ItemApproachScanner.cs 31 KB

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  1. using System.Collections.Generic;
  2. using UnityEngine;
  3. using GFGGame;
  4. using System;
  5. using System.Linq;
  6. namespace GFGEditor
  7. {
  8. /// <summary>
  9. /// 物品扫描器:
  10. /// 1.扫描获取途径,并填入物品表的获取途径字段
  11. /// 2.扫描套装部件个数
  12. /// </summary>
  13. public class ItemApproachScanner
  14. {
  15. private delegate string GetApproachCall(int itemId);
  16. public static void startScan()
  17. {
  18. ItemCfg[] dataArray = ItemCfgArray.Instance.dataArray;
  19. GetApproachCall[] actions = new GetApproachCall[] { GetClothingShopApproach, GetLeaguePrayApproach, GetLeagueAnswerApproach, CheckStoreApproach, GetClothingSyntheticApproach, GetSuitGuideApproach, GetSuitSyntheticApproach, GetClothingDecomposeApproach, CheckClothingFosterApproach, CheckDailyTaskApproach, CheckWeeklyTaskApproach, GetZhaiXingApproach, GetStoryLevelApproach, GetArenaApproach,GetHeavenApproach ,GetOpenServerFightApproach };
  20. Dictionary<SuitCfg, List<int>> suitDic = new Dictionary<SuitCfg, List<int>>();
  21. Dictionary<ItemCfg, List<int>> syntheticSuitDic = new Dictionary<ItemCfg, List<int>>();
  22. Dictionary<SuitCfg, Dictionary<string, string>> suitTagsDic = new Dictionary<SuitCfg, Dictionary<string, string>>();
  23. int suitPartTotalCount = 0;
  24. int clothingPartsCount = 0;
  25. int cardCount = 0;
  26. foreach (ItemCfg cfg in dataArray)
  27. {
  28. HandleItemAndSuitTable(cfg, suitDic);
  29. HandleItemApproch(cfg, actions);
  30. HandleItemSyntheticSuit(cfg, syntheticSuitDic);
  31. HandleItemAndDressUpTable(cfg, ref clothingPartsCount);
  32. HandleItemAndCardTable(cfg, ref cardCount);
  33. HandleItemAndSuitTags(cfg, suitTagsDic);
  34. }
  35. var globalCfg = GlobalCfgArray.globalCfg;
  36. SQLiteHelper.Instance.OpenConnection();
  37. try
  38. {
  39. //物品
  40. foreach (ItemCfg cfg in dataArray)
  41. {
  42. var names = new string[] { nameof(cfg.subType), nameof(cfg.itemType), nameof(cfg.approach), nameof(cfg.isHide) };
  43. var values = new string[] { "" + cfg.subType, "" + cfg.itemType, "" + cfg.approach, "" + cfg.isHide };
  44. SQLiteHelper.Instance.UpdateValues(nameof(ItemCfgArray), names, values, nameof(cfg.id), cfg.id.ToString());
  45. }
  46. //套装
  47. foreach (var a in suitDic)
  48. {
  49. var names = new string[] { nameof(a.Key.partsArr).Replace("Arr", "") };
  50. var values = new string[] { string.Join(";", a.Value) };
  51. SQLiteHelper.Instance.UpdateValues(nameof(SuitCfgArray), names, values, nameof(a.Key.id), a.Key.id.ToString());
  52. if (a.Key.isHide <= 0)
  53. {
  54. if (a.Key.id != 210000)
  55. {
  56. suitPartTotalCount += a.Value.Count;
  57. }
  58. }
  59. }
  60. globalCfg.suitPartTotalCount = suitPartTotalCount;
  61. globalCfg.ClothingPartsCount = clothingPartsCount;
  62. globalCfg.CardCount = cardCount;
  63. UpdateGlobalCfg(globalCfg);
  64. //材料对应的套装id
  65. foreach (var a in syntheticSuitDic)
  66. {
  67. var names = new string[] { nameof(a.Key.syntheticSuitArr).Replace("Arr", "") };
  68. var values = new string[] { string.Join(";", a.Value) };
  69. SQLiteHelper.Instance.UpdateValues(nameof(ItemCfgArray), names, values, nameof(a.Key.id), a.Key.id.ToString());
