FieldFightInfoView.cs 2.4 KB

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  1. using FairyGUI;
  2. using UI.Field;
  3. using UnityEngine;
  4. namespace GFGGame
  5. {
  6. public class FieldFightInfoView : BaseWindow
  7. {
  8. private UI_FieldFightInfoUI _ui;
  9. private StoryLevelCfg _storyLevelCfg;
  10. private StoryFightCfg _storyFightCfg;
  11. private int _time = 3;
  12. public override void Dispose()
  13. {
  14. base.Dispose();
  15. }
  16. protected override void OnInit()
  17. {
  18. base.OnInit();
  19. _ui = UI_FieldFightInfoUI.Create();
  20. this.viewCom = _ui.target;
  21. this.viewCom.Center();
  22. this.modal = true;
  23. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  24. _ui.m_btnStop.onClick.Add(OnBtnStopClick);
  25. }
  26. protected override void OnShown()
  27. {
  28. base.OnShown();
  29. _time = 3;
  30. UpdateView();
  31. }
  32. private void UpdateView()
  33. {
  34. _ui.m_txtName.text = _storyFightCfg.targetName;
  35. _ui.m_txtDesc.text = _storyLevelCfg.desc;
  36. FieldCfg fieldCfg = FieldCfgArray.Instance.GetCfgs(FieldDataManager.Instance.difficulty)[0];
  37. string num = StringUtil.GetColorText(string.Format("{0}/{1}", 0, fieldCfg.num), "#BB674E");
  38. _ui.m_txtNum.text = string.Format("第{0}轮", num);
  39. _ui.m_loaNpc.url = ResPathUtil.GetNpcHeadPath(_storyFightCfg.targetRes);
  40. _ui.m_txtTime.text = string.Format("{0}秒后自动进入下一轮", _time);
  41. Timers.inst.Add(1, _time, OnTimerUpdate, 1);
  42. }
  43. private void OnTimerUpdate(object param)
  44. {
  45. _time -= (int)param;
  46. if (_time == 0)
  47. {
  48. Timers.inst.Remove(OnTimerUpdate);
  49. this.Hide();
  50. }
  51. _ui.m_txtTime.text = string.Format("{0}秒后自动进入下一轮", _time);
  52. }
  53. private void OnBtnStopClick()
  54. {
  55. Timers.inst.Remove(OnTimerUpdate);
  56. Alert.Show("确认中止本轮挑战?")
  57. .SetLeftButton(true, "取消", (object data) =>
  58. {
  59. Timers.inst.Add(1, _time, OnTimerUpdate, 1);
  60. })
  61. .SetRightButton(true, "中止", (object data) =>
  62. {
  63. this.Hide();
  64. });
  65. }
  66. protected override void OnHide()
  67. {
  68. base.OnHide();
  69. }
  70. }
  71. }