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							- using System.Collections.Generic;
 
- using ET;
 
- namespace GFGGame
 
- {
 
-     public static class RoleInfoSProxy
 
-     {
 
-         //请求个人信息
 
-         public static async ETTask<bool> ReqPersonalInfo()
 
-         {
 
-             S2C_GetPersonalInfo response = null;
 
-             response = (S2C_GetPersonalInfo)await MessageHelper.SendToServer(new C2S_GetPersonalInfo());
 
-             if (response != null)
 
-             {
 
-                 if (response.Error == ErrorCode.ERR_Success)
 
-                 {
 
-                     RoleDataManager.slogan = response.Signature;
 
-                     return true;
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-         //修改个人签名
 
-         public static async ETTask<string> ReqModifySlogan(string slogan)
 
-         {
 
-             S2C_ModifySignature response = null;
 
-             response = (S2C_ModifySignature)await MessageHelper.SendToServer(new C2S_ModifySignature() { Signature = slogan });
 
-             if (response != null)
 
-             {
 
-                 if (response.Error == ErrorCode.ERR_Success)
 
-                 {
 
-                     RoleDataManager.slogan = response.Signature;
 
-                     return RoleDataManager.slogan;
 
-                 }
 
-             }
 
-             return RoleDataManager.slogan;
 
-         }
 
-         //修改角色名称
 
-         public static async ETTask<bool> ReqModifyRoleName(string name)
 
-         {
 
-             S2C_ModifyRoleName response = null;
 
-             response = (S2C_ModifyRoleName)await MessageHelper.SendToServer(new C2S_ModifyRoleName() { Name = name });
 
-             if (response != null)
 
-             {
 
-                 if (response.Error == ErrorCode.ERR_Success)
 
-                 {
 
-                     RoleDataManager.roleName = response.Name;
 
-                     EventAgent.DispatchEvent(ConstMessage.CHANGE_ROLE_NAME);
 
-                     return true;
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-     }
 
- }
 
 
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