  70. }
  71. //套装属性累加
  72. foreach (var a in suitTagsDic)
  73. {
  74. var names = new string[] { nameof(a.Key.tagsArr).Replace("Arr", "") };
  75. var value = "";
  76. foreach (var e in a.Value)
  77. {
  78. value = value + e.Key + "*" + e.Value + ";";
  79. }
  80. var values = new string[] { string.Join(";", value) };
  81. SQLiteHelper.Instance.UpdateValues(nameof(SuitCfgArray), names, values, nameof(a.Key.id), a.Key.id.ToString());
  82. }
  83. }
  84. catch (Exception e)
  85. {
  86. ET.Log.Error(e.ToString());
  87. }
  88. finally
  89. {
  90. SQLiteHelper.Instance.CloseConnection();
  91. }
  92. }
  93. private static void UpdateGlobalCfg(GlobalCfg globalCfg)
  94. {
  95. var names = new string[]
  96. { nameof(globalCfg.suitPartTotalCount), nameof(globalCfg.ClothingPartsCount), nameof(globalCfg.CardCount) };
  97. var values = new string[]
  98. { globalCfg.suitPartTotalCount.ToString(), globalCfg.ClothingPartsCount.ToString(), globalCfg.CardCount.ToString() };
  99. SQLiteHelper.Instance.UpdateValues(nameof(GlobalCfgArray), names, values, nameof(globalCfg.id), globalCfg.id.ToString());
  100. }
  101. private static void HandleItemSyntheticSuit(ItemCfg itemCfg, Dictionary<ItemCfg, List<int>> syntheticSuitDic)
  102. {
  103. if (itemCfg.syntheticMateriarsArr.Length <= 0)
  104. {
  105. return;
  106. }
  107. if (itemCfg.itemType == ConstItemType.DRESS_UP)
  108. {
  109. ItemCfg materialItemCfg;
  110. foreach (int[] materiars in itemCfg.syntheticMateriarsArr)
  111. {
  112. int materialId = materiars[0];
  113. materialItemCfg = ItemCfgArray.Instance.GetCfg(materialId);
  114. if (materialItemCfg != null)
  115. {
  116. syntheticSuitDic.TryGetValue(materialItemCfg, out var syntheticSuitList);
  117. if (syntheticSuitList == null)
  118. {
  119. syntheticSuitList = new List<int>();
  120. syntheticSuitDic[materialItemCfg] = syntheticSuitList;
  121. }
  122. syntheticSuitList.Add(itemCfg.id);
  123. }
  124. }
  125. }
  126. }
  127. private static void HandleItemAndSuitTable(ItemCfg itemCfg, Dictionary<SuitCfg, List<int>> suitDic)
  128. {
  129. if (itemCfg.suitId <= 0)
  130. {
  131. return;
  132. }
  133. var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
  134. if (suitCfg == null)
  135. {
  136. return;
  137. }
  138. if (itemCfg.itemType == ConstItemType.DRESS_UP)
  139. {
  140. suitDic.TryGetValue(suitCfg, out var partsList);
  141. if (partsList == null)
  142. {
  143. partsList = new List<int>();
  144. suitDic[suitCfg] = partsList;
  145. }
  146. partsList.Add(itemCfg.id);
  147. }
  148. itemCfg.isHide = suitCfg.isHide;
  149. }
  150. private static void HandleItemAndDressUpTable(ItemCfg itemCfg, ref int count)
  151. {
  152. // 除去初始衣装
  153. if (DressUpMenuItemDataManager.defaultID.Contains(itemCfg.id) || itemCfg.isHide > 0)
  154. {
  155. return;
  156. }
  157. if (itemCfg.itemType == ConstItemType.DRESS_UP)
  158. {
  159. // 服装
  160. bool isDressUp = Array.IndexOf(DressUpMenuItemDataManager.dressUpGuideSubType, itemCfg.subType) >= 0;
  161. if (isDressUp)
  162. {
  163. ++count;
  164. return;
  165. }
  166. // 饰品
