_comCard.m_holder1.visible = false;
  144. _ui.m_t_open.Play();
  145. UpdateView();
  146. });
  147. }
  148. private int GetThisCount(int itemId, List<ItemData> rewards)
  149. {
  150. int count = 0;
  151. for (int i = 0; i < rewards.Count; i++)
  152. {
  153. if (rewards[i].id == itemId)
  154. {
  155. count++;
  156. }
  157. }
  158. return count;
  159. }
  160. private bool IsAddToNewRewardList(int itemId)
  161. {
  162. for (int i = 0; i < _rewardList.Count; i++)
  163. {
  164. if (itemId == _rewardList[i].id)
  165. {
  166. return true;
  167. }
  168. }
  169. return false;
  170. }
  171. protected override void OnHide()
  172. {
  173. _ui.m_t_close.Stop(true, false);
  174. _ui.m_t_open.Stop(true, false);
  175. _rewardList.Clear();
  176. base.OnHide();
  177. ViewManager.Show<LuckyBoxBonusShowView>(_rewardParamList);
  178. }
  179. }
  180. }