  167. bool isAccessories = Array.IndexOf(DressUpMenuItemDataManager.dressUpGuideAccessoriesType, itemCfg.subType) >= 0;
  168. if (isAccessories)
  169. {
  170. ++count;
  171. return;
  172. }
  173. // 特殊
  174. bool isSpecial = itemCfg.subType > ConstDressUpItemType.TE_SHU;
  175. if (isSpecial)
  176. {
  177. ++count;
  178. return;
  179. }
  180. }
  181. }
  182. private static void HandleItemAndCardTable(ItemCfg itemCfg, ref int count)
  183. {
  184. if (itemCfg.isHide > 0)
  185. {
  186. return;
  187. }
  188. if (itemCfg.itemType == ConstItemType.CARD)
  189. {
  190. ++count;
  191. }
  192. }
  193. private static void HandleItemAndSuitTags(ItemCfg itemCfg, Dictionary<SuitCfg, Dictionary<string, string>> suitTagsDic)
  194. {
  195. if (itemCfg.suitId <= 0)
  196. return;
  197. var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
  198. if (suitCfg == null)
  199. return;
  200. if(DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(itemCfg.id))
  201. return;
  202. if (itemCfg.itemType == ConstItemType.DRESS_UP)
  203. {
  204. for (int i = 0; i < itemCfg.tagsArr.Length; i++)
  205. {
  206. suitTagsDic.TryGetValue(suitCfg, out var tags);
  207. if (tags == null)
  208. {
  209. tags = new Dictionary<string, string>();
  210. suitTagsDic[suitCfg] = tags;
  211. }
  212. if (!tags.ContainsKey(itemCfg.tagsArr[i][0]))
  213. tags[itemCfg.tagsArr[i][0]] = itemCfg.tagsArr[i][1];
  214. else
  215. tags[itemCfg.tagsArr[i][0]] = (Convert.ToInt32(tags[itemCfg.tagsArr[i][0]]) + Convert.ToInt32(itemCfg.tagsArr[i][1])).ToString();
  216. }
  217. }
  218. }
  219. private static void HandleItemApproch(ItemCfg cfg, GetApproachCall[] actions)
  220. {
  221. if (cfg.id == 3000001 || cfg.id == 3000002 || cfg.id == 3000003)
  222. {
  223. ET.Log.Debug("");
  224. }
  225. List<string> approachs = new List<string>();
  226. foreach (GetApproachCall action in actions)
  227. {
  228. string tempApproach = action(cfg.id);
  229. if (tempApproach != null)
  230. {
  231. approachs.Add(tempApproach);
  232. }
  233. }
  234. if (approachs.Count > 0)
  235. {
  236. string approach = string.Join(";", approachs);
  237. cfg.approach = approach;
  238. if (approachs.Count > 5)
  239. {
  240. Debug.LogFormat("物品{0}的获取途径为 {1}", cfg.name, approach);
  241. }
  242. }
  243. else
  244. {
  245. if (cfg.id < 1000000 || cfg.id >= 2000000)
  246. {
  247. if ((!cfg.name.Contains("原始") && !cfg.name.Contains("默认")) || cfg.id >= 1000000)
  248. {
  249. //Debug.LogErrorFormat("物品 {0} {1} 没有获取途径", cfg.id, cfg.name);
  250. }
  251. }
  252. }
  253. }
  254. /// <summary>
  255. /// 尝试获取服装店产出途径
  256. /// </summary>
  257. /// <param name="itemId"></param>
  258. /// <returns></returns>
  259. private static string GetClothingShopApproach(int itemId)
  260. {
  261. List<ShopCfg> dataArray = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.FU_ZHUANG_DIAN, ConstStoreSubId.FU_ZHUANG_DIAN);
  262. foreach (ShopCfg cfg in dataArray)
  263. {
  264. if (cfg.itemId == itemId)
  265. {
  266. return "FU_ZHUANG_DIAN=" + ConstStoreId.CLOTHING_STORE_ID;
  267. }
  268. }
  269. List<ShopCfg> shopCfgGallerys = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_EXCHANGE, ConstStoreSubId.STORE_EXCHANGE_GALLERY);
  270. foreach (ShopCfg cfg in shopCfgGallerys)
  271. {
  272. if (cfg.itemId == itemId)
  273. {
  274. return "FU_ZHUANG_DIAN=" + ConstStoreId.GALLERY_STORE_ID;
  275. }
  276. }
  277. return null;
  278. }
  279. /// <summary>
  280. /// 尝试获取服装分解产出途径
  281. /// </summary>
  282. /// <param name="itemId"></param>
  283. /// <returns></returns>
  284. private static string GetClothingDecomposeApproach(int itemId)
  285. {
  286. DecomposeCfgArray manager = DecomposeCfgArray.Instance;
  287. DecomposeCfg[] dataArray = manager.dataArray;
  288. foreach (DecomposeCfg cfg in dataArray)
  289. {
  290. for (int i = 0; i < cfg.itemsArr.Length; i++)
  291. {
  292. if (cfg.itemsArr[i][0] == itemId)
  293. {
  294. return "FU_ZHUANG_DECOMPOSE";
  295. }
  296. }
  297. }
  298. return null;
  299. }
  300. /// <summary>
  301. /// 尝试获取摘星(抽奖)产出途径
  302. /// </summary>
  303. /// <param name="itemId"></param>
  304. /// <returns></returns>
  305. private static string GetZhaiXingApproach(int itemId)
  306. {
  307. LuckyBoxCfgArray manager = LuckyBoxCfgArray.Instance;
  308. LuckyBoxCfg[] dataArray = manager.dataArray;
  309. if (itemId == 10090)
  310. {
  311. Debug.Log("");
  312. }
  313. foreach (LuckyBoxCfg cfg in dataArray)
  314. {
  315. for (int i = 0; i < cfg.bonusArr.Length; i++)
  316. {
  317. if (itemId == cfg.bonusArr[i][0])
  318. {
  319. return "ZHAI_XING";
  320. }
  321. }
  322. int dropId = cfg.dropId;
  323. if (itemId == 10014)
  324. {
  325. if (dropId == 11000008)
  326. {
  327. ET.Log.Debug("");
  328. }
  329. ET.Log.Debug("");
  330. }
  331. int[] _dropIds = { dropId };
  332. bool approach = CheckItemInDropOut(itemId, _dropIds);
  333. if (approach)
  334. {
  335. return "ZHAI_XING";
  336. }
  337. // }
  338. }
  339. return null;
  340. }
  341. /// <summary>
  342. /// 尝试获取飞花令产出途径
  343. /// </summary>
  344. /// <param name="itemId"></param>
  345. /// <returns></returns>
  346. private static string GetArenaApproach(int itemId)
  347. {
  348. if (itemId == ConstItemID.ARENA_CUR_COST)
  349. {
  350. return "ARENA";
  351. }
  352. return null;
  353. }
  354. /// <summary>
  355. /// 尝试获取天堂产出途径
  356. /// </summary>
  357. /// <param name="itemId"></param>
  358. /// <returns></returns>
  359. private static string GetHeavenApproach(int itemId)
  360. {
  361. if (itemId == ConstItemID.GET_TICKETS)
  362. {
  363. return "HEAVEN_SMALL_GAMW";
  364. }
  365. return null;
  366. }
  367. /// <summary>
  368. /// 尝试获取明堂产出途径
  369. /// </summary>
  370. /// <param name="itemId"></param>
  371. /// <returns></returns>
  372. private static string GetOpenServerFightApproach(int itemId)
  373. {
  374. if (itemId == ConstItemID.PAIR_CARD)
  375. {
  376. return "OPEN_SERVER_FIGHT";
  377. }
  378. return null;
  379. }
  380. /// <summary>
  381. /// 尝试获取剧情关卡产出途径
  382. /// </summary>
  383. /// <param name="itemId"></param>
  384. /// <returns></returns>
  385. private static string GetStoryLevelApproach(int itemId)
  386. {
  387. List<string> approachs = new List<string>();
  388. StoryChapterCfg chapterCfg = new StoryChapterCfg();
  389. StudioCfg studioCfg = new StudioCfg();
  390. FieldCfg fieldCfg = new FieldCfg();
  391. StoryLevelCfgArray manager = StoryLevelCfgArray.Instance;
  392. StoryLevelCfg[] dataArray = manager.dataArray;
  393. foreach (StoryLevelCfg cfg in dataArray)
  394. {
  395. if (itemId == 3000041)
  396. {
  397. ET.Log.Debug("");
  398. }
  399. if (itemId == 3002001)
  400. {
  401. }
  402. chapterCfg = StoryChapterCfgArray.Instance.GetCfg(cfg.chapterId);
  403. studioCfg = StudioCfgArray.Instance.GetCfg(cfg.chapterId);
  404. fieldCfg = FieldCfgArray.Instance.GetCfg(cfg.chapterId);
  405. //判断是否有配在剧情、工作室、田野调查表
  406. if (chapterCfg != null || studioCfg != null || fieldCfg != null)
  407. {
  408. bool result = CheckItemInBonus(itemId, cfg);
  409. if (result)
  410. {
  411. string approach = "JU_QING_GUAN_QIA=" + cfg.id;
  412. approachs.Add(approach);
  413. }
  414. }
  415. }
  416. if (approachs.Count > 0)
  417. {
  418. return string.Join(";", approachs);
  419. }
  420. return null;
  421. }
  422. /// <summary>
  423. /// 尝试获取服装合成产出途径
  424. /// </summary>
  425. /// <param name="itemId"></param>
  426. /// <returns></returns>
  427. private static string GetClothingSyntheticApproach(int itemId)
  428. {
  429. var itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  430. if (itemCfg == null)
  431. {
  432. return null;
  433. }
  434. if (itemCfg.itemType != ConstItemType.DRESS_UP)
  435. {
  436. return null;
  437. }
  438. if (itemCfg.suitId <= 0)
  439. {
  440. return null;
  441. }
  442. var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
  443. if (suitCfg == null)
  444. {
  445. return null;
  446. }
  447. if (suitCfg.syntheticType <= 0)
  448. {
  449. return null;
  450. }
  451. return "FU_ZHUANG_HE_CHENG=" + suitCfg.id;
  452. }
  453. private static string GetSuitGuideApproach(int itemId)
  454. {
  455. SuitCfgArray manager = SuitCfgArray.Instance;
  456. SuitCfg[] dataArray = manager.dataArray;
  457. foreach (SuitCfg cfg in dataArray)
  458. {
  459. bool result = CheckItemInBonus(itemId, cfg.guideBoxBonusArr);
  460. if (result)
  461. {
  462. return "TAO_ZHUANG_TU_JIAN";
  463. }
  464. }
  465. return null;
  466. }
  467. private static string GetSuitSyntheticApproach(int itemId)
  468. {
  469. var itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  470. if (itemCfg == null)
  471. {
  472. return null;
  473. }
  474. if (itemCfg.itemType != ConstItemType.DRESS_UP)
  475. {
  476. return null;
  477. }
  478. if (itemCfg.suitId <= 0)
  479. {
  480. return null;
  481. }
  482. var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
  483. if (suitCfg == null)
  484. {
  485. return null;
  486. }
  487. if (suitCfg.syntheticType <= 0)
  488. {
  489. return null;
  490. }
  491. bool result = CheckItemInBonus(itemId, suitCfg.syntheticBoxBonusArr);
  492. if (result)
  493. {
  494. return "TAO_ZHUANG_HE_CHENG";
  495. }
  496. return null;
  497. }
  498. private static bool CheckItemInBonus(int itemId, StoryLevelCfg cfg)
  499. {
  500. if (cfg.fightID.Length > 0)
  501. {
  502. StoryFightCfgArray manager = StoryFightCfgArray.Instance;
  503. StoryFightCfg storyFightCfg = manager.GetCfg(cfg.fightID);
  504. List<int[]> a = new List<int[]>();
  505. // a.AddRange(cfg.bonusOnceArr);
  506. a.AddRange(storyFightCfg.bonusBaseArr);
  507. int[][] bonus = a.ToArray();
  508. bool result = CheckItemInBonus(itemId, bonus);
  509. if (storyFightCfg.id == "501")
  510. {
  511. ET.Log.Debug("");
  512. }
  513. if (result)
  514. {
  515. return true;
  516. }
  517. result = CheckItemInDropOut(itemId, storyFightCfg.bonusRandomArr);
  518. return result;
  519. }
  520. return false;
  521. }
  522. private static bool CheckItemInBonus(int itemId, int[][] bosnu)
  523. {
  524. List<ItemData> aList = ItemUtil.CreateItemDataList(bosnu);
  525. foreach (ItemData itemData in aList)
  526. {
  527. if (itemId == itemData.id)
  528. {
  529. return true;
  530. }
  531. }
  532. return false;
  533. }
  534. /// <summary>
  535. /// 检测掉落表是否产出该物品
  536. /// </summary>
  537. /// <param name="itemId"></param>
  538. /// <param name="dropIds"></param>
  539. /// <returns></returns>
  540. private static bool CheckItemInDropOut(int itemId, int[] dropIds)
  541. {
  542. List<ItemData> result = new List<ItemData>();
  543. foreach (int dropId in dropIds)
  544. {
  545. DropOutCfgArray manager = DropOutCfgArray.Instance;
  546. List<DropOutCfg> aList = manager.GetCfgsByid(dropId);
  547. foreach (DropOutCfg dropOutCfg in aList)
  548. {
  549. if (manager.GetCfgsByid(dropOutCfg.item).Count > 0)
  550. {
  551. int[] _dropIds = { dropOutCfg.item };
  552. if (CheckItemInDropOut(itemId, _dropIds))
  553. {
  554. return true;
  555. }
  556. }
  557. else
  558. {
  559. if (itemId == dropOutCfg.item)
  560. {
  561. return true;
  562. }
  563. }
  564. }
  565. }
  566. return false;
  567. }
  568. /// <summary>
  569. /// 检测商城-红包卡是否产出该物品
  570. /// </summary>
  571. /// <param name="itemId"></param>
  572. /// <returns></returns>
  573. private static string CheckStoreApproach(int itemId)
  574. {
  575. List<string> approachs = new List<string>();
  576. List<ShopCfg> goldShopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_MONTH_CARD, ConstStoreSubId.STORE_MONTH_GOLD_CARD);
  577. for (int i = 0; i < goldShopCfgs.Count; i++)
  578. {
  579. if (CheckIsHasItem(itemId, goldShopCfgs[i].itemId))
  580. {
  581. approachs.Add(ConstFunctionId.STORE + "=" + ConstStoreTabId.STORE_MONTH_CARD + "=" + ConstStoreSubId.STORE_MONTH_GOLD_CARD);
  582. break;
  583. }
  584. }
  585. List<ShopCfg> blackShopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_MONTH_CARD, ConstStoreSubId.STORE_MONTH_BLACK_CARD);
  586. for (int i = 0; i < blackShopCfgs.Count; i++)
  587. {
  588. if (CheckIsHasItem(itemId, blackShopCfgs[i].itemId))
  589. {
  590. approachs.Add(ConstFunctionId.STORE + "=" + ConstStoreTabId.STORE_MONTH_CARD + "=" + ConstStoreSubId.STORE_MONTH_BLACK_CARD);
  591. break;
  592. }
  593. }
  594. List<ShopCfg> itemShopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_TIME_LIMIT);
  595. for (int i = 0; i < itemShopCfgs.Count; i++)
  596. {
  597. if (CheckIsHasItem(itemId, itemShopCfgs[i].itemId))
  598. {
  599. approachs.Add(ConstFunctionId.STORE + "=" + ConstStoreTabId.STORE_GIFT_BAG + "=" + ConstStoreSubId.STORE_GIFT_BAG_TIME_LIMIT);
  600. break;
  601. }
  602. }
  603. List<ShopCfg> greatestShopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_GREATEST);
  604. for (int i = 0; i < greatestShopCfgs.Count; i++)
  605. {
  606. if (CheckIsHasItem(itemId, greatestShopCfgs[i].itemId))
  607. {
  608. approachs.Add(ConstFunctionId.STORE + "=" + ConstStoreTabId.STORE_GIFT_BAG + "=" + ConstStoreSubId.STORE_GIFT_BAG_GREATEST);
  609. break;
  610. }
  611. }
  612. List<ShopCfg> storyActivityCfg = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_EXCHANGE, ConstStoreSubId.STORE_ACTIVITY_EXCHANGE);
  613. for (int i = 0; i < storyActivityCfg.Count; i++)
  614. {
  615. if (CheckIsHasItem(itemId, storyActivityCfg[i].itemId))
  616. {
  617. approachs.Add(ConstFunctionId.STORE + "=" + ConstStoreTabId.STORE_EXCHANGE + "=" + ConstStoreSubId.STORE_ACTIVITY_EXCHANGE);
  618. break;
  619. }
  620. }
  621. List<ShopCfg> exchangetShopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_EXCHANGE, ConstStoreSubId.STORE_EXCHANGE_LEAGUE);
  622. for (int i = 0; i < exchangetShopCfgs.Count; i++)
  623. {
  624. if (CheckIsHasItem(itemId, exchangetShopCfgs[i].itemId))
  625. {
  626. approachs.Add(ConstFunctionId.STORE + "=" + ConstStoreTabId.STORE_EXCHANGE + "=" + ConstStoreSubId.STORE_EXCHANGE_LEAGUE);
  627. break;
  628. }
  629. }
  630. if (approachs.Count > 0)
  631. {
  632. return string.Join(";", approachs);
  633. }
  634. return null;
  635. }
  636. private static bool CheckIsHasItem(int itemId, int checkId)
  637. {
  638. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(checkId);
  639. if (itemCfg.itemType == ConstItemType.USEABLE)
  640. {
  641. for (int i = 0; i < itemCfg.itemsArr.Length; i++)
  642. {
  643. if (itemCfg.itemsArr[i][0] == itemId) return true;
  644. }
  645. }
  646. else if (checkId == itemId)
  647. {
  648. return true;
  649. }
  650. return false;
  651. }
  652. /// <summary>
  653. /// 检测服装升级是否产出该物品
  654. /// </summary>
  655. /// <param name="itemId"></param>
  656. /// <returns></returns>
  657. private static string CheckClothingFosterApproach(int itemId)
  658. {
  659. //培养
  660. SuitFosterCfgArray manager = SuitFosterCfgArray.Instance;
  661. SuitFosterCfg[] dataArray = manager.dataArray;
  662. for (int i = 0; i < dataArray.Length; i++)
  663. {
  664. for (int j = 0; j < dataArray[i].rewardsArr.Length; j++)
  665. {
  666. if (dataArray[i].rewardsArr[j][0] == itemId)
  667. {
  668. return ConstFunctionId.SUIT_FOSTER;
  669. }
  670. }
  671. }
  672. //换新
  673. SuitFosterListCfgArray manager1 = SuitFosterListCfgArray.Instance;
  674. SuitFosterListCfg[] dataArray1 = manager1.dataArray;
  675. for (int i = 0; i < dataArray1.Length; i++)
  676. {
  677. for (int j = 0; j < dataArray1[i].renewRewardsArr.Length; j++)
  678. {
  679. if (dataArray1[i].renewRewardsArr[j][0] == itemId)
  680. {
  681. return ConstFunctionId.SUIT_FOSTER;
  682. }
  683. }
  684. }
  685. return null;
  686. }
  687. /// <summary>
  688. /// 检测每日任务是否产出该物品
  689. /// </summary>
  690. /// <param name="itemId"></param>
  691. /// <returns></returns>
  692. private static string CheckDailyTaskApproach(int itemId)
  693. {
  694. TaskActiveRewardCfgArray manager = TaskActiveRewardCfgArray.Instance;
  695. List<TaskActiveRewardCfg> dataArray = manager.GetCfgsByfuncType(TaskFuncType.Daily);
  696. for (int i = 0; i < dataArray.Count; i++)
  697. {
  698. for (int j = 0; j < dataArray[i].rewardsArr.Length; j++)
  699. {
  700. if (dataArray[i].rewardsArr[j][0] == itemId)
  701. {
  702. return ConstFunctionId.DAILY_TASK;
  703. }
  704. }
  705. }
  706. return null;
  707. }
  708. /// <summary>
  709. /// 检测每周任务是否产出该物品
  710. /// </summary>
  711. /// <param name="itemId"></param>
  712. /// <returns></returns>
  713. private static string CheckWeeklyTaskApproach(int itemId)
  714. {
  715. TaskActiveRewardCfgArray manager = TaskActiveRewardCfgArray.Instance;
  716. List<TaskActiveRewardCfg> dataArray = manager.GetCfgsByfuncType(TaskFuncType.Weekly);
  717. for (int i = 0; i < dataArray.Count; i++)
  718. {
  719. for (int j = 0; j < dataArray[i].rewardsArr.Length; j++)
  720. {
  721. if (dataArray[i].rewardsArr[j][0] == itemId)
  722. {
  723. return ConstFunctionId.WEEKLY_TASK;
  724. }
  725. }
  726. }
  727. return null;
  728. }
  729. /// <summary>
  730. /// 检测雅集福利是否产出该物品
  731. /// </summary>
  732. /// <param name="itemId"></param>
  733. /// <returns></returns>
  734. private static string GetLeaguePrayApproach(int itemId)
  735. {
  736. LeaguePrayCfg[] prayCfgs = LeaguePrayCfgArray.Instance.dataArray;
  737. for (int i = 0; i < prayCfgs.Length; i++)
  738. {
  739. for (int j = 0; j < prayCfgs[i].bonusArr.Length; j++)
  740. {
  741. if (prayCfgs[i].bonusArr[j][0] == itemId)
  742. {
  743. return ConstFunctionId.LEAGUE_PRAY;
  744. }
  745. }
  746. for (int j = 0; j < prayCfgs[i].bonusOnceArr.Length; j++)
  747. {
  748. if (prayCfgs[i].bonusOnceArr[j][0] == itemId)
  749. {
  750. return ConstFunctionId.LEAGUE_PRAY;
  751. }
  752. }
  753. }
  754. return null;
  755. }
  756. /// <summary>
  757. /// 检测雅集答题是否产出该物品
  758. /// </summary>
  759. /// <param name="itemId"></param>
  760. /// <returns></returns>
  761. private static string GetLeagueAnswerApproach(int itemId)
  762. {
  763. LeagueQuestionCfg[] questionCfgs = LeagueQuestionCfgArray.Instance.dataArray;
  764. for (int i = 0; i < questionCfgs.Length; i++)
  765. {
  766. for (int j = 0; j < questionCfgs[i].bonusArr.Length; j++)
  767. {
  768. if (questionCfgs[i].bonusArr[j][0] == itemId)
  769. {
  770. return ConstFunctionId.LEAGUE_ANSWER;
  771. }
  772. }
  773. }
  774. LeagueQuestionBonusCfg[] questionBonusCfgs = LeagueQuestionBonusCfgArray.Instance.dataArray;
  775. for (int i = 0; i < questionBonusCfgs.Length; i++)
  776. {
  777. for (int j = 0; j < questionBonusCfgs[i].bonusArr.Length; j++)
  778. {
  779. if (questionBonusCfgs[i].bonusArr[j][0] == itemId)
  780. {
  781. return ConstFunctionId.LEAGUE_ANSWER;
  782. }
  783. }
  784. }
  785. return null;
  786. }
  787. /// <summary>
  788. /// 检测技能书合成途径
  789. /// </summary>
  790. /// <param name="itemId"></param>
  791. /// <returns></returns>
  792. private static string GetSkillBookSyntheticApproach(int itemId)
  793. {
  794. var itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  795. if (itemCfg == null)
  796. {
  797. return null;
  798. }
  799. if (itemCfg.param1Arr.Length <= 0)
  800. {
  801. return null;
  802. }
  803. return ConstFunctionId.SKILLBOOK;
  804. }
  805. }
  806